Hollow soulstone wand: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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==Behind The Scenes== |
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A '''hollow soulstone wand''' assists a necromancer with the [[Animate Dead]] spell by (1) increasing the caster's [[MAL]] by 5 (able to go above the normal cap); (2) boosting the animate's level by 10 (stacks with a gem); and (3) when {{boldmono|[[POINT]]ed}} at an animate, will renew its duration and heal its wounds (costs 30 mana). They will also animate limbs removed via [[Limb Disruption]] that are not already animated. Three wands were auctioned off at the [[Ebon Gate 2006|Ebon Gate]] festival in 5106 in the cursed town of [[Velathae]] (two in Prime, one in Plat); one was released during Doughtman's 72nd run in Prime; another wand was released in each instance at [[Ebon Gate 2013]]. |
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{{TOC limit|2}} |
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==Analzye== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|POINT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Show=== |
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<pre{{log2}}> |
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The wand is crafted out of hollowed soulstone filled with a viscous black substance. Upon closer examination, you notice that the viscous black substance appears to be some form of unnatural blood. The blood roils back and forth within its confines, as if it is whimsically taunting the pure white soulstone that contains it. |
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The wand has three different actions: |
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When [[WAVE]]d at a dead target, the wand will act as though [[crimson salt crystals]] made from the blood of a level 100 troll have been sprinkled over that target. The wave also adds 5 to a sorcerer's [[MAL]] (which may go above the standard maximum) and 10 to the animate's level, which may be stacked with a gem. The wand MUST BE HELD when casting Animate Dead at the body to receive this benefit. This has unlimited uses and requires no mana or materials. |
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These wands made their appearance in the Ebon Gate 2006 Auction. In the [[Platinum]] instance there was one released via token auction. In the [[Prime]] instance there were two released: one via token auction and one via silvers auction. Virilineus and [[Querthose]] own the wands in the [[Prime]] instance. |
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When [[POINT]]ed at an animate, the wand will refresh the animate to its original duration and instantly heal it completely (similar to [[Sacrifice]] Channel). This has unlimited uses, but costs 30 mana. |
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===Description=== |
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'A Hollow Soulstone Wand' |
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Show:<br> |
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The wand is crafted out of hollowed soulstone filled with a viscous black substance. Upon closer examination, you notice that the viscous black substance appears to be some form of unnatural blood. The blood roils back and forth within its confines, as if it is whimsically taunting the pure white soulstone that contains it. |
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When [[WAVE]]d at a limb removed through the [[Limb Disruption (708)]] spell that has not animated already, it will cause the limb to animate and attack as it would had it been animated through the spell. This has unlimited uses, and it does not require mana or materials. |
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</pre> |
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===Loresong=== |
===Loresong=== |
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This item has a loresong attached to it. It is a very dangerous item to sing to, however, and it will bring the bard quite close to death in the process. Anyone singing to the item should be exceedingly careful and should begin the process in good health. |
This item has a loresong attached to it. It is a very dangerous item to sing to, however, and it will bring the bard quite close to death in the process. Anyone singing to the item should be exceedingly careful and should begin the process in good health. |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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! Reaction |
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|- |
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|You sing to your soulstone wand enthusiastically, eager to learn the ancient secrets trapped within the wand. Dark swirls of [[mana]] eddy around the soulstone wand, obscuring it from sight. You frantically jiggle your fingers around, trying to ward off the swirls, which have an almost gooey consistency. After a concentrated effort, you recover the wand but are still somewhat shaken by the thought that you almost lost your priceless artifact. "Perhaps the wand is not eager to reveal its past. Perhaps some things are best left buried in the sands of time. |
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|{{addmetext}} |
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|- |
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|Your voice serenades the soulstone wand gently as you cautiously remember how you almost lost your precious soulstone wand. The wand hums in response to your song with an odd vibrating drone, which interferes with your song. You sense a powerful necromantic aura surrounding the wand as you are forced to bring your beautiful ditty to an end. |
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| |
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|- |
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|As you weave your [[bard]]ic magic upon the wand, you fall to the ground like a sack of potatoes. The world goes dark and you find yourself superimposed on another time when you reopen your eyes. Dressed in priestly robes, you are walking along the perimeter of an emerald altar humming low chants. A white-haired, muscular [[elf]] with bronzed skin is suspended over the altar bare-chested. "The vision fades but the memory of the act you are partaking in lingers. |
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|{{addmetext}} |
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|- |
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|Your melodies bring you back into slumber, causing you to fall to the ground once again, hitting your head quite forcefully. "You regain your place in an eerie procession around the elven man whose body is held taut by leather straps running from the corners of the room. This time, though, the elf's body has several deep cuts running through it, slowly dripping blood into soulstone canisters on the altar below. A single golden key tattoo adorns his naked right breast. You are helpless to do anything but follow a pre-scripted role in the grotesque ritual. The man looks peacefully resigned to his fate and utters not a word as your vision fades. |
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|{{addmetext}} |
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|- |
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|You sing to your soulstone wand, hopeful that you can stay awake, but are not so lucky. Perhaps the wand's story cannot bare the light of day. You fall to the ground, hitting your head solidly, as you leave consciousness. Awakened in an ethereal world, you glance at your fellow acolytes and notice that only some carry the symbols of a green serpent like yours. Some slowly circle the altar with small dagger-pierced heart pendants. "The vision of the white-haired man comes rushing back to you. At this point, he looks lifeless and pale, his wounds now only trickling ever decreasing drops of blood into the soulstones below. The leather straps are also drawn tighter, more painfully than before. He mutters bitterly as his life drains, "[[Lorminstra]], false prophet, you have forsaken me. |
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|{{addmetext}} |
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|- |
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|At the end of his utterance, a serpent suddenly appears at the center of the altar. You and the other acolytes look up in shock as the elven man's bindings come loose, destroying the makeshift prison. His fragile lifeless body slowly floats to the center of the altar, where the serpent kisses him." |
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|{{addmetext}} |
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|- |
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|Your mind races with wandering thoughts; questions about the nature of the odd ceremony you witnessed. One final vision sets upon you..." |
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The elven man, now cloaked in a hooded robe, is exiting the temple where you had inflicted so much torture upon him. He leaves a scene of massive death and carnage. You notice your own body, with that of your fellow priests strewn haphazardly around the emerald altar, lifeless and unmoving. The blood within the soulstone canisters has turned an unnatural black, testament to the darkness that it presided over. Not a single survivor is left amongst the once lively priests. The man exits the shrine, which promptly collapses. A green serpent slithers out through a crack in the rubble as the vision fades. |
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Below is the [[loresong]]:<br> |
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|{{addmetext}} |
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|} |
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"You sing to your soulstone wand enthusiastically, eager to learn the ancient secrets trapped within the wand. Dark swirls of mana eddy around the soulstone wand, obscuring it from sight. You frantically jiggle your fingers around, trying to ward off the swirls, which have an almost gooey consistency. After a concentrated effort, you recover the wand but are still somewhat shaken by the thought that you almost lost your priceless artifact. "Perhaps the wand is not eager to reveal its past. Perhaps some things are best left buried in the sands of time." |
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"Your voice serenades the soulstone wand gently as you cautiously remember how you almost lost your precious soulstone wand. The wand hums in response to your song with an odd vibrating drone, which interferes with your song. You sense a powerful necromantic aura surrounding the wand as you are forced to bring your beautiful ditty to an end." |
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"As you weave your bardic magic upon the wand, you fall to the ground like a sack of potatoes. The world goes dark and you find yourself superimposed on another time when you reopen your eyes. Dressed in priestly robes, you are walking along the perimeter of an emerald altar humming low chants. A white-haired, muscular elf with bronzed skin is suspended over the altar bare-chested. "The vision fades but the memory of the act you are partaking in lingers." |
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"Your melodies bring you back into slumber, causing you to fall to the ground once again, hitting your head quite forcefully. "You regain your place in an eerie procession around the elven man whose body is held taut by leather straps running from the corners of the room. This time, though, the elf's body has several deep cuts running through it, slowly dripping blood into soulstone canisters on the altar below. A single golden key tattoo adorns his naked right breast. You are helpless to do anything but follow a pre-scripted role in the grotesque ritual. The man looks peacefully resigned to his fate and utters not a word as your vision fades." |
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"You sing to your soulstone wand, hopeful that you can stay awake, but are not so lucky. Perhaps the wand's story cannot bare the light of day. You fall to the ground, hitting your head solidly, as you leave consciousness. Awakened in an ethereal world, you glance at your fellow acolytes and notice that only some carry the symbols of a green serpent like yours. Some slowly circle the altar with small dagger-pierced heart pendants. "The vision of the white-haired man comes rushing back to you. At this point, he looks lifeless and pale, his wounds now only trickling ever decreasing drops of blood into the soulstones below. The leather straps are also drawn tighter, more painfully than before. He mutters bitterly as his life drains, "Lorminstra, false prophet, you have forsaken me." |
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"At the end of his utterance, a serpent suddenly appears at the center of the altar. You and the other acolytes look up in shock as the elven man's bindings come loose, destroying the makeshift prison. His fragile lifeless body slowly floats to the center of the altar, where the serpent kisses him." |
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"Your mind races with wandering thoughts; questions about the nature of the odd ceremony you witnessed. One final vision sets upon you..." |
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"The elven man, now cloaked in a hooded robe, is exiting the temple where you had inflicted so much torture upon him. He leaves a scene of massive death and carnage. You notice your own body, with that of your fellow priests strewn haphazardly around the emerald altar, lifeless and unmoving. The blood within the soulstone canisters has turned an unnatural black, testament to the darkness that it presided over. Not a single survivor is left amongst the once lively priests. The man exits the shrine, which promptly collapses. A green serpent slithers out through a crack in the rubble as the vision fades." |
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> |
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===Properties=== |
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The wand has at least three different abilities, with a fourth ability hinted at in the [[raise]] function. |
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When [[waved]] at a dead target, the wand will act as though [[crimson salt crystals]] have been sprinked over that target. The power of the preservation is equal to the sorcerer's [[sorcerous lore, necromancy]] ranks plus 120 phantom ranks. Thus a sorcerer using this wand who has never trained in [[sorcerous lore, necromancy]] will find that they can animate a creature up to 10 levels above their own (or an increase in MAL by 20) using the [[Animate Dead (730)]] spell. A sorcerer with at least twenty ranks will find their MAL increasing by 22. After having been preserved/prepared through this wand, a body may be animated by any other sorcerer as though that sorcerer were using someone else's crystals (i.e. with the average of their [[sorcerous lore, necromancy]] ranks, that of the person who waved the wand plus the phantom 120 ranks given by the wand itself). This has unlimited uses and requires no mana or materials. This also serves as a form of lifekeep that lasts for ten minutes when used upon a player and not followed with the use of the [[Animate Dead (730)]] spell.<Br> |
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When [[pointed]] at an animate, the wand will instantly heal that animate completely. This has unlimited uses, but it does require 30 mana to operate.<Br> |
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When [[waved]] an a limb removed through the [[Limb Disruption (708)]] spell that has not animated already, it will cause the limb to animate and attack as it would had it been animated through the spell. This has unlimited uses, and it does not require mana nor materials. |
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===Raising=== |
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As of the writing of this article, the use of [[raise]] causes only the following messaging for anyone who tries it:<Br> |
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raise wand<br> |
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You raise your soulstone wand skyward!<br> |
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You sense that the soulstone wand holds much ancient magic that is wholly unknown to you.<br> |
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Cast Roundtime 3 Seconds.<br> |
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==See Also== |
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This function has been attempted by a sorcerer with 202 ranks in [[magic item use]] and by another sorcerer with 130 ranks in [[sorcerous lore, necromancy]]. There have been hints that with the proper skill in [[sorcerous lore, necromancy]], the use of [[raise]] will activate an as-of-yet unknown fourth property. |
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*[[Animate Dead (730)/saved posts]] |
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[[Category: Ebon Gate Auction |
[[Category: Ebon Gate Auction 2006]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Wand<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=POINT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=WAVE |
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}} |
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</td></tr></table> |
Latest revision as of 10:47, 9 February 2023
A hollow soulstone wand assists a necromancer with the Animate Dead spell by (1) increasing the caster's MAL by 5 (able to go above the normal cap); (2) boosting the animate's level by 10 (stacks with a gem); and (3) when POINTed at an animate, will renew its duration and heal its wounds (costs 30 mana). They will also animate limbs removed via Limb Disruption that are not already animated. Three wands were auctioned off at the Ebon Gate festival in 5106 in the cursed town of Velathae (two in Prime, one in Plat); one was released during Doughtman's 72nd run in Prime; another wand was released in each instance at Ebon Gate 2013. AnalzyeThis section has not been added yet; please add to it now! Usage
Additional InformationShowThe wand is crafted out of hollowed soulstone filled with a viscous black substance. Upon closer examination, you notice that the viscous black substance appears to be some form of unnatural blood. The blood roils back and forth within its confines, as if it is whimsically taunting the pure white soulstone that contains it. The wand has three different actions: When WAVEd at a dead target, the wand will act as though crimson salt crystals made from the blood of a level 100 troll have been sprinkled over that target. The wave also adds 5 to a sorcerer's MAL (which may go above the standard maximum) and 10 to the animate's level, which may be stacked with a gem. The wand MUST BE HELD when casting Animate Dead at the body to receive this benefit. This has unlimited uses and requires no mana or materials. When POINTed at an animate, the wand will refresh the animate to its original duration and instantly heal it completely (similar to Sacrifice Channel). This has unlimited uses, but costs 30 mana. When WAVEd at a limb removed through the Limb Disruption (708) spell that has not animated already, it will cause the limb to animate and attack as it would had it been animated through the spell. This has unlimited uses, and it does not require mana or materials. LoresongThis item has a loresong attached to it. It is a very dangerous item to sing to, however, and it will bring the bard quite close to death in the process. Anyone singing to the item should be exceedingly careful and should begin the process in good health.
See Also |
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