Spirit Servant (218): Difference between revisions
MILQUETOAST (talk | contribs) m (→Messaging) |
(update to note that spirit servants can now be refreshed after death and resurrection) |
||
(27 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{spell | |
{{spell | |
||
| mnemonic = SERVANT |
| mnemonic = SERVANT |
||
| base_dur = 1200 sec |
|||
| duration = 600 sec + 10 sec per [[Major Spiritual]] spell known |
|||
| add_dur = +60 sec per [[Major Spiritual|rank]] |
|||
| type = Utility |
| type = Utility |
||
| subtype = Summoning |
| subtype = Summoning |
||
| skill = None |
| skill = None |
||
| span = [[Stackable]] |
|||
| components = None |
| components = None |
||
| availability = [[Self-cast]] |
| availability = [[Self-cast]] |
||
| navigation = {{Major spiritual navigation}} |
| navigation = {{Major spiritual navigation}} |
||
}} |
}} |
||
__TOC__ |
|||
<section begin=description /><noinclude>A '''Spirit Servant''' is</noinclude><includeonly>Summons</includeonly> a spiritual creature that accompanies the caster.<section end=description /> It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is [[Curse (715)|cursed]], it will result in a magical backlash and injury to the caster. Casting [[Neutralize Curse (309)]] or [[Remove Curse (315)]] at the object on the spirit will allow the spirit to drop the item without harm. |
|||
;Weapon recovery |
|||
A '''Spirit Servant''' is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If its master's weapon were disarmed, the Spirit Servant will pick up the item on its own without being instructed to do so by its master. It will also drop one of the items it is carrying (if both hands are full) in order to retrieve the weapon. |
|||
If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing {{boldmono|TELL SPIRIT TO RECOVER}}, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via [[RECOVER (verb)|one of the usual methods]]. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects. |
|||
;Caster death |
|||
If the master is killed, the Spirit Servant can preserve its master with Preservation and send off a beacon to let others in the area know where its dead master is located. The base duration of Preservation by the Spirit Servant is 5 minutes and can be increased with [[Spiritual Lore, Summoning]]. |
|||
If the caster is killed, the Spirit Servant can preserve its caster with the [[Preservation (305)]] spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with [[#Lore Benefit|Spiritual Lore, Summoning]]. |
|||
If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration. |
|||
You can refresh your '''Spirit Servant's''' duration for 5 mana. |
|||
If you die, the spirit will dissipate shortly after your resurrection. You can not refresh it before this happens. |
|||
You get the messaging <i>"You begin to beckon a Spirit Servant to your aid but realize that you already have one."</i> if you attempt to refresh the spell before your spirit servant fades. |
|||
==Lore Benefits== |
|||
[[Spiritual Lore, Summoning]] has two benefits. |
|||
:*It increases the duration of the Spirit Servant. Every rank of Spirit Summoning Lore increases the duration by 30 seconds. |
|||
:*The duration of Preservation that the Spirit Servant bestows on its master is increased. Each rank of Summoning Lore up to 100 ranks increases the duration by 15 seconds. For every additional rank past 100, the duration is increased by 10 seconds. |
|||
==Usage== |
==Usage== |
||
{{boldmono|[[TELL (verb)|TELL]] SERVANT TO}} |
|||
To manipulate your spirit, you can: |
|||
:{{boldmono|*[[GET (verb)|GET]] {item}}} |
|||
:{{boldmono|*[[DROP (verb)|DROP]] {item}}} |
|||
:{{boldmono|*[[GIVE (verb)|GIVE]] {item} {player}}} |
|||
:{{boldmono|*LEAVE}} |
|||
:{{boldmono|*[[RECOVER (verb)|RECOVER]]}} |
|||
==Lore Benefit== |
|||
[[TELL (verb)|TELL]] SERVANT TO<br> |
|||
Each rank of [[Spiritual Lore, Summoning]] increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds. |
|||
[[GET (verb)|GET]] {item}<br> |
|||
[[DROP (verb)|DROP]] {item}<br> |
|||
[[GIVE (verb)|GIVE]] {item} {player}<br> |
|||
LEAVE |
|||
:{| {{prettytable}} align="center" |
|||
==Messaging== |
|||
!align="right"|Spiritual Lore, Summoning ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250 |
|||
;Spell Starting: |
|||
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid... |
|||
A lighthearted luck spirit begins to take corporeal form before your eyes. |
|||
;One-minute warning: |
|||
You sense that your river spirit will not be able to hold corporeal form much longer. |
|||
;Refresh messaging: |
|||
You infuse your luck spirit with the mana necessary to maintain its corporeal form. |
|||
;Spell ending: |
|||
A coy river spirit fades into ethereal form and wafts away. |
|||
== Spirit Servant Descriptions == |
|||
===Adjectives=== |
|||
{| {{prettytable}} |
|||
|Aggravated |
|||
|Agitated |
|||
|Affronted |
|||
|Affrontive |
|||
|Angry |
|||
|- |
|||
|Annoyed |
|||
|Antagonistic |
|||
|Bereaved |
|||
|Bitter |
|||
|Blissful |
|||
|- |
|||
|Charming |
|||
|Concerned |
|||
|Cowering |
|||
|Coy |
|||
|Cunning |
|||
|- |
|||
|Delighted |
|||
|Depressed |
|||
|Desolate |
|||
|Despondent |
|||
|Disinclined |
|||
|- |
|||
|Disorderly |
|||
|Dolorous |
|||
|Dour |
|||
|Ebullient |
|||
|Enraged |
|||
|- |
|||
|Erratic |
|||
|Excited |
|||
|Expressive |
|||
|Exultant |
|||
|Fickle |
|||
|- |
|||
|Fierce |
|||
|Forlorn |
|||
|Fluctuant |
|||
|Frisky |
|||
|Genial |
|||
|- |
|||
|Glum |
|||
|Goofy |
|||
|Grieving |
|||
|Grouchy |
|||
|Grumpy |
|||
|- |
|||
|Happy |
|||
|Huffy |
|||
|Impish |
|||
|Irate |
|||
|Jaunty |
|||
|- |
|||
|Jovial |
|||
|Jumpy |
|||
|Lamenting |
|||
|Lively |
|||
|Malcontent |
|||
|- |
|||
|Melancholy |
|||
|Merry |
|||
|Mirthful |
|||
|Moping |
|||
|Morose |
|||
|- |
|||
|Nervous |
|||
|Obstreperous |
|||
|Persnickety |
|||
|Perturbed |
|||
|Puckish |
|||
|- |
|||
|Quirky |
|||
|Rascally |
|||
|Reluctant |
|||
|Restive |
|||
|Shrinking |
|||
|- |
|||
|Skittish |
|||
|Somber |
|||
|Sulky |
|||
|Tense |
|||
|Terrified |
|||
|- |
|||
|Timid |
|||
|Troublesome |
|||
|Uneasy |
|||
|Unruly |
|||
|Unsettled |
|||
|- |
|||
|Unstable |
|||
|Vacillating |
|||
|Variable |
|||
|Vengeful |
|||
|Volatile |
|||
|- |
|||
|Whimsical |
|||
|Wrathful |
|||
|Wretched |
|||
| |
|||
| |
|||
|- |
|- |
||
|align="right"|Preservation duration (seconds)||300||450||600||750||900||1050||1200||1350||1500||1750||1800||2300||2800||3300 |
|||
|} |
|} |
||
::''Not all thresholds shown |
|||
==Appearance== |
|||
===Types and Subtypes=== |
|||
{{main|Spirit Servant types}} |
|||
The caster can specify which type of servant to summon by using a [[runestone]]. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned [[Major Sanctuary (220)]] spell. |
The caster can specify which type of servant to summon by using a [[runestone]]. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned [[Major Sanctuary (220)]] [[Deity messaging#Natural Sanctuaries|spell options]]. |
||
;Alpine |
|||
The alpine spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the alpine spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air. |
|||
;Astral |
|||
The astral spirit's body is an inky greyish-blue color reminiscent of the night's sky over Elanith during twilight hours. An abundance of faintly twinkling stars speckle the spirit's majestic form. However, the most striking of the spirit's features are two twin nebulae which create a kaleidoscope of swirling pink, blue, purple, and green colors along its midsection. The stars embedded into the spirit's forehead transiently form the constellation known as The Mistress of Adoration.<br> |
|||
<i>The constellation changes each time you look at the spirit.</i> |
|||
;Aurora |
|||
Extremely bright rays of blinding orange light shine off of a restive aurora spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the aurora spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely. |
|||
;Badland |
|||
Small granules of sand come together cohesively to give form to the badland spirit. The badland spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form. |
|||
;Bog |
|||
The bog spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the bog spirit's movements are sluggish and drippy, it hovers in midair with ease. |
|||
;Boulder |
|||
A volatile boulder spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the boulder spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size. |
|||
;Cavern |
|||
A desolate cavern spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the cavern spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size. |
|||
;Celestial |
|||
The celestial spirit's body is an inky greyish-blue color reminiscent of the night's sky over Elanith during twilight hours. An abundance of faintly twinkling stars speckle the spirit's majestic form. However, the most striking of the spirit's features are two twin nebulae which create a kaleidoscope of swirling pink, blue, purple, and green colors along its midsection. The stars embedded into the spirit's forehead transiently form the constellation known as The Hammer. |
|||
<i>The constellation changes each time you look at the spirit.</i> |
|||
;Crevasse |
|||
An enraged crevasse spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the crevasse spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size. |
|||
;Desert |
|||
Small granules of sand come together cohesively to give form to the desert spirit. The desert spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form. |
|||
;Dune |
|||
Small granules of sand come together cohesively to give form to the dune spirit. The dune spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form. |
|||
;Forest |
|||
The forest spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes. |
|||
;Geyser |
|||
Small air bubbles are interspersed in the watery form of the geyser spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Glacier |
|||
The glacier spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the glacier spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air. |
|||
;Island |
|||
Obviously hailing from one of Elanthia's warmer climes, the island spirit is an amalgam of vegetable and mineral. Its hands and "hair" resemble the fronds of palms; its slender torso is smooth tree trunk, and the texture of its half-translucent skin resembles fine sand. Though solid after a fashion, it all shifts about without pause, as if gentled by unseen breezes. |
|||
;Lake |
|||
Small air bubbles are interspersed in the watery form of the lake spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Lavaflow |
|||
Thin wisps of steam curl continually off the lavaflow spirit's bulky, but mostly transparent form. Flowing sluggishly within, thick rivulets of lava shuffle bits of half-melted stone and other debris throughout its body. Two heavyset black obsidian eyes placed deep within the spirit's head are the only feature of the lavaflow spirit that remains substantial and unwavering. |
|||
;Luck |
|||
An irate luck spirit is a wispy and frail humanoid bearing a slight resemblence to an Erithian. Its skin is milky white and opaque, although small segments of the spirit's body turn translucent from time to time, allowing you to see a single gold coin suspended within the form of the spirit. Large bulbous black eyes scan the nearby area for anything that may be of interest to the spirit as it floats about in midair. |
|||
;Marsh |
|||
The marsh spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the marsh spirit's movements are sluggish and drippy, it hovers in midair with ease. |
|||
;Mountain |
|||
A moping mountain spirit's bulky form is marked by craggy rough spots of jutting rock and earth. Flecks of mica, marble, gold, iron and other natural earth elements can all be found in various crevices of the mountain spirit's body. While the spirit is unmistakably solid, it retains an ethereal quality about its form and easily remains in flight despite its massive size. |
|||
;Ocean |
|||
Small air bubbles are interspersed in the watery form of the ocean spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Oxbow |
|||
Small air bubbles are interspersed in the watery form of the oxbow spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;River |
|||
Small air bubbles are interspersed in the watery form of the river spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Snow |
|||
The snow spirit is a flurry of bright white snowflakes that swirl around a shimmering, light blue core of jagged ice. Ethereal azure eyes are centered in what looks like the spirit's head. The body of the snow spirit appears substantial, yet it gives hint of its delicate nature as a few snowflakes escape the snowstorm of its form and disappear in the air. |
|||
;Solar |
|||
Extremely bright rays of blinding orange light shine off of a quirky solar spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the solar spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely. |
|||
;Spring |
|||
Small air bubbles are interspersed in the watery form of the spring spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Stream |
|||
Small air bubbles are interspersed in the watery form of the stream spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Sun |
|||
Extremely bright rays of blinding orange light shine off of a variable sun spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the sun spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely. |
|||
Here is some room messaging I've observed a sun spirit do: |
|||
<i> |
|||
:A variable sun spirit opens its mouth, as if to let out a sorrowful wail, but instead only a beam of light in twilight hues emerges. |
|||
:As its form dims noticably, a variable sun spirit floats just behind Master with its head lowered towards the ground. |
|||
:In a sudden fit of rage, a variable sun spirit starts spinning madly, its arms flailing wildly as its glow pulsates. Soon a bright flare shoots out of its head heading straight upwards, and quickly dissipates. |
|||
:A variable sun spirit deliberately floats over towards Person, a blinding corona enshrouding its figure, and draws near her face. Soon, the glow subsides, revealing a look of contempt on the spirit's face. |
|||
:For a moment, the colors within the sun spirit's form shift; yellows turn to greens and oranges to purples, but every other detail remains the same. Before long, the bright hues return.</i> |
|||
;Sunburst |
|||
Extremely bright rays of blinding orange light shine off of a lamenting sunburst spirit. Its appendages are nothing more than wispy flares of light, making it seem uncertain whether or not the sunburst spirit can manipulate solid objects. Obviously uncomfortable in this form, the spirit fidgets about constantly, leaving scorch marks on anything it presses up against too closely. |
|||
;Swamp |
|||
The swamp spirit is a tangled kludge of small decaying weeds, mottled yellowy grasses, and thick dollops of an oozing rancid green-grey goop. Ethereal yellow eyes are centered in what looks like the spirit's head. Although the swamp spirit's movements are sluggish and drippy, it hovers in midair with ease. |
|||
;Taiga |
|||
The taiga spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes. |
|||
;Tidal |
|||
Small air bubbles are interspersed in the watery form of the tidal spirit, and faint particles of natural debris create swirling tendrils as the inner currents of the water sweep them about. Intermittently generated whirlpools appear and disappear within the liquid. Though the body of the spirit has definite substance and shape, it retains a constant hint of wispiness, ready to dissolve at any moment. |
|||
;Tree |
|||
The tree spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes. |
|||
;Tropical |
|||
Obviously hailing from one of Elanthia's warmer climes, the tropical spirit is an amalgam of vegetable and mineral. Its hands and "hair" resemble the fronds of palms; its slender torso is smooth tree trunk, and the texture of its half-translucent skin resembles fine sand. Though solid after a fashion, it all shifts about without pause, as if gentled by unseen breezes. |
|||
==Messaging== |
|||
;Start |
|||
<pre{{log2}}>A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid... |
|||
A lighthearted luck spirit begins to take corporeal form before your eyes.</pre> |
|||
;Refresh (success) |
|||
;Volcano |
|||
<pre{{log2}}>You infuse your luck spirit with the mana necessary to maintain its corporeal form.</pre> |
|||
Thin wisps of steam curl continually off the volcano spirit's bulky, but mostly transparent form. Flowing sluggishly within, thick rivulets of lava shuffle bits of half-melted stone and other debris throughout its body. Two heavyset black obsidian eyes placed deep within the spirit's head are the only feature of the volcano spirit that remains substantial and unwavering. |
|||
;Refresh (failure, after caster's death but before fading) |
|||
<pre{{log2}}>You begin to beckon a Spirit Servant to your aid but realize that you already have one.</pre> |
|||
;One-minute warning |
|||
;Wasteland |
|||
<pre{{log2}}>You sense that your river spirit will not be able to hold corporeal form much longer.</pre> |
|||
Small granules of sand come together cohesively to give form to the wasteland spirit. The wasteland spirit has a roughly humanoid shape but its body, limbs, and fingers are extremely thin and lanky. Occasionally, an errant wind blows by, scattering around small bits of sand off of the spirit's ethereal form. |
|||
;End |
|||
<pre{{log2}}>A coy river spirit fades into ethereal form and wafts away.</pre> |
|||
;Dropping a cursed item |
|||
;Will-o-wisp |
|||
<pre{{log2}}> |
|||
A volatile will-o-wisp spirit changes its shape constantly, shifting from a wispy green humanoid to a mote of green light, to a trailing stream of variegated colors. The will-o-wisp spirit flits about quickly, never staying stationary for too long, shifting forms even while dashing from one location to another. |
|||
A dolorous wasteland spirit drops an urglaes fang. |
|||
The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy. |
|||
... 25 points of damage! |
|||
A raw, red hole is drilled in your chest by a powerful bolt! |
|||
</pre> |
|||
;When a weapon is disarmed |
|||
<pre{{log2}}> |
|||
You drop your staff into the shadows! |
|||
An angry mountain spirit concentrates intently on its surroundings for a moment. |
|||
[Use the RECOVER ITEM command while in the appropriate room to regain your item.] |
|||
</pre> |
|||
;Recover (success) |
|||
;Wood |
|||
<pre{{log2}}> |
|||
The wood spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes. |
|||
>tell spirit to recover |
|||
An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you. |
|||
</pre> |
|||
;Recover (failure - already holding two items) |
|||
<pre{{log2}}> |
|||
>tell spirit to recover |
|||
The spirit is already holding its maximum capacity. |
|||
</pre> |
|||
==Changelog== |
|||
;Woodland |
|||
The woodland spirit resembles nothing more exotic than a walking tree at first glance, with long bark-clad limbs and a head of leafy "hair." Yet, its form has a lingering ethereal quality to it, and when it floats, the leaves about its head and body shiver delicately in the air. A fine verdigris moss clings to the spirit, speckling its trunk and shrouding its cooly glowing eyes. |
|||
* Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of {{boldmono|[[RECOVER (verb)|RECOVER]]}} implementation. Spirit servants now linger a little longer after the caster's death than they did before as well. |
|||
== See Also == |
|||
* [[Spirit Servant (218) updated (saved post)|2/18/2008 Update]] |
|||
* [[Spirit Servant (218) update (saved post)|6/2/2008 Update]] |
|||
== |
== Resources == |
||
* [[Major Spiritual (saved posts)#Spirit Servant (218)|Saved Posts]] |
|||
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#218 Major Spiritual Spell Circle: Spirit Servant], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#218 Major Spiritual Spell Circle: Spirit Servant], on Play.net |
||
[[ |
[[category: Pet Spells]] |
Latest revision as of 19:43, 22 June 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
A Spirit Servant is a spiritual creature that accompanies the caster. It can be instructed to pick up a maximum of two items, one in each hand. If an item the Spirit Servant is told to drop (either upon resurrection of the caster, instruction to drop, or to retrieve a disarmed item) is cursed, it will result in a magical backlash and injury to the caster. Casting Neutralize Curse (309) or Remove Curse (315) at the object on the spirit will allow the spirit to drop the item without harm.
- Weapon recovery
If the caster's weapon is disarmed, the particular Spirit Servant that is in the room when the item is disarmed will automatically remember the location of the weapon for up to an hour. The weapon can be recovered by simply typing TELL SPIRIT TO RECOVER, regardless of whether the caster and spirit are in the room in which the weapon dropped, and the spirit will immediately recover the item and hand it to its caster. If the caster dismisses the servant, the servant's duration runs out, or the caster dies and does not tell the spirit to recover item before the spirit fades, the weapon will need to be recovered via one of the usual methods. If the servant is carrying two objects, it will not recover the item until you tell the spirit to drop one of the objects.
- Caster death
If the caster is killed, the Spirit Servant can preserve its caster with the Preservation (305) spell and send off a beacon to let others in the area know where its dead caster is located. The base duration of Preservation by the Spirit Servant is 300 seconds (5 minutes) and can be increased with Spiritual Lore, Summoning.
If the caster dies, the spirit will dissipate soon after resurrection regardless of its previous expected duration. It can be refreshed normally to prevent its expiration.
Usage
TELL SERVANT TO
Lore Benefit
Each rank of Spiritual Lore, Summoning increases the duration of Preservation that the Spirit Servant bestows on its caster. Up to 100 ranks the duration increases by 15 seconds per rank. For every additional rank past 100, the duration is increased by 10 seconds.
Spiritual Lore, Summoning ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250 Preservation duration (seconds) 300 450 600 750 900 1050 1200 1350 1500 1750 1800 2300 2800 3300
- Not all thresholds shown
Appearance
- Main article: Spirit Servant types
The caster can specify which type of servant to summon by using a runestone. When cast without aid of a runestone, the Spirit Servant will take on a type suitable for the area it is summoned in, mimicking the unaligned Major Sanctuary (220) spell options.
Messaging
- Start
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid... A lighthearted luck spirit begins to take corporeal form before your eyes.
- Refresh (success)
You infuse your luck spirit with the mana necessary to maintain its corporeal form.
- Refresh (failure, after caster's death but before fading)
You begin to beckon a Spirit Servant to your aid but realize that you already have one.
- One-minute warning
You sense that your river spirit will not be able to hold corporeal form much longer.
- End
A coy river spirit fades into ethereal form and wafts away.
- Dropping a cursed item
A dolorous wasteland spirit drops an urglaes fang. The power used by the spirit to unbind itself from the cursed items it was holding causes a backlash of explosive energy. ... 25 points of damage! A raw, red hole is drilled in your chest by a powerful bolt!
- When a weapon is disarmed
You drop your staff into the shadows! An angry mountain spirit concentrates intently on its surroundings for a moment. [Use the RECOVER ITEM command while in the appropriate room to regain your item.]
- Recover (success)
>tell spirit to recover An angry mountain spirit flickers for a moment and manifests a sinew-wrapped fused vertebral staff densely carved with Saramar runes, which it hands to you.
- Recover (failure - already holding two items)
>tell spirit to recover The spirit is already holding its maximum capacity.
Changelog
- Effective 7/30/2019, spirit servants will no longer automatically pick up the caster's disarmed weapon from the ground and hold it. This change occurred as part of RECOVER implementation. Spirit servants now linger a little longer after the caster's death than they did before as well.
Resources
- Saved Posts
- Major Spiritual Spell Circle: Spirit Servant, on Play.net