Summoning chamber: Difference between revisions

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=== Mechanical Benefits ===
=== Mechanical Benefits ===


* Each chamber is a [[mana node]].
* Each chamber is a mana [[node]].
* The chamber provides 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only.
* The chamber provides 25 'phantom' ranks of [[Sorcerous Lore, Demonology]] for the purposes of calculating the success of the summoning only.
* Initial casting, or [[refreshable|refreshing]] using the [[vakra (rune)|vakra rune]] within a chamber will add a flat 600 sec to the duration of [[Minor Summoning (725)]].
* Initial casting, or [[refreshable|refreshing]] using the [[vakra (rune)|vakra rune]] within a chamber will add a flat 600 sec to the duration of [[Minor Summoning (725)]].
* Each chamber possess "a latticed yellow crystal" which is used to bond a [[rune book]].


=== Locations of Chambers ===
=== Locations of Chambers ===
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* [[Sorcerer Guild (Solhaven)]]
* [[Sorcerer Guild (Solhaven)]]
* [[Sorcerer Guild (Ta'Illistim)]]
* [[Sorcerer Guild (Ta'Illistim)]]
* [[Sorcerer Guild (Ta'Vaalor)]]
* [[Sorcerer Guild (Wehnimer's Landing)]]
* [[Sorcerer Guild (Wehnimer's Landing)]]
* [[Twilight Hall]] (Wehnimer's Landing)


[[Category:Sorcerer Base Spells]]
[[Category:Sorcerer]]
[[Category:Demons]]
[[Category:Demons]]

Latest revision as of 18:10, 29 January 2015

A summoning chamber is a room which has been magically altered to be sensitive to the piercing of the veil. This will increase the ease with which sorcerers perform demonic summoning, such as Minor Summoning.

Mechanical Benefits

Locations of Chambers