Bottle Contraption: Difference between revisions

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m (Confirmed script name in analyze readout is now "Bottle Contraption", not "Alcohol Bottle Contraption", updating headers to reflect this)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Bottle Contraption''' is a device that lets you customize bottles of alcohol made with an [[Alcohol Still]]. It is sold alongside the Alcohol Stills at [[BVShop:Be Still My Hops|Be Still My Hops]] at [[Duskruin]]. It was created by GM Avaluka.
The '''Bottle Contraption''' is a device that lets you customize bottles of alcohol made with an [[Alcohol Still]]. It is sold alongside the Alcohol Stills at [[BVShop:Be Still My Hops|Be Still My Hops]] at [[Duskruin]]. It was created by GM Avaluka.

{{stub}}
The bottle contraption will also work on:
* [[Alcohol_Still#Vinegar|Vinegar]] created by the Alcohol Still
* [[Alcohol_Still#Crate|Crates]] created by the Alcohol Still
* Finishing Touch jam created by the [[Jammy Juicer]]
* [[Tea leaves]] and coffee grounds created by the [[Stovetop Dehydrator]]
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
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* Alcohol or vinegar made with an Alcohol Still
* Alcohol or vinegar made with an Alcohol Still
* Juice or Jam made with a Jammy Juicer
* Juice or Jam made with a Jammy Juicer
* Drinks mixed with a Punch Bowl
* Tea and Coffee leaves created with a Stovetop Dehydrator
To customize a bottle, the contraption can either use the material from the existing bottle or you can provide a base material for it to work with; PUT in things like small weapons, wooden blocks, and other small fodder items to give it something to work with. It will ONLY work with metal, wood, or types of glass.
To customize a bottle, the contraption can either use the material from the existing bottle or you can provide a base material for it to work with; PUT in things like small weapons, wooden blocks, and other small fodder items to give it something to work with. It will ONLY work with metal, wood, or types of glass.
The copper-framed contraption also needs lightning magic to make it work; PUT silver or iron wands inside, or cast lightning magic at it for it to absorb.
The copper-framed contraption also needs lightning magic to make it work; PUT silver or iron wands inside, or cast lightning magic at it for it to absorb. The contraption could be permanently powered by the [[Permifier]].
TURN the copper-framed contraption to cycle through different versions of the bottle design, PUT a bottle inside, INSPECT it to view all the current settings, and then PUSH it to apply the changes to the bottle.
TURN the copper-framed contraption to cycle through different versions of the bottle design, PUT a bottle inside, INSPECT it to view all the current settings, and then PUSH it to apply the changes to the bottle.
If you decide not to make a bottle with the provided material and want to start over, just CLEAN the copper-framed contraption.
If you decide not to make a bottle with the provided material and want to start over, just CLEAN the copper-framed contraption.
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Dye Additive
|tier= Dye Additive
|itemsummary= Allows alchemy or cobbling dyes to be added to color the resulting bottles and their labels from an [[Alcohol Still]].
|itemsummary= Allows alchemy or cobbling dyes to be added to color the resulting bottles and their labels.
#ROLL CONTRAPTION — switch between the material-dye and label-dye reservoirs.
#POUR DYE IN CONTRAPTION — load the focused reservoir.
#TWIST CONTRAPTION — toggle whether that dye will be applied.
#TILT CONTRAPTION — discard the focused dye without applying it.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Candy Bug Additive
|tier= Candy Bug Additive
|itemsummary= Allows certain types of candy versions of [[Bugs on Parade]] bugs or [[Life Aquatic Collection Device]] sea creatures to be inserted into bottles of alcohol from an [[Alcohol Still]]. The resulting candy will absorb the alcohol.
|itemsummary= Allows certain types of candy versions of [[Bugs on Parade]] bugs or [[Life Aquatic Collection Device]] sea creatures to be inserted into bottles of alcohol from an [[Alcohol Still]]. The resulting candy will absorb the alcohol. Functional candy additives and gem stoppers are limited to Alcohol Still alcohol.
;Candy bug:
#insert Alcohol Still alcohol
#hold an eligible candy bug/sea creature
#POKE CONTRAPTION.
The candy absorbs the alcohol’s flavor/effects and emerges after the last sip.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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|-
|-
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|POKE
|<!-- First Person View --> Twisting off the cork of the glass bottle nestled within the copper-framed contraption, you position a funnel so the spout leads directly into the mouth of the bottle. You hold a chewy peacock pansy butterfly candy directly over top of it and let it drop. It tumbles for a moment before you hear it plopping into the whiskey within. Satisfied, you replace the cork.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> Twisting off the cork of the glass bottle nestled within the copper-framed contraption, Vanah positions a funnel so the spout leads directly into the mouth of the bottle. Vanah holds a chewy peacock pansy butterfly candy directly over top of it and lets it drop. It tumbles for a moment before you hear it plopping into the whiskey within. Satisfied, she replaces the cork.
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Gem Bug Stopper
|tier= Gem Bug Stopper
|itemsummary= Allows gem versions of [[Bugs on Parade]] bugs or [[Life Aquatic Collection Device]] sea creatures to be used as stoppers for bottles of alcohol from an [[Alcohol Still]] customized with the contraption.
|itemsummary= Allows gem versions of [[Bugs on Parade]] bugs or [[Life Aquatic Collection Device]] sea creatures to be used as stoppers for bottles of alcohol from an [[Alcohol Still]] customized with the contraption.
#DROP an eligible gem bug/bird/sea creature into the contraption.
#COVER CONTRAPTION — toggle use of the special stopper.
#PLUCK CONTRAPTION — discard the stored special stopper without applying it.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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! scope="col" style="width: 45%"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|POKE
! scope="row" role="rowheader"|DROP
|<!-- First Person View --> As you start to lower an emerald dragonfly into an intricate copper-framed contraption, you pause to think about the consequences. This will result in a stopper that looks like "emerald dragonfly stopper."
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
WARNING! Adding the emerald dragonfly to the copper-framed contraption will completely destroy an emerald dragonfly. If you are sure you wish to do this, please repeat this command in the next 30 seconds. Roundtime: 5 sec.

You slide an emerald dragonfly into a niche inside the copper-framed contraption, preparing it for use as a stopper.
|<!-- Third Person View --> Vanah slides an emerald dragonfly into a niche inside the copper-framed contraption, preparing it for use as a stopper.
|-
|-
! scope="row" role="rowheader"|PLUCK
! scope="row" role="rowheader"|COVER
|<!-- First Person View --> You slide a cover on the copper-framed contraption out of the way, allowing access to the special stopper storage.
|<!-- First Person View --> {{addmetext}}

|<!-- Third Person View --> {{addmetext}}
You slide a cover on the copper-framed contraption into place, blocking access to the special stopper storage.
|<!-- Third Person View --> None
|-
! scope="row" role="rowheader"|PLUCK
|<!-- First Person View --> Reaching into a small niche in the side of the copper-framed contraption, you clear out the contents within using a sweep of your hand.
|<!-- Third Person View --> Reaching into a small niche in the side of the copper-framed contraption, Vanah clears out the contents within using a sweep of her hand.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Alcohol Crate Customization
|itemsummary= Unlocking Alcohol Crate Customization via certificate allows the contraption to customize every bottle within an alcohol crate at once. It also expands the contraption's storage to hold up to 10 materials and, if the Gem Bug Stopper feature is unlocked, up to 10 special stoppers. Uses one power charge per bottle.
#PONDER CONTRAPTION — list stored resources.
#SLAP CONTRAPTION — switch between material and stopper storage.
#WAVE CONTRAPTION — advance the selected resource.
#WAVE CONTRAPTION AT # — select a particular storage slot.
|analyze= <!-- This unlock does not replace the full ANALYZE. -->
|affinity=
|itemverbtable=YES
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|PONDER
|<!-- First Person View --> You ponder while gazing at your copper-framed contraption, thinking back to the materials stored within.

1. faewood [Current]<br>
2. glass.<br>
3. Empty.<br>
4. Empty.<br>
5. Empty.<br>
6. Empty.<br>
7. Empty.<br>
8. Empty.<br>
9. Empty.<br>
10. Empty.<br>

WAVE the contraption AT # to switch to a specific item.

SLAP the copper-framed contraption to switch between materials and gem bug stoppers.
|<!-- Third Person View --> None
|-
! scope="row" role="rowheader"|SLAP
|<!-- First Person View --> You slap the top of your copper-framed contraption, ensuring the internal storage compartment is set to the special stoppers.

You slap the top of your copper-framed contraption, ensuring the internal storage compartment is set to the materials.
|<!-- Third Person View --> None
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> You twist a dial on the side of the copper-framed contraption, ensuring the internal material storage is set to "faewood."

You twist a dial on the side of the copper-framed contraption, ensuring the internal stopper storage is set to "emerald dragonfly stopper."

You twist a dial on the side of the copper-framed contraption, ensuring the internal material storage is set to an empty compartment.
|<!-- Third Person View --> None
|}
|}
==Additional Information==
==Additional Information==
===Basic Workflow===
#INSPECT CONTRAPTION — check power, materials, dyes, settings, and the potential result.
#Charge it: feed it silver/iron wands or cast Minor Shock, Major Shock, or Call Lightning at it.
#Material is optional: without fodder, it retains the container’s existing material.
#Change material: PUT/DROP a small metal, wood, or glass item into it; repeat the command to confirm destruction.
#PUT BOTTLE IN CONTRAPTION.
#TURN CONTRAPTION — cycle the current design setting.
#TURN CONTRAPTION TO # — select a specific numbered design.
#INSPECT CONTRAPTION — preview the finished appearance.
#PUSH CONTRAPTION — preview and confirm; repeat within 30 seconds to apply.
#GET BOTTLE FROM CONTRAPTION.

===Custom Designs===
#FLIP CONTRAPTION — switch focus among bottle, stopper, label, and etching.
#GAZE CONTRAPTION — list designs for the current focus.
#TURN CONTRAPTION or TURN CONTRAPTION TO # — select a design.
#CLENCH CONTRAPTION — toggle the selected etching on/off.
#INSPECT CONTRAPTION — verify everything before committing.

===Material Fodder===
* Small/light weapons, including runestaves.
* Metal forging slabs.
* Wooden forging blocks and sticks.
* Small unscripted glass items.
* Small unscripted fluff with a valid material.
* Approved alteration-fodder items.
* Scripted or MARKed items are rejected, except designated alteration fodder.
* Gems, shells, bone, ivory, teeth, horns, and tusks are rejected.
* Cloth, leather, rare materials, and special metals such as rhimar are rejected.

===Important Warnings===
*Fodder, wands, and gem stoppers are destroyed when loaded.
*CLEAN CONTRAPTION discards the selected stored material; it does not return the original item.
*Applied material, dye, special stopper, and power are consumed.
*The first PUSH is only a preview/confirmation; the second applies the changes.

===See Also===
* [[Alcohol Still]]
* [[Alcohol Still]]
* [[Bugs on Parade]]
* [[Bugs on Parade]]
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=Alcohol Still <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript=Alcohol Still <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=Jammy Juicer
|corrscript3=Stovetop Dehydrator
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->

Latest revision as of 11:33, 11 August 2026

The Bottle Contraption is a device that lets you customize bottles of alcohol made with an Alcohol Still. It is sold alongside the Alcohol Stills at Be Still My Hops at Duskruin. It was created by GM Avaluka.

The bottle contraption will also work on:

Bottle Contraption

The base contraption is able to create custom bottles made via Alcohol Still or Jammy Juicer.

Analyze

You analyze the copper-framed contraption and sense that the creator has provided the following information:
        ---Bottle Contraption----
This copper-framed contraption is a device that lets you customize bottles of:
 * Alcohol or vinegar made with an Alcohol Still
 * Juice or Jam made with a Jammy Juicer
 * Tea and Coffee leaves created with a Stovetop Dehydrator
To customize a bottle, the contraption can either use the material from the existing bottle or you can provide a base material for it to work with; PUT in things like small weapons, wooden blocks, and other small fodder items to give it something to work with.  It will ONLY work with metal, wood, or types of glass.
The copper-framed contraption also needs lightning magic to make it work; PUT silver or iron wands inside, or cast lightning magic at it for it to absorb.  The contraption could be permanently powered by the Permifier.
TURN the copper-framed contraption to cycle through different versions of the bottle design, PUT a bottle inside, INSPECT it to view all the current settings, and then PUSH it to apply the changes to the bottle.
If you decide not to make a bottle with the provided material and want to start over, just CLEAN the copper-framed contraption.
NOTE: Anything other than a bottle you PUT into the copper-framed contraption will be permanently destroyed.  You have been warned!
    ==Alteration Guidelines==
* Alterations to the 15/15/15 and/or long description of this copper-framed contraption are fine as long as the remainder of these guidelines are followed.  Shows are not possible.
* The copper-framed contraption must be made of some kind of metal.
* The noun can change, but it must overall still look like a mechanical boxy object of some sort.
* Any merchant, if comfortable, can alter the custom settings, if unlocked (Custom Bottle Designs/Custom Stoppers/Custom Labels/Custom Etchings), as long as the guidelines for these settings noted in the "Unlockable Features" section are followed.
    ==Unlockable Features==
* Dye Additive [Locked]
    With this feature, you can POUR cobbling or alchemy dyes into the copper-framed contraption to add colors to your designs.  There are 2 dye reservoirs; one will color the material of the bottle, while the other will color the bottle's label.
    - ROLL the copper-framed contraption to change which reservoir the dye commands will work on (material or label).
    - TWIST the copper-framed contraption to allow dye to flow out of the focused reservoir.
    - TILT the copper-framed contraption to remove dye from the focused reservoir without using it.
* Candy Bug Additive [Locked]
    With this feature, you can POKE the contraption with a candy version of a Bugs On Parade bug or equivalent sea creature in your hand and add the candy to the interior of the inserted bottle of alcohol.  The candy will become alcoholic and absorb some of the alcohol flavor/effects.  It will automatically pop out when the last sip of alcohol is removed from the bottle.  This feature only works with Alcohol Still alcohol.
* Gem Bug Stoppers [Locked]
    With this feature, you can DROP a gem version of Bugs On Parade bugs or equivalent sea creatures into the copper-framed contraption and turn them into stoppers.  You can PLUCK the contraption to remove the special stopper without using it.  The stopper will only be functional with Alcohol Still alcohol.
* Custom Bottle Designs [Locked], Custom Stoppers [Locked], Custom Label Designs [Locked], and Custom Etchings [Locked]
    Unlocking these slots allow you to have further control over how your bottles look.  Custom Bottle Designs let you dictate an exact template for a description with placeholders for you to optionally include the material, material color, label, label color, and/or stopper.  Custom Stoppers allow you to choose custom closures for the bottles, while Custom Labels let you choose a label description and a sentence or two that describes it in the bottle's LOOK.  Custom Etchings let you choose what appears when the bottle is READ.
    - Custom Bottle Designs must be feasible as a large container for alcohol and must work for any material that can be used in this contraption (wood, metal, glass, etc.)  It MUST have a version of the design with material dye and without.  A 15-character max article must be included separately.  The adjective and noun of the bottle cannot change and will remain the alcohol adjective and alcohol noun.
      Example:    Article: "a bottle of", Design (No Color): "(a/an) (material) bottle of (adjective) (alcohol noun) wrapped with (a/an) (label descriptor) (label color) label", Design (With Color): "(a/an) (material color) (material) bottle of (adjective) (alcohol noun) wrapped in (a/an) (label descriptor) (label color) label".
    - Custom Stoppers must make sense as something that would close a container of alcohol, such as a cork or a lid.  It cannot be made of rare material and should make sense for all possible bottle types.
    - Custom Labels must contain a one or two word description (Examples: ivy-edged, gold-embossed).  They must also have a 1-2 sentence description of how they look in a show description format.  The show description can have placeholders for the bottle noun and the label color.
      Example:
      Descriptor: stained, Show Description:  Barely clinging
 to the center of the (bottle noun) is a badly wrinkled label, its (label color)
 surface barely discernable underneath a variety of dark stains.
    - Custom Etchings are essentially inscriptions that appear when the bottle is READ.  This is where the name of the alcohol or brewery goes, though a short sentence/slogan would work.  Whatever would feasibly fit on a bottle's label.  Placeholders for your name or pronouns can be included.  Default language is Common, though each etching can have a set language.
      Example:
      "(character)'s Superb Spirits"
    ==Usage/Verbs==
* DROP/PUT (add material/wands), CLEAN (removes material without using it), TURN (changes various settings), PUSH (applies changes to inserted bottle), INSPECT (view current settings).
This copper-framed contraption cannot be lightened or deepened.
Verb First Third
CLEAN Flipping open the top hatch and toggling a switch, you tilt your copper-framed contraption so that it is pointing away from you. With a hum and a whir, the copper-framed contraption lets out a mechanical belching noise, jettisoning any remnant material from its innards to the ground. Satisfied that everything is clean, you close the top hatch again with a click. Flipping open the top hatch and toggling a switch, Vanah tilts her copper-framed contraption so that it is pointing away from her. With a hum and a whir, the copper-framed contraption lets out a mechanical belching noise, jettisoning any remnant material from its innards to the ground. Satisfied that everything is clean, she closes the top hatch again with a click.
DROP/PUT You slide a jar of spicy-smelling watermelon and red pepper flakes jam into a niche in the side of the copper-framed contraption. Vanah slides a jar of spicy-smelling watermelon and red pepper flakes jam into a niche in the side of the copper-framed contraption.
DROP/PUT As you start to lower a faewood runestaff into an intricate copper-framed contraption, you pause to think about the consequences. This will result in a bottle that has the material of "faewood".

WARNING! Adding the faewood runestaff to the copper-framed contraption will completely destroy a faewood runestaff. If you are sure you wish to do this, please repeat this command in the next 30 seconds. Roundtime: 5 sec. >put my runes in my contra Lifting the lid of the copper-framed contraption, you carefully lower your faewood runestaff into the depths within. With a metallic grinding noise, the copper-framed contraption whirrs to life and yanks the faewood runestaff out of your grasp, its metal frame vibrating and shaking as it breaks down the material of the offering.

Lifting the lid of the copper-framed contraption, Vanah carefully lowers her faewood runestaff into the depths within. With a metallic grinding noise, the copper-framed contraption whirrs to life and yanks the faewood runestaff out of her grasp, its metal frame vibrating and shaking as it breaks down the material of the offering.
FLIP You flip a toggle on the side of the copper-framed contraption, setting it to cycle through stoppers.

You flip a toggle on the side of the copper-framed contraption, setting it to cycle through label designs.
You flip a toggle on the side of the copper-framed contraption, setting it to cycle through etchings.
You flip a toggle on the side of the copper-framed contraption, setting it to cycle through bottle designs.

Vanah flips a toggle on the front of her copper-framed contraption.
INSPECT Looking at the various dials, levers, and reservoirs of the copper-framed contraption, you note it has the following settings:

Charges- 9 (DROP in silver/iron wands or cast lightning spells at it to add more.)
Material- None (DROP something inside to add some.)
Dye (Label)- None - POUR in some dye to add some
Dye Addition- No (TWIST it to make the dye be included in the bottle's label.)
ROLL the contraption to view any material dye settings.
Stopper- metal wedge.
Label- plain.
Label Show- Wrapped snugly around the bottle is a plain white label, its surface pristine and without flourish.
Etching- Vanah's Brewery [CLENCH to prevent this etching from being added]
Bottle Design Template- a bottle of (adjective) (alcohol noun) secured with (a/an) (stopper).
Bottle's Potential Look- a bottle of spicy-smelling watermelon and red pepper flakes jam secured with a metal wedge [DROP in some material to change it]
Current Focus- Stoppers [FLIP to change]
TURN to change the setting of the current focus item.
GAZE to view any customs associated with the current focus.

None
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN You run your thumb over a cog-like wheel on the lid of the copper-framed contraption, rolling it forward one click to reach the next stopper. You notice the new setting is a stopper with the design of "metal sphere." This section has not been added yet; please add to it now!

Custom Bottle Design

Up to 10 custom bottle designs can be added to a contraption via certificate for use on alcohol bottles from an Alcohol Still.
Verb First Third
GAZE You gaze intently at the copper-framed contraption, pondering what custom bottle designs are available.

1. a bottle of (adjective) (alcohol noun) wrapped in (a/an) (label adjective) (label color) label
2. a bottle of (adjective) (alcohol noun) crafted from (material color) (material)

  • 3.* a bottle of (adjective) (alcohol noun) secured with (a/an) (stopper) [Current]

4. (a/an) (material) jug of (adjective) (alcohol noun) suffused with (material color) undertones
5. a squat jug of (adjective) (alcohol noun) decorated with (a/an) (label adjective) (label color) label
6. [Empty Custom]
7. [Empty Custom]
FLIP the contraption to change to a different output.
TURN the contraption to move to the next item in sequence, TURN the contraption to # to move to a specific entry.

None

Custom Stopper

Up to 10 custom stoppers can be added to a contraption via certificate for use on alcohol bottles from an Alcohol Still.
Verb First Third
GAZE You gaze intently at the copper-framed contraption, pondering what custom stoppers are available.

1. cork
2. stopper
3. lid

  • 4.* metal wedge [Current]

5. metal sphere
6. [Empty Custom]
7. [Empty Custom]
FLIP the contraption to change to a different output.
TURN the contraption to move to the next item in sequence, TURN the contraption to # to move to a specific entry.

None

Custom Label

Up to 10 custom labels can be added to a contraption via certificate for use on alcohol bottles from an Alcohol Still.
Verb First Third
GAZE You gaze intently at the copper-framed contraption, pondering what custom labels are available.
  • 1.* plain [Current]

2. gold-embossed
3. ivy-edged
4. peeling
5. weathered
6. [Empty Custom]
7. [Empty Custom]
FLIP the contraption to change to a different output.
TURN the contraption to move to the next item in sequence, TURN the contraption to # to move to a specific entry.

None

Custom Etching

Up to 10 custom etchings can be added to a contraption via certificate for use on alcohol bottles from an Alcohol Still.
Verb First Third
GAZE You gaze intently at the copper-framed contraption, pondering what custom etchings are available.
  • 1.* Vanah's Brewery [Current]

2. Vanah's Spirits
3. Vanah's Special
4. Vanah's Extra Special
5. Vanah's Distillery
6. [Empty Custom]
7. [Empty Custom]
FLIP the contraption to change to a different output.
TURN the contraption to move to the next item in sequence, TURN the contraption to # to move to a specific entry.

This section has not been added yet; please add to it now!
CLENCH Pressing thumb and forefinger against a mechanical arm sticking from the side of the copper-framed contraption, you spread it open, pulling it out of the way with a dull click. You are sure any bottle created will not have any etching.

>clench my contrap
Pressing thumb and forefinger against a mechanical arm sticking from the side of the copper-framed contraption, you squeeze it shut, pressing it into place with a satisfying click. You are sure any bottle created will have an etching on its surface.

Vanah fiddles with a mechanical arm sticking out of the side of the copper-framed contraption.

Dye Additive

Allows alchemy or cobbling dyes to be added to color the resulting bottles and their labels.

  1. ROLL CONTRAPTION — switch between the material-dye and label-dye reservoirs.
  2. POUR DYE IN CONTRAPTION — load the focused reservoir.
  3. TWIST CONTRAPTION — toggle whether that dye will be applied.
  4. TILT CONTRAPTION — discard the focused dye without applying it.
Verb First Third
POUR Flipping open the top of the reservoir attached to the side of the copper-framed contraption, you carefully pour some of the contents of your pewter dye into it before snapping the contraption's lid shut. Flipping open the top of the reservoir attached to the side of the copper-framed contraption, Vanah carefully pours some of the contents of her pewter dye into it before snapping the contraption's lid shut.
POUR- Error Messages There is currently no label dye in the copper-framed contraption - maybe you should POUR some in?

The copper-framed contraption cannot accept dyes that have had additives mixed in - you may break it!
That does not seem to be a proper dye.
The vial of dye doesn't have enough left to properly add to the copper-framed contraption!
There is already material dye in the copper-framed contraption!
The copper-framed contraption needs some material inside it to dye first.
The material already in the copper-framed contraption cannot be dyed, so that doesn't seem like a wise idea.

None
ROLL Rolling your thumb over a dial at the base of the copper-framed contraption's dye reservoir, you adjust it minutely, changing it to point at a different side. You are sure any dye added now will affect the material of the created bottle.

Rolling your thumb over a dial at the base of the copper-framed contraption's dye reservoir, you adjust it minutely, changing it to point at a different side. You are sure any dye added now will affect the label of the created bottle.
Rolling her thumb over a dial at the base of the copper-framed contraption's dye reservoir, Vanah adjusts it minutely, making it point at a different side.
TILT There is no dye to remove from the copper-framed contraption. This section has not been added yet; please add to it now!
TWIST You twist the knob at the base of the copper-framed contraption's dye reservoir, tightening the interior valve closed so that the contents will not flow to the created bottle's label.

You twist the knob at the base of the copper-framed contraption's dye reservoir, opening the interior valve so that the contents will be able to flow to the created bottle's label.
Vanah twists a knob at the base of her copper-framed contraption's dye reservoir.

Candy Bug Additive

Allows certain types of candy versions of Bugs on Parade bugs or Life Aquatic Collection Device sea creatures to be inserted into bottles of alcohol from an Alcohol Still. The resulting candy will absorb the alcohol. Functional candy additives and gem stoppers are limited to Alcohol Still alcohol.

Candy bug
  1. insert Alcohol Still alcohol
  2. hold an eligible candy bug/sea creature
  3. POKE CONTRAPTION.
The candy absorbs the alcohol’s flavor/effects and emerges after the last sip.
Verb First Third
POKE Twisting off the cork of the glass bottle nestled within the copper-framed contraption, you position a funnel so the spout leads directly into the mouth of the bottle. You hold a chewy peacock pansy butterfly candy directly over top of it and let it drop. It tumbles for a moment before you hear it plopping into the whiskey within. Satisfied, you replace the cork. Twisting off the cork of the glass bottle nestled within the copper-framed contraption, Vanah positions a funnel so the spout leads directly into the mouth of the bottle. Vanah holds a chewy peacock pansy butterfly candy directly over top of it and lets it drop. It tumbles for a moment before you hear it plopping into the whiskey within. Satisfied, she replaces the cork.

Gem Bug Stopper

Allows gem versions of Bugs on Parade bugs or Life Aquatic Collection Device sea creatures to be used as stoppers for bottles of alcohol from an Alcohol Still customized with the contraption.

  1. DROP an eligible gem bug/bird/sea creature into the contraption.
  2. COVER CONTRAPTION — toggle use of the special stopper.
  3. PLUCK CONTRAPTION — discard the stored special stopper without applying it.
Verb First Third
DROP As you start to lower an emerald dragonfly into an intricate copper-framed contraption, you pause to think about the consequences. This will result in a stopper that looks like "emerald dragonfly stopper."

WARNING! Adding the emerald dragonfly to the copper-framed contraption will completely destroy an emerald dragonfly. If you are sure you wish to do this, please repeat this command in the next 30 seconds. Roundtime: 5 sec.

You slide an emerald dragonfly into a niche inside the copper-framed contraption, preparing it for use as a stopper.

Vanah slides an emerald dragonfly into a niche inside the copper-framed contraption, preparing it for use as a stopper.
COVER You slide a cover on the copper-framed contraption out of the way, allowing access to the special stopper storage.

You slide a cover on the copper-framed contraption into place, blocking access to the special stopper storage.

None
PLUCK Reaching into a small niche in the side of the copper-framed contraption, you clear out the contents within using a sweep of your hand. Reaching into a small niche in the side of the copper-framed contraption, Vanah clears out the contents within using a sweep of her hand.

Alcohol Crate Customization

Unlocking Alcohol Crate Customization via certificate allows the contraption to customize every bottle within an alcohol crate at once. It also expands the contraption's storage to hold up to 10 materials and, if the Gem Bug Stopper feature is unlocked, up to 10 special stoppers. Uses one power charge per bottle.

  1. PONDER CONTRAPTION — list stored resources.
  2. SLAP CONTRAPTION — switch between material and stopper storage.
  3. WAVE CONTRAPTION — advance the selected resource.
  4. WAVE CONTRAPTION AT # — select a particular storage slot.

Usage

Verb First Third
PONDER You ponder while gazing at your copper-framed contraption, thinking back to the materials stored within.

1. faewood [Current]
2. glass.
3. Empty.
4. Empty.
5. Empty.
6. Empty.
7. Empty.
8. Empty.
9. Empty.
10. Empty.

WAVE the contraption AT # to switch to a specific item.

SLAP the copper-framed contraption to switch between materials and gem bug stoppers.

None
SLAP You slap the top of your copper-framed contraption, ensuring the internal storage compartment is set to the special stoppers.

You slap the top of your copper-framed contraption, ensuring the internal storage compartment is set to the materials.

None
WAVE You twist a dial on the side of the copper-framed contraption, ensuring the internal material storage is set to "faewood."

You twist a dial on the side of the copper-framed contraption, ensuring the internal stopper storage is set to "emerald dragonfly stopper."

You twist a dial on the side of the copper-framed contraption, ensuring the internal material storage is set to an empty compartment.

None

Additional Information

Basic Workflow

  1. INSPECT CONTRAPTION — check power, materials, dyes, settings, and the potential result.
  2. Charge it: feed it silver/iron wands or cast Minor Shock, Major Shock, or Call Lightning at it.
  3. Material is optional: without fodder, it retains the container’s existing material.
  4. Change material: PUT/DROP a small metal, wood, or glass item into it; repeat the command to confirm destruction.
  5. PUT BOTTLE IN CONTRAPTION.
  6. TURN CONTRAPTION — cycle the current design setting.
  7. TURN CONTRAPTION TO # — select a specific numbered design.
  8. INSPECT CONTRAPTION — preview the finished appearance.
  9. PUSH CONTRAPTION — preview and confirm; repeat within 30 seconds to apply.
  10. GET BOTTLE FROM CONTRAPTION.

Custom Designs

  1. FLIP CONTRAPTION — switch focus among bottle, stopper, label, and etching.
  2. GAZE CONTRAPTION — list designs for the current focus.
  3. TURN CONTRAPTION or TURN CONTRAPTION TO # — select a design.
  4. CLENCH CONTRAPTION — toggle the selected etching on/off.
  5. INSPECT CONTRAPTION — verify everything before committing.

Material Fodder

  • Small/light weapons, including runestaves.
  • Metal forging slabs.
  • Wooden forging blocks and sticks.
  • Small unscripted glass items.
  • Small unscripted fluff with a valid material.
  • Approved alteration-fodder items.
  • Scripted or MARKed items are rejected, except designated alteration fodder.
  • Gems, shells, bone, ivory, teeth, horns, and tusks are rejected.
  • Cloth, leather, rare materials, and special metals such as rhimar are rejected.

Important Warnings

  • Fodder, wands, and gem stoppers are destroyed when loaded.
  • CLEAN CONTRAPTION discards the selected stored material; it does not return the original item.
  • Applied material, dye, special stopper, and power are consumed.
  • The first PUSH is only a preview/confirmation; the second applies the changes.

See Also

Bottle Contraption Information
Type Fluff
Crafting
Item Classification Miscellaneous
Item(s) Applied to Contraption
Alterable Yes
Light/Deep No
Customizable Yes
Custom Bottle designs
Stoppers
Labels
Etchings
Original Release Venue Duskruin
Original Release Year 2023
How to Unlock Certificate
Corresponding Item Scripts Alcohol Still
Jammy Juicer
Stovetop Dehydrator
Restrictions No shows.
Must remain metal.
Must remain a mechanical boxy object.
Item Verbs
CLEAN CLENCH DROP FLIP
GAZE INSPECT PLUCK POKE
POUR PUSH PUT ROLL
TILT TURN TWIST