Subdual Strike: Difference between revisions
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{{combat maneuver |
{{deprecated|combat maneuver}} |
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{{Player System Manager |
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| available=all |
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|mnemonic = sstrike |
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|type = Setup |
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| cost=Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) |
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|roundtime = 2s |
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| prereqs=None |
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|stamina = 7 |
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| requirements=A crushing weapon. |
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|targets = Head |
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|offensivegear = Right hand |
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| sq2 = 3 |
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|defensivegear = Helmet, or armor covering the head |
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| sq3 = 4 |
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|requirements = A suitable weapon to beat someone over the head with. |
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| sq4 = 5 |
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|attributes = Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus<br> |
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| sq5 = 6 |
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|availableto = All |
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| se1 = 3 |
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| se2 = 4 |
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| se3 = 6 |
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{{PSMcosts |
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| se4 = 7 |
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|sq1 = 2|se1 = 3|pu1 = 4 |
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| se5 = 9 |
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|sq2 = 3|se2 = 4|pu2 = 6 |
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|sq3 = 4|se3 = 6|pu3 = 8 |
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|sq4 = 5|se4 = 7|pu4 = 10 |
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| pu3 = 8 |
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|sq5 = 6|se5 = 9|pu5 = 12 |
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| pu4 = 10 |
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}} |
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| pu5 = 12}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|mechanics = Attempt to knock a critter in the head with your weapon in order to [[stun]] it, reduce its [[perception]], slow it down, and do some damage. |
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|additionalinfo = Characters that are trained to be [[Unarmed Specialist|unarmed specialists]] do not require a weapon. |
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There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below. |
There is a +10 bonus when using the maneuver while in [[HIDE (verb)|hiding]]. The hiding bonus is stackable with the weapon bonuses listed below. |
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{{sstrikebonus}} |
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This maneuver is similar but much more effective than the [[Rogue Guild]] skill [[Subdue]]. It is frequently used by [[bandit]]s, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes. |
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{| {{prettytable}} |
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!colspan=2|Weapon modifiers |
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|- |
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|Runestaff|| -10 |
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|- |
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|Mace|| 10 |
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|- |
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|Dagger|| 10 |
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|- |
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|Cestus|| 20 |
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|- |
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|Blackjack|| 30 |
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This maneuver is similar to the [[Rogue Guild]] skill [[Subdue]]. |
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<pre{{log2|margin-right=350px}}> |
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A giantman [[bandit]] springs from the shadows and strikes at you! |
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<div {{log}}> |
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A giantman |
A giantman bandit delivers a blow to your head with his composite bow! |
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A giantman bandit delivers a blow to your head with his composite bow!<br> |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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==External Sources== |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net |
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==Resources== |
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*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
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*[[List of combat maneuvers by profession]] |
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}} |
Latest revision as of 14:32, 25 July 2021
This combat maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only. |
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Mechanics
Attempt to knock a critter in the head with your weapon in order to stun it, reduce its perception, slow it down, and do some damage.Additional Information
Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
Weapon modifiers | |
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Runestaff | -10 |
Mace | 10 |
Dagger | 10 |
Cestus | 20 |
Blackjack | 30 |
This maneuver is similar but much more effective than the Rogue Guild skill Subdue. It is frequently used by bandits, which makes 1 or 2 ranks a useful investment to bandit hunters for defensive purposes.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.