Unbalance critical table: Difference between revisions

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This table lists [[critical]] ranks and messaging for the unbalance [[:Category:Damage Types|damage type]]. Some of the spells that cause unbalance damage include, [[Unbalance (110)]], [[Hand of Tonis (505)]] when used as a bolt spell, and [[Web (118)]] when used as a [[bolt]] spell.
This table lists [[critical]] ranks and messaging for the unbalance [[:Category:Damage Types|damage type]]. Some of the spells that cause unbalance damage include, [[Unbalance (110)]], [[Hand of Tonis (505)]] when used as a bolt spell, and [[Web (118)]] when used as a [[bolt]] spell.


The damage listed ([[Hitpoint|hit points]]) is derived from the [[AS]] based bolt spell version of Hand of Tonis (505). These same damage values are applicable for the bolt version of Web (118). Generally, there will be greater damage done with other spells, especially [[CS]] based and special attacks that have this damage type.
The damage listed ([[Hitpoint|hit points]]) is derived from the [[Attack strength|AS]] based bolt spell version of Hand of Tonis (505). These same damage values are applicable for the bolt version of Web (118). Generally, there will be greater damage done with other spells, especially [[CS]] based, unbalance weapon/armor flares, and special attacks that have this damage type.


Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer instant deaths associated with unbalance crits.
Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (L3) injuries and even fewer fatal criticals associated with unbalance criticals.


'''Notes:'''
'''Notes:'''
*1. '''Knockdowns''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color="red">NK</font> in the status effect column.
*'''Knockdowns''' are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated <font color="red">NK</font> in the status effect column.
*2. '''Limbs:''' The highest injury rank for limb criticals is Rank 2 (fractured and bleeding). There are no limb loss Rank 3 injuries.
*'''Limbs:''' The highest injury rank for limb criticals is L2 (fractured and bleeding). There are no L3 limb loss injuries.
*3. '''Torso:''' There are no torso (chest, abdomen, back) fatal criticals; the only Rank 3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
*'''Torso:''' There are no torso (chest, abdomen, back) fatal criticals; the only L3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
*4. '''Head, Neck, R/L eye:''' All critical rank 9's at these body locations are fatal.
*'''Head, Neck, R/L Eye:''' Rank 9 criticals at these body locations are fatal.
*'''Rank 8, R/L Arm''' messaging are different. The left arm messaging is similar to R8 R/L Arm [[disruption critical table]].



==Legend==
==Legend==
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*A - Amputation (limb loss)
*A - Amputation (limb loss)
*F - Fatal critical
*F - Fatal critical
*R - Injury level (rank 1, 2 or 3)
*R - [[Injury]] level (rank 1, 2 or 3)
*S - Stun w/number of rounds
*S - Stun w/number of rounds
*K - Knockdown
*K - Knockdown
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|0 || 0 ||Slight push to the [target]'s face.||none||none
|0 || 0 ||Slight push to the [target]'s face.||none||none
|-
|-
|1 || 3 ||Strike to head dizzies the [target].||S1 K||R1
|1 || 3 ||Strike to head dizzies the [target].||S1 <font color="red">NK</font>||R1
|-
|-
|2 || 5 ||Strike to forehead causes the [target] momentary dizziness.||S1 K||R1
|2 || 5 ||Strike to forehead causes the [target] momentary dizziness.||S1 K||R1
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|5 || 13 ||Head strike stuns the [target].||S10 K||R2
|5 || 13 ||Head strike stuns the [target].||S10 K||R2
|-
|-
|6 || 16 || Control of body lost. The [target] falls to the ground stunned.||Sx K||R2
|6 || 16 || Control of body lost. The [target] falls to the ground stunned.||S12 K||R2
|-
|-
|7||20||Control of body lost. The [target] falls to the ground stunned.||S15 K||R2
|7||20||Control of body lost. The [target] falls to the ground stunned.||S14 K||R2
|-
|-
|8||30||Blow to the head shorts brain. The [target] falls as body control is lost.||S15 K||R3
|8||30||Blow to the head shorts brain. The [target] falls as body control is lost.||S16 K||R3
|-
|-
|9 || 40 || Awesome strike to the head! The [target] is knocked to the ground dead.||F||R3
|9 || 40 || Awesome strike to the head! The [target] is knocked to the ground dead.||F||R3
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|1||1||Throat strike causes the [target] to cough.||none ?||R1
|1||1||Throat strike causes the [target] to cough.||none ?||R1
|-
|-
|2 ||3||Strike to voicebox. The [target] is speechless!||Sx K||R1
|2 ||3||Strike to voicebox. The [target] is speechless!||S1 K||R1
|-
|-
|3 ||5||Whiplash!||S2 <font color="red">NK</font>||R1
|3 ||5||Whiplash!||S2 <font color="red">NK</font>||R1
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|5 ||10||Neck shot. The [target] is knocked onto her back.||S8 K||R2
|5 ||10||Neck shot. The [target] is knocked onto her back.||S8 K||R2
|-
|-
|6 ||12||Strike to neck throws opponent to the ground violently.||S12 K||R2
|6 ||12||Strike to neck throws opponent to the ground violently.||S10 K||R2
|-
|-
|7 ||14||Strike to neck throws opponent to the ground violently.||S12 K||R2
|7 ||14||Strike to neck throws opponent to the ground violently.||S12 K||R2
|-
|-
|8 ||16|| Blow to neck throws the [target] to the ground violently.||S15 K||R3
|8 ||16||Blow to neck throws <target> to the ground violently.||S13 K||R3
|-
|-
|9 ||20|| Neck strike throws the [target], snapping its neck in the process.||F||R3
|9 ||20|| Neck strike throws the [target], snapping its neck in the process.||F||R3
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|4 ||10 ||Dizzied! The [target] spins in circles.||S6 K||R2
|4 ||10 ||Dizzied! The [target] spins in circles.||S6 K||R2
|-
|-
|5 ||12 ||Vision blurred. The [target] staggers around blindly.||S8 K||R2
|5 ||12 ||Vision blurred. The [target] staggers around blindly.||S10 K||R2
|-
|-
|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to recover.||S12 K||R2
|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to recover.||S12 K||R2
|-
|-
|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||S12 K||R2
|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||S14 K||R2
|-
|-
|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||S12 K||R3
|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||S16 K||R3
|-
|-
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head
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|4 ||10 ||Dizzied! The [target] spins in circles.||S6 K||R2
|4 ||10 ||Dizzied! The [target] spins in circles.||S6 K||R2
|-
|-
|5 ||12 ||Vision blurred. The [target] staggers around blindly.||S8 K||R2
|5 ||12 ||Vision blurred. The [target] staggers around blindly.||S10 K||R2
|-
|-
|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to recover.||S12 K||R2
|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to recover.||S12 K||R2
|-
|-
|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||S12 K||R2
|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||S14 K||R2
|-
|-
|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||S12 K||R3
|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||S16 K||R3
|-
|-
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head
|9||35||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head
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|7 || 18 || Chest strike. Opponent knocked down stunned!||S8 K||R2
|7 || 18 || Chest strike. Opponent knocked down stunned!||S8 K||R2
|-
|-
|8 || 25 || Chest strike. Opponent knocked down stunned!||S12 K||R2
|8 || 25 || Chest strike. Opponent knocked down stunned!||S10 K||R2
|-
|-
|9 || 35 || The [target] drops to the ground like a sack of potatoes.||S15 K||R3
|9 || 35 || The [target] drops to the ground like a sack of potatoes.||S15 K||R3
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|7 ||14 ||Strike to arm spins opponent like a top. The [target] is stunned.||S6 K||R2
|7 ||14 ||Strike to arm spins opponent like a top. The [target] is stunned.||S6 K||R2
|-
|-
|8 ||16 ||Shattered the arm below the elbow, leaving only bloody strips of flesh.||S8 K||R2
|8 ||16 ||Strike to arm spins opponent like a top. The [target] is stunned.||S8 K||R2
|-
|-
|9 ||20 ||Spun clockwise, the [target] falls in a heap.||S10 K||R2
|9 ||20 ||Spun clockwise, the [target] falls in a heap.||S10 K||R2
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|4 ||3||Right hand slammed. Finger broken!||S1 <font color="red">NK</font>||R1
|4 ||3||Right hand slammed. Finger broken!||S1 <font color="red">NK</font>||R1
|-
|-
|5 ||4||The [target]'s hand injured grasping for support.||S2 ?||R1
|5 ||4||The [target]'s hand injured grasping for support.||S2 K||R1
|-
|-
|6 ||6||The [target] stunned by strike to hand.||S3 K||R2
|6 ||6||The [target] stunned by strike to hand.||S3 K||R2
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|4 ||3||Left hand slammed. Finger broken!||S1 <font color="red">NK</font>||R1
|4 ||3||Left hand slammed. Finger broken!||S1 <font color="red">NK</font>||R1
|-
|-
|5 ||4||The [target]'s hand injured grasping for support.||S2 ?||R1
|5 ||4||The [target]'s hand injured grasping for support.||S2 K||R1
|-
|-
|6 ||6||The [target] stunned by strike to hand.||S3 K||R2
|6 ||6||The [target] stunned by strike to hand.||S3 K||R2
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==See Also==
==See Also==
[[Noncorporeal critical table]] for messaging with unbalance based attacks against [[Non-corporeal|Noncorporeal]] creatures.
[[Noncorporeal critical table]] for messaging with unbalance based attacks against [[Non-corporeal|Noncorporeal]] creatures. Note that many noncorporeal creatures are completely immune to unbalance criticals, and will take no damage rather than use that critical table.


[[Category:Damage Types]]
[[Category:Damage Types]]

Latest revision as of 05:27, 31 May 2020

Unbalance critical table.

This table lists critical ranks and messaging for the unbalance damage type. Some of the spells that cause unbalance damage include, Unbalance (110), Hand of Tonis (505) when used as a bolt spell, and Web (118) when used as a bolt spell.

The damage listed (hit points) is derived from the AS based bolt spell version of Hand of Tonis (505). These same damage values are applicable for the bolt version of Web (118). Generally, there will be greater damage done with other spells, especially CS based, unbalance weapon/armor flares, and special attacks that have this damage type.

Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (L3) injuries and even fewer fatal criticals associated with unbalance criticals.

Notes:

  • Knockdowns are an expected outcome for most criticals, especially the higher level ones. A critical without an associated knockdown is designated NK in the status effect column.
  • Limbs: The highest injury rank for limb criticals is L2 (fractured and bleeding). There are no L3 limb loss injuries.
  • Torso: There are no torso (chest, abdomen, back) fatal criticals; the only L3 torso injuries (deep gashes and serious bleeding) occur at critical rank 9.
  • Head, Neck, R/L Eye: Rank 9 criticals at these body locations are fatal.
  • Rank 8, R/L Arm messaging are different. The left arm messaging is similar to R8 R/L Arm disruption critical table.

Legend

  • A - Amputation (limb loss)
  • F - Fatal critical
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • K - Knockdown
  • NK - No knockdown
  • x - Unknown stun round

Head

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s face. none none
1 3 Strike to head dizzies the [target]. S1 NK R1
2 5 Strike to forehead causes the [target] momentary dizziness. S1 K R1
3 8 Just like a brick to the head, without the imprint. S3 NK R1
4 11 Blow to the side of the [target]'s head! S6 K R2
5 13 Head strike stuns the [target]. S10 K R2
6 16 Control of body lost. The [target] falls to the ground stunned. S12 K R2
7 20 Control of body lost. The [target] falls to the ground stunned. S14 K R2
8 30 Blow to the head shorts brain. The [target] falls as body control is lost. S16 K R3
9 40 Awesome strike to the head! The [target] is knocked to the ground dead. F R3
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Neck

Rank Damage Message Status Effects Wounds
0 0 Slight push to the [target]'s neck. none none
1 1 Throat strike causes the [target] to cough. none ? R1
2 3 Strike to voicebox. The [target] is speechless! S1 K R1
3 5 Whiplash! S2 NK R1
4 8 Air supply cut off by sharp strike, the [target]'s eyes bulge! S4 K R2
5 10 Neck shot. The [target] is knocked onto her back. S8 K R2
6 12 Strike to neck throws opponent to the ground violently. S10 K R2
7 14 Strike to neck throws opponent to the ground violently. S12 K R2
8 16 Blow to neck throws <target> to the ground violently. S13 K R3
9 20 Neck strike throws the [target], snapping its neck in the process. F R3
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Right Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s right eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 K R1
3 8 Nice shiner to right eye! S3 K R1
4 10 Dizzied! The [target] spins in circles. S6 K R2
5 12 Vision blurred. The [target] staggers around blindly. S10 K R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to recover. S12 K R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. S14 K R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S16 K R3
9 35 Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head
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Left Eye

Rank Damage Message Status Effects Wounds
0 0 Weak strike makes the [target]'s eye bloodshot. none none
1 3 The [target]'s left eye swells suddenly, causing great pain. none R1
2 5 Eye swells shut momentarily. S1 K R1
3 8 Nice shiner to left eye! S3 K R1
4 10 Dizzied! The [target] spins in circles. S6 K R2
5 12 Vision blurred. The [target] staggers around blindly. S10 K R2
6 15 Blow to the eye dazes the [target]. The [target] struggles to recover. S12 K R2
7 18 Optic nerves scrambled. The [target] struggles on the ground to recover. S14 K R2
8 25 Optic nerves scrambled. The [target] struggles to recover balance but fails. S16 K R3
9 35 Eye spins backward into skull. The [target] falls to the ground dead. F R3 eye/head
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Chest

Rank Damage Message Status Effects Wounds
0 0 Minor bruise to chest. none none
1 3 Chest hit causes the [target] to spin around like a halfling / after a fresh tart. NK R1
2 5 Side strike shoves the [target] several feet sideways. K R1
3 8 Oof! Sudden impact knocks the wind out of the [target]. S1 K R1
4 10 The [target] hits self trying to recover balance. S3 NK R1
5 12 Chest strike sprawls opponent flat on back. S5 K R2
6 15 Chest strike. Opponent knocked back and stunned! S6 K R2
7 18 Chest strike. Opponent knocked down stunned! S8 K R2
8 25 Chest strike. Opponent knocked down stunned! S10 K R2
9 35 The [target] drops to the ground like a sack of potatoes. S15 K R3
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Abdomen

Rank Damage Message Status Effects Wounds
0 0 Feeble stomach strike. none none
1 3 Stomach strike knocks the [target] backwards several feet. NK R1
2 5 Invisible force gives the [target] a rabbit punch. K R1
3 8 Upward thrust lifts the [target] several inches off the ground. S1 K R2
4 10 Vertigo! The [target] clutches stomach. S3 NK R1
5 12 Waves of nausea spread from stomach, incapacitating the [target]. S5 K R2
6 15 Strike to solar plexus stuns the [target]. S6 K R2
7 18 Strike to solar plexus stuns the [target]. S8 K R2
8 25 Strike to solar plexus drops the [target] to the ground, stunned. S10 K R2
9 35 Strike to stomach sends the [target] doubling over to the ground. S15 K R3
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Back

Rank Damage Message Status Effects Wounds
0 0 Tickled the [target]'s back muscles. Minor lumbago. none none
1 3 Strike to back throws the [target] off balance momentarily. NK R1
2 5 Severe low back pain! The [target] gasps. K R1
3 8 The [target] stumbles forward, off balance. S1 K R1
4 10 Footing lost! The [target] wrenches back trying to stay upright. S3 NK R1
5 12 Back strike. Opponent writhes in pain. S5 K R2
6 15 Strike to lower back stuns the [target]. S6 K R2
7 18 Strike to lower back stuns the [target]. S8 K R2
8 25 Strike to lower back drops the [target] to the ground, stunned. S10 K R2
9 35 The [target] is thrown to the ground face first! / A very hard landing! S15 K R3
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Right Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s weapon arm. none none
1 1 The [target]'s weapon arm twists oddly but snaps right back. NK R1
2 3 Jarring blow to the [target]'s weapon arm. NK R1
3 5 Elbow wrenched. S1 NK R1
4 8 Arm jerked painfully upward. S2 NK R1
5 10 Opponent's arm snaps trying to prevent fall. S3 K R1
6 12 Strike to arm spins opponent like a top. The [target] is stunned. S5 K R2
7 14 Strike to arm spins opponent like a top. The [target] is stunned. S6 K R2
8 16 Strike to arm spins opponent like a top. The [target] is stunned. S8 K R2
9 20 Spun clockwise, the [target] falls in a heap. S10 K R2
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Left Arm

Rank Damage Message Status Effects Wounds
0 0 Slight twitching in the [target]'s shield arm. none none
1 1 The [target]'s shield arm twists oddly but snaps right back. NK R1
2 3 Jarring blow to the [target]'s shield arm. NK R1
3 5 Elbow wrenched. S1 NK R1
4 8 Arm jerked painfully upward. S2 NK R1
5 10 Opponent's arm snaps trying to prevent fall. S3 K R1
6 12 Strike to arm spins opponent like a top. The [target] is stunned. S5 K R2
7 14 Strike to arm spins opponent like a top. The [target] is stunned. S6 K R2
8 16 Shattered the arm below the elbow, leaving only bloody strips of flesh. S8 K R2
9 20 Spun counterclockwise, the [target] falls in a heap. S10 K R2
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Right Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 0 The [target]'s wrist twisted slightly. NK R1
2 1 Finger jams and swells. NK R1
3 2 Shot to hand spins the [target] in circles. NK R1
4 3 Right hand slammed. Finger broken! S1 NK R1
5 4 The [target]'s hand injured grasping for support. S2 K R1
6 6 The [target] stunned by strike to hand. S3 K R2
7 8 The [target] stunned by strike to hand. S4 K R2
8 10 The [target] stunned by strike to hand. S5 K R2
9 12 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 K R2
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Left Hand

Rank Damage Message Status Effects Wounds
0 0 Broken fingernail! How disastrous. none none
1 0 The [target]'s wrist twisted slightly. NK R1
2 1 Finger jams and swells. NK R1
3 2 Shot to hand spins the [target] in circles. NK R1
4 3 Left hand slammed. Finger broken! S1 NK R1
5 4 The [target]'s hand injured grasping for support. S2 K R1
6 6 The [target] stunned by strike to hand. S3 K R2
7 8 The [target] stunned by strike to hand. S4 K R2
8 10 The [target] stunned by strike to hand. S5 K R2
9 12 Hand struck hard! Pain causes the [target] to wobble dizzily before falling. S7 K R2
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Right Leg

Rank Damage Message Status Effects Wounds
0 0 Charlie horse to the right leg! That should stop the [target]. none none
1 2 The [target]'s right leg jerks momentarily. NK R1
2 4 Pop! Kneecap wrenched. K R1
3 6 Sprained ankle! The [target] won't be running soon. S1 NK R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 K R1
5 11 Leg strike sends waves of pain through the [target]. S5 K R1
6 14 Leg jerked violently. The [target] is stunned. S6 K R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. S8 K R2
8 20 You shatter the [target]'s right leg from the knee down. S10 K R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 K R2
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Left Leg

Rank Damage Message Status Effects Wounds
0 0 Charlie horse to the left leg! That should stop the [target] none none
1 2 The [target]'s left leg jerks momentarily. NK R1
2 4 Pop! Kneecap wrenched. K R1
3 6 Sprained ankle! The [target] won't be running soon. S1 NK R1
4 9 Strike to foot! The [target] hops around dizzily on the other foot and falls. S3 K R1
5 11 Leg strike sends waves of pain through the [target]. S5 K R1
6 14 Leg jerked violently. The [target] is stunned. S6 K R2
7 17 The [target]'s kneecap shatters sending bone fragments flying. S8 K R2
8 20 You shatter the [target]'s left leg from the knee down. S10 K R2
9 25 The [target] tries desperately to keep footing, but falls on rear instead. S12 K R2
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See Also

Noncorporeal critical table for messaging with unbalance based attacks against Noncorporeal creatures. Note that many noncorporeal creatures are completely immune to unbalance criticals, and will take no damage rather than use that critical table.