Unarmed attack factor: Difference between revisions
VANKRASN39 (talk | contribs) |
m (add note that while stance does not affect UAF, it heavily affects MM. To avoid people thinking it's reliable to attack from more defensive stances with UCS.) |
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The '''Unarmed attack factor''' (UAF) is a measure of an attacker's strength and it is one of the elements that make up the [[unarmed combat system]]'s (UCS) combat resolution formula. Its function is similar to [[Attack Strength]] in [[AS]]/[[DS]] combat. |
The '''Unarmed attack factor''' (UAF) is a measure of an attacker's strength and it is one of the elements that make up the [[unarmed combat system]]'s (UCS) combat resolution [[Multiplier modifier#Unarmed Combat System Formula|formula]]. Its function is similar to [[Attack Strength]] in [[Attack strength|AS]]/[[DS]] combat. |
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==Unarmed Attack Factor (UAF) Formula== |
==Unarmed Attack Factor (UAF) Formula== |
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Notes: |
Notes: |
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* The UAF is not affected by [[stance]]. |
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* Weapon enchant bonus/es are first averaged and then divided by 2. |
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===Calculating Weapon Enchant Bonus=== |
===Calculating Weapon Enchant Bonus=== |
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Only UCS compatible brawling weapons will add a bonus to the UAF. |
Only UCS compatible brawling weapons will add a bonus to the UAF. |
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1. Example with one weapon: |
1. Example with one weapon (+25 enchant bonus): |
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<div {{prettydiv|margin-right=60%}}> |
<div {{prettydiv|margin-right=60%}}>trunc(25 ÷ 2) = +12 UAF bonus</div> |
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2. Example with two weapons: |
2. Example with two weapons (weapon1 +10 enchant bonus | weapon2 +15 enchant bonus): |
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<div {{prettydiv|margin-right=60%}} |
<div {{prettydiv|margin-right=60%}}>Average enchant bonus: trunc(10 + 15) ÷ 2 = +12<br><br>trunc(10 ÷ 2) = +6 UAF bonus</div> |
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3. Example with [[Strength (509)]], [[Dragonclaw (1209)]], 4x handwraps and 4x UCS brawling weapon |
3. Example with [[Strength (509)]], [[Dragonclaw (1209)]], 4x handwraps and 4x UCS brawling weapon |
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===Other UAF Modifiers=== |
===Other UAF Modifiers=== |
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Generally, most [[spell]]s, [[skill]]s, [[enhancive]]s, [[society]] signs/ |
Generally, most [[spell]]s, [[skill]]s, [[enhancive]]s, [[society]] signs/sigils/symbols etc. that increase/decrease [[Attack strength|attack strength (AS)]] will also increase/decrease UAF values. The major difference between AS and UAF is [[stance]]. Stance can significantly modify a combatant's attack strength but does not affect the unarmed attack factor. However, attacking from a more defensive stance does have a large effect on the [[Multiplier modifier|multiplier modifier (MM)]] similar to the AS penalty which can heavily impact your ability to successfully strike the target. |
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==See Also== |
==See Also== |
Latest revision as of 09:15, 4 June 2024
The Unarmed attack factor (UAF) is a measure of an attacker's strength and it is one of the elements that make up the unarmed combat system's (UCS) combat resolution formula. Its function is similar to Attack Strength in AS/DS combat.
Unarmed Attack Factor (UAF) Formula
Notes:
- The UAF is not affected by stance.
- Weapon enchant bonus/es are first averaged and then divided by 2.
Calculating Weapon Enchant Bonus
Only UCS compatible brawling weapons will add a bonus to the UAF.
1. Example with one weapon (+25 enchant bonus):
2. Example with two weapons (weapon1 +10 enchant bonus | weapon2 +15 enchant bonus):
trunc(10 ÷ 2) = +6 UAF bonus
3. Example with Strength (509), Dragonclaw (1209), 4x handwraps and 4x UCS brawling weapon
Dragonclaw: +10
4x handwraps: +20
4x UCS weapon: +10 (20 ÷ 2)
Total bonus added to UAF: +55 (15 + 10 + 20 + 10)
Other UAF Modifiers
Generally, most spells, skills, enhancives, society signs/sigils/symbols etc. that increase/decrease attack strength (AS) will also increase/decrease UAF values. The major difference between AS and UAF is stance. Stance can significantly modify a combatant's attack strength but does not affect the unarmed attack factor. However, attacking from a more defensive stance does have a large effect on the multiplier modifier (MM) similar to the AS penalty which can heavily impact your ability to successfully strike the target.