Shield Trample: Difference between revisions
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MILQUETOAST (talk | contribs) (Created page with '{{shield specialization |available = Warriors |cost = Base 20 (-5 Rank 1, -3 Rank 2) |mnemonic = TRAMPLE |prereqs = Shield Charge (at rank 2)<br> or CML Shield Charge (at…') |
(Shield Charge is not required) |
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{{Player System Manager |
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{{shield specialization |
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|type = Setup |
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|cost = Base 20 (-5 Rank 1, -3 Rank 2) |
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|roundtime = 4s |
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|stamina = 14 |
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|prereqs = [[Shield Charge]] (at rank 2)<br> or CML Shield Charge (at rank 2) |
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|offensivegear = Left hand |
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|requirements = Smaller shields |
|requirements = Smaller shields provide a penalty to success chances. |
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| sq1 = 2 |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus |
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|availablein = Shield Specializations |
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|prereqs = |
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{{PSMcosts |
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'''Shield Trample''' is a [[shield specialization]] available to [[Warrior]]s only. |
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|sq1 = 2|se1 = - |pu1 = - |
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==Description== |
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{{TOC limit|2}} |
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{{PSMinfo |
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<div {{log}}> |
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⚫ | |mechanics = If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground. If a secondary maneuver check is passed, that foe will also be knocked down. All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for {{mono|(15 + (Rank * 5))}} seconds and Staggered for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit. |
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|additionalinfo = |
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<pre{{log2|margin-right=300px}}> |
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Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground! |
Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground! |
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A half-elven bandit is struck! |
A half-elven bandit is struck! |
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[Roll result: 220 (open d100: 101)] |
[Roll result: 220 (open d100: 101)] |
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The half-elven bandit is knocked to the ground! |
The half-elven bandit is knocked to the ground! |
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A gnomish brigand is struck! |
A gnomish brigand is struck! |
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[Roll result: 166 (open d100: 47)] |
[Roll result: 166 (open d100: 47)] |
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The gnomish brigand is knocked to the ground! |
The gnomish brigand is knocked to the ground! |
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==Resources== |
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An elven marauder is struck!<br> |
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*[[Shield Maneuvers (saved posts)]] |
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[Roll result: 228 (open d100: 94)]<br> |
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The elven marauder is knocked to the ground! |
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==See Also== |
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*[[New Maneuver System Released - SHIELD! (saved post)]] |
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*[[Shield Trample Mastery]] |
*[[Shield Trample Mastery]] |
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Latest revision as of 09:13, 13 June 2023
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Description
Instead of attempting to wound your foes with a shield charge, you have learned how to best send them careening into one another, knocking them down and sowing havoc on the battlefield.Mechanics
If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground. If a secondary maneuver check is passed, that foe will also be knocked down. All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit.Additional Information
Messaging
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman! [Roll result: 145 (open d100: 26)] Kerl's charge connects! Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground! A half-elven bandit is struck! [Roll result: 220 (open d100: 101)] The half-elven bandit is knocked to the ground! A gnomish brigand is struck! [Roll result: 166 (open d100: 47)] The gnomish brigand is knocked to the ground!