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A [[loresong]] is a story associated with an item that can only be observed by a [[bard]] [[loresinging]] to it. It is not a very common property on items, though many items that came from the [[Hunt for History]] have stories, and therefore loresongs, attached to them. |
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A bard can sense whether an item has a loresong using the [[SENSE]] verb. |
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<pre{{log2}}> |
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>sense |
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You sense the threads of history resonating within a wrought iron gate. |
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Roundtime: 3 sec. |
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>sense carousel |
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You sense a moment of history resonating within the very composition of the painted tin carousel. The carousel may be able to reveal more to you with some lyrical coaxing. |
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Roundtime: 3 sec. |
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</pre> |
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Bards can also unlock a loresong, either temporarily or permanently, to allow the owner to [[Loresinging#Unlocking_Loresongs|recall]] the song. |
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==Custom Loresong== |
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'''Custom loresongs''' are sometimes offered at [[festival]]s and [[pay event]]s as a [[delayed service]] prize. |
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;Guidelines |
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*The custom loresong may not work with all scripts. A scripted item that already has a unique or non-standard loresong cannot have a custom loresong added. The GameMaster running the service should be able to tell you if your item is acceptable. |
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*The loresong may have between one and eight verses the bard can see. This includes the "As you sing to..." lead in and the "...your vision fades." ending. |
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*For every verse, the loresong must also have a line or so that everyone watching the bard might experience, see, or hear that references the loresong. |
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*Each of the above can only be 1024 characters long including spaces. Each sentences has to have two spaces between them. |
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*There should may be custom messaging for both the bard and the audience when the bard reaches the end of the loresong and there are no additional verses. |
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*Names of players can only be used in the loresong if that player approves. |
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== External Links == |
== External Links == |
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*http://www.play.net/gs4/info/professions/bards.asp |
*http://www.play.net/gs4/info/professions/bards.asp |
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*[http://forum.gsplayers.com/showthread.php?58655-Loresongs Japhrimel's loresong thread on the PC] |
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[[Category:Bard]] |
Latest revision as of 12:44, 27 November 2019
A loresong is a story associated with an item that can only be observed by a bard loresinging to it. It is not a very common property on items, though many items that came from the Hunt for History have stories, and therefore loresongs, attached to them.
A bard can sense whether an item has a loresong using the SENSE verb.
>sense You sense the threads of history resonating within a wrought iron gate. Roundtime: 3 sec. >sense carousel You sense a moment of history resonating within the very composition of the painted tin carousel. The carousel may be able to reveal more to you with some lyrical coaxing. Roundtime: 3 sec.
Bards can also unlock a loresong, either temporarily or permanently, to allow the owner to recall the song.
Custom Loresong
Custom loresongs are sometimes offered at festivals and pay events as a delayed service prize.
- Guidelines
- The custom loresong may not work with all scripts. A scripted item that already has a unique or non-standard loresong cannot have a custom loresong added. The GameMaster running the service should be able to tell you if your item is acceptable.
- The loresong may have between one and eight verses the bard can see. This includes the "As you sing to..." lead in and the "...your vision fades." ending.
- For every verse, the loresong must also have a line or so that everyone watching the bard might experience, see, or hear that references the loresong.
- Each of the above can only be 1024 characters long including spaces. Each sentences has to have two spaces between them.
- There should may be custom messaging for both the bard and the audience when the bard reaches the end of the loresong and there are no additional verses.
- Names of players can only be used in the loresong if that player approves.