Solhaven Arms: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(8 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Town shops
[[Solhaven]] Arms is located in Solhaven in North Market SE.
|type=shop
|realm=Solhaven
|article=No
|wares=weapons
|addinfo=It is located in North Market Southeast, just south of [[Dargeur's Armors]].
|proprietor=weaponsmith Marsaena
|npcarticle=the
|npc=yes
|propinfo=She is assisted by the [[clerk Gormsahk]]
|multiroom=yes
|roomname=Solhaven Arms
|desc=Polished wooden cases line the room, containing a wide assortment of weapons. Echoing through the shop is the sound of a hammer striking metal. A stocky Dwarf stands nearby, smiling to herself. You also see a narrow stairway, a wooden counter with some stuff on it, a wooden sign and the weaponsmith Marsaena.
|realrnum=4740014
|rnum=12815
|exits=north, south, out
|sign=<nowiki>
/------------------------------------------------------/
| +-----------------+ |
| --+ Solhaven Arms +-- |
| +-----------------+ |
| |
| One-handed, Edged Brawling |
| ----------------- -------- |
| 1. A Backsword 13. A Cestus |
| 2. A Bastard Sword 14. A Paingrip |
| 3. A Broadsword 15. A Razorpaw |
| 4. A Dagger 16. A Blackjack |
| 5. An Estoc 17. A Jack-blade |
| 6. A Falchion 18. A Knuckle-duster |
| 7. A Handaxe 19. A Knuckle-blade |
| 8. A Longsword 20. A Yierka-spur |
| 9. A Main Gauche 21. A Hook-knife |
| 10. A Rapier 22. A Tiger-claw |
| 11. A Scimitar 23. A Troll-claw |
| 12. A Short Sword 24. A Fist-scythe |
| |
| 25. A Katar |
| |
| One-handed, Crushing |
| -------------------- |
| 26. A Ball & Chain |
| 27. A Crowbill |
| 28. A Mace |
| 29. A Morning Star |
| 30. A War Hammer |
| |
| |
| ORDER 'em by number to check the price, |
| then BUY 'em if you like 'em! |
| |
| ** Type HELP for examples on using this system ** |
|______________________________________________________|
</nowiki>
|inventory=<pre{{log2}}>
Catalog
----------------------------------------------------------------------
1. a backsword 16. a blackjack
2. a bastard sword 17. a jackblade
3. a broadsword 18. a knuckle-duster
4. a dagger 19. a knuckle-blade
5. an estoc 20. a yierka-spur
6. a falchion 21. a hook-knife
7. a handaxe 22. a tiger-claw
8. a longsword 23. a troll-claw
9. a main gauche 24. a fist-scythe
10. a rapier 25. a katar
11. a scimitar 26. a ball and chain
12. a short sword 27. a crowbill
13. a cestus 28. a mace
14. a paingrip 29. a morning star
15. a razorpaw 30. a war hammer
}}
{{Town shops addroom
|direction = north from entry
|roomname = Solhaven Arms
|desc = This small side room is crowded with racks of two-handed weapons and polearms. That ubiquitous penchant for avoiding the logical has manifested itself here: of course the main room has the small weapons in it, and this closet is stuffed with weapons that you couldn't even heft in here. You also see a silvery-blue roiling fog-filled chamber and the clerk Gormsahk.
|rnum = 12816
|realrnum = 4740045
|exits = south
|paths =
|inventory =
<pre{{log2}}>
Catalog
----------------------------------------------------------------------
1. a bastard sword 10. a halberd
2. a flail 11. a Hammer of Kai
3. a flamberge 12. a javelin
4. a greataxe 13. a jeddart-axe
5. a greatsword 14. a lance
6. a military pick 15. a pilum
7. a quarterstaff 16. a spear
8. a war mattock 17. a trident
9. an awl-pike
</pre>
|backroom =
}}
Like other major city or town weapon shops, this room contains a silvery-blue roiling fog-filled chamber, which allows old-style weapons that have properties that do not match their nouns to be converted. The weapons it can update are the claidhmore, flamberge, katana, longsword, manople, maul, pike, naginata, whip-blade, and ball & chain.


{{Town shops addroom
A vast assortment of different weapons are sold.
|direction = south from entry

|roomname = Solhaven Arms, Forge
== Inventory ==
|desc = A great firepit occupies the center of the forge. Tools of all shapes and sizes lie strewn about. Near the fire, a blacksmith holds a glowing metal rod to an anvil, pounding it with a hammer.
<b>Main Room</b>
|rnum = 12817
{| {{Prettytable}}
|realrnum = 4740015
|-
|exits = north
!Name
|paths =
!Price
|inventory =
|-
|backroom =
|1. a backsword
}}
|-
|2. a bastard sword
|-
|3. a broadsword
|-
|4. a dagger
|-
|5. an estoc
|-
|6. a falchion
|-
|7. a handaxe
|-
|8. a longsword
|-
|9. a main gauche
|-
|10. a rapier
|-
|11. a scimitar
|-
|12. a short sword
|-
|13. a cestus
|-
|14. a paingrip
|-
|15. a razorpaw
|-
|16. a blackjack
|-
|17. a jackblade
|-
|18. a knuckle-duster
|-
|19. a knuckle-blade
|-
|20. a yierka-spur
|-
|21. a hook-knife
|-
|22. a tiger-claw
|-
|23. a troll-claw
|-
|24. a fist-scythe
|-
|25. a katar
|-
|26. a ball and chain
|-
|27. a crowbill
|-
|28. a mace
|-
|29. a morning star
|-
|30. a war hammer
|}

<b>Northern room</b>
{| {{Prettytable}}
|-
!Name
!Price
|-
|1. a bastard sword
|-
|2. a flail
|-
|3. a flamberge
|-
|4. a greataxe
|-
|5. a greatsword
|-
|6. a military pick
|-
|7. a quarterstaff
|-
|8. a war mattock
|-
|9. an awl-pike
|-
|10. a halberd
|-
|11. a Hammer of Kai
|-
|12. a javelin
|-
|13. a jeddart-axe
|-
|14. a lance
|-
|15. a pilum
|-
|16. a spear
|-
|17. a trident
|}

[[Category: Solhaven Shops]] [[Category: Stubs]]

Latest revision as of 17:11, 11 November 2024

Solhaven Arms is a shop in Solhaven that sells weapons. It is located in North Market Southeast, just south of Dargeur's Armors.

The proprietor is the weaponsmith Marsaena. She is assisted by the clerk Gormsahk

Solhaven Arms

[Solhaven Arms] Room: 4740014, RNUM: 12815
Polished wooden cases line the room, containing a wide assortment of weapons. Echoing through the shop is the sound of a hammer striking metal. A stocky Dwarf stands nearby, smiling to herself. You also see a narrow stairway, a wooden counter with some stuff on it, a wooden sign and the weaponsmith Marsaena.
Obvious exits: north, south, out
/------------------------------------------------------/
|                 +-----------------+                  |
|               --+  Solhaven Arms  +--                |
|                 +-----------------+                  |
|                                                      |
|     One-handed, Edged       Brawling                 |
|     -----------------       --------                 |
|      1. A Backsword         13. A Cestus             |
|      2. A Bastard Sword     14. A Paingrip           |
|      3. A Broadsword        15. A Razorpaw           |
|      4. A Dagger            16. A Blackjack          |
|      5. An Estoc            17. A Jack-blade         |
|      6. A Falchion          18. A Knuckle-duster     |
|      7. A Handaxe           19. A Knuckle-blade      |
|      8. A Longsword         20. A Yierka-spur        |
|      9. A Main Gauche       21. A Hook-knife         |
|     10. A Rapier            22. A Tiger-claw         |
|     11. A Scimitar          23. A Troll-claw         |
|     12. A Short Sword       24. A Fist-scythe        |
|                                                      |
|                   25. A Katar                        |
|                                                      |
|               One-handed, Crushing                   |
|               --------------------                   |
|               26. A Ball & Chain                     |
|               27. A Crowbill                         |
|               28. A Mace                             |
|               29. A Morning Star                     |
|               30. A War Hammer                       |
|                                                      |
|                                                      |
|       ORDER 'em by number to check the price,        |
|            then BUY 'em if you like 'em!             |
|                                                      |
| ** Type HELP for examples on using this system **    |
|______________________________________________________|

Inventory

  Catalog
  ----------------------------------------------------------------------
  1. a backsword       16. a blackjack
  2. a bastard sword   17. a jackblade
  3. a broadsword      18. a knuckle-duster
  4. a dagger          19. a knuckle-blade
  5. an estoc          20. a yierka-spur
  6. a falchion        21. a hook-knife
  7. a handaxe         22. a tiger-claw
  8. a longsword       23. a troll-claw
  9. a main gauche     24. a fist-scythe
  10. a rapier         25. a katar
  11. a scimitar       26. a ball and chain
  12. a short sword    27. a crowbill
  13. a cestus         28. a mace
  14. a paingrip       29. a morning star
  15. a razorpaw       30. a war hammer

Solhaven Arms

Directions: north from entry

[Solhaven Arms] Room: 4740045, RNUM: 12816
This small side room is crowded with racks of two-handed weapons and polearms. That ubiquitous penchant for avoiding the logical has manifested itself here: of course the main room has the small weapons in it, and this closet is stuffed with weapons that you couldn't even heft in here. You also see a silvery-blue roiling fog-filled chamber and the clerk Gormsahk.
Obvious exits: south

Inventory

  Catalog
  ----------------------------------------------------------------------
  1. a bastard sword   10. a halberd
  2. a flail           11. a Hammer of Kai
  3. a flamberge       12. a javelin
  4. a greataxe        13. a jeddart-axe
  5. a greatsword      14. a lance
  6. a military pick   15. a pilum
  7. a quarterstaff    16. a spear
  8. a war mattock     17. a trident
  9. an awl-pike      

Like other major city or town weapon shops, this room contains a silvery-blue roiling fog-filled chamber, which allows old-style weapons that have properties that do not match their nouns to be converted. The weapons it can update are the claidhmore, flamberge, katana, longsword, manople, maul, pike, naginata, whip-blade, and ball & chain.

Solhaven Arms, Forge

Directions: south from entry

[Solhaven Arms, Forge] Room: 4740015, RNUM: 12817
A great firepit occupies the center of the forge. Tools of all shapes and sizes lie strewn about. Near the fire, a blacksmith holds a glowing metal rod to an anvil, pounding it with a hammer.
Obvious exits: north