Adventure Clothing Set: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Adventure clothing''' is a set of fluff clothing [[script]]s designed by Treysen and released at [[Ebon Gate 2014]]. There are seven pieces to the set: |
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Colloquially known as '''AdventureWear''', the '''Adventure Clothing Set''' is a line of clothing that debuted at [[Return to Coraesine Field]] in the shop Treysen's Trappings. It was later available for sale in the same shop at [[Ebon Gate 2014]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Hood/Cowl<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your veniom-threaded hood and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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*A hood or cowl. |
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*A jacket, longcoat or coat. |
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*A shirt or tunic. |
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*A harness or bandolier. |
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*A belt, waistchain, or cinch. |
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*Some pants or trousers. |
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*A pair of boots. |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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Wearing more pieces changes some of the messaging. Each piece may be unlocked once, and the hoods can be unlocked twice. Only a limited number of hoods are permitted to be unlocked to the second tier. |
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This item must remain a "hood" or "cowl" but can be freely altered. |
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[[Category: Item Scripts]] |
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This hood is fully unlocked and will change how your hair looks when worn. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. |
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You get no sense of whether or not the hood may be further lightened<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You tug the edge of your hood down further over your face, shading your silver eyes. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You push up slightly on the edge of your hood, getting a better view of your surroundings. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> You reach up and slide your hood from off of your head. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> You slip your hood up over your head and pull the edge down, shrouding much of your face. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> You narrow your beryl green eyes and straighten your veniom-threaded hood in a huff. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> With both hands, you reach up and raise the edge of your hood, giving it a good shake before settling it back on your head. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You run a hand beneath your hood, tracing your fingers through your shoulder length black hair. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You shake your head back and forth beneath your hood and roll your shoulders. Gotta get those muscles loose! |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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===Tier 3=== |
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Changes the unique feature line: |
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<pre{{log2}}> |
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He has shoulder length, black hair just visible under a deep set ebon wool hood. |
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</pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Coat<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your wool coat and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is currently locked it may be unlocked by a talented merchant. You can PUSH, PULL, WEAR, or REMOVE it. |
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This item must have sleeves and must remain a coat/longcoat/jacket, and cannot be made of leather. |
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You might be able to have a talented merchant lighten the wool coat for you or deepen its pockets.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You roll up the sleeves of your brocade frock coat, but succeed in only wrinkling the cloth before they fall back into place several moments later. |
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|<!-- Third Person View --> XXX rolls up the sleeves of her black hunting coat, but succeeds only in wrinkling the cloth before they fall back into place several moments later. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You tug at the sleeves of your wool coat. |
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|<!-- Third Person View --> XXX tugs at the sleeves of her black hunting coat. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> You shrug your way out of your brocade frock coat and give it a good shake sending a small cloud of dust up into the air. |
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|<!-- Third Person View --> XXX shrugs her way out of her black hunting coat and gives it a good shake sending a small cloud of dust up into the air. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> Lifting an arm into the air, you swing your wool coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders. |
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|<!-- Third Person View --> Lifting an arm into the air, XXXX swings her black hunting coat around and slides each arm easily into either sleeve before it comes to a rest on her shoulders. |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> Casually, you pick at a few small tears in the sleeve of your ebon wool longcoat. Sticking your finger through a hole, you try in vain to remember the cause. |
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|<!-- Third Person View --> Casually, XXX picks at a few small tears in the sleeve of her ebon wool longcoat. Sticking her finger through a hole for a moment, she gets a distant look on her face. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> You deftly remove your ebon wool longcoat and give it a good shake, knocking dust from its surface before you don it again, pulling it snug about your shoulders. |
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|<!-- Third Person View --> XXX deftly removes her ebon wool longcoat and gives it a good shake, knocking dust from its surface before she dons it again, pulling it snug about her shoulders. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You brush at the front of your ebon wool longcoat in a futile effort to clean a few soiled spots. After a few moments you admit defeat. Some dirt adds character anyway, right? |
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|<!-- Third Person View --> XXX brushes at the front of her ebon wool longcoat in a seemingly futile effort to clean a few soiled spots. After a few moments she appears to admit defeat, giving the coat a resigned look. |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You reach up and casually flip up the collar of your ebon wool longcoat. That's just to keep the rain off your neck, right? |
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|<!-- Third Person View --> XXX reaches up and casually flips up the collar of her ebon wool longcoat before glancing about to see if anyone else noticed. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Shirt<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your shirt and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is unlocked. |
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This item must have sleeves and must remain a shirt or tunic, and cannot be made of leather. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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| You tug at the collar of your silver silk shirt while craning your neck to the side. Ah, that's better. |
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| XXX tugs at the collar of his silver silk shirt while craning his neck to one side. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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| You run your hands down the front of your silver silk shirt, trying in vain to work out the wrinkles. Oh well. |
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| XXX runs his hands down the front of his silver silk shirt, trying in vain to work out the wrinkles. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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| You slowly unbutton the cuffs and then the front of your silver silk shirt and slide it back off your arms. You give it a final shake in a vain attempt to work out the wrinkles. |
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| XXX slowly unbuttons the cuffs and then the front of his silver silk shirt and slides it back off of his arms. He gives it a final shake in a vain attempt to work out the wrinkles. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| You slide your arms down each sleeve and slowly button up the front of your silver silk shirt, followed by either cufflink |
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| XXX slides his arms into each sleeve and slowly buttons up the front of his silver silk shirt, followed by either cufflink. |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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| You try to tuck in your silver silk shirt but only succeed in wrinkling the fabric. |
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| XXX tries to tuck in his silver silk shirt but only succeeds in wrinkling the fabric. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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| You tug at your silver silk shirt, causing the fabric to wrinkle a bit. |
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| XXX tugs at his silver silk shirt, causing the fabric to wrinkle a bit. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| You brush the back of your fingers against the front of your silver silk shirt, attempting to clean it a bit. The process is not very effective. |
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| XXX brushes the back of his fingers against the front of his silver silk shirt, attempting to clean it a bit. After a few moments he frowns and appears to give up. |
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|- |
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! scope="row" role="rowheader"|TURN |
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| You try to fold back the cuffs of your shirt, but they just won't cooperate. |
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| XXX seems to be trying to fold back the cuffs of his shirt sleeves, but they don't seem to want to cooperate. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Harness/Bandolier<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your leather harness and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. |
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This item must remain a bandolier or harness, but can be altered freely. |
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You can tell that the harness's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the leather harness for you.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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| You throw your weight forward a bit and tug on the straps of your leather harness, pulling it snug about your torso. |
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| XXX throws her weight forward a bit and tugs on the straps of her leather harness, pulling it snug. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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| You hook your thumbs beneath the straps of your leather harness and casually take in your current situation. |
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| XXX hooks her thumbs beneath the straps of her leather harness and glances casually about the area. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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| You carefully unbuckle the straps of your leather harness and shrug your way out of the overlapping straps. |
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| XXX carefully unbuckles the straps of her leather harness and shrugs her way out of the overlapping straps |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| Slipping your arms through various straps, you wrap your leather harness about your torso, securing it in place. |
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| Slipping her arms through various straps, XXX wraps her leather harness about her torso, securing it in place. |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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| You pat down your leather harness and check the buckles and straps, assuring yourself that it is secured in place. |
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| XXX pats down her leather harness, checking the buckles and straps before giving a satisfied nod. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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| You raise your arms up over your head, causing the straps of your leather harness to stretch about your torso. |
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| XXX raises her arms over her head, causing the straps of her leather harness to stretch about her torso. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| You rub your hands along the straps of your leather harness. |
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| XXX rubs her hands along the straps of her leather harness. |
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|- |
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! scope="row" role="rowheader"|TURN |
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| You carefully loosen a strap on your leather harness. |
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| XXX carefully loosens a strap on her leather harness. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Belt<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your silver waistchain and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. |
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This item can be altered freely, but the noun must remain a belt, waistchain, or cincher. |
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You get no sense of whether or not the waistchain may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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| You tug on your belt, pulling it up a bit further on your hips. |
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| XXX tugs on her silver waistchain, pulling it up a bit further on her hips. |
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|- |
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! scope="row" role="rowheader"|PUSH |
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| You push your belt down a bit, settling it lower on the hips of your pants. |
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| XXX pushes her silver waistchain down a bit, settling it on her hips. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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| You unfasten your belt and slide it off of your waist in one fluid motion. |
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| XXX unfastens her silver waistchain and slides it off of her waist in one fluid motion. |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| You flick your belt around your waist with a quick motion and catch the end as it swings about your body. You deftly buckle it into place, settling it about your hips. |
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| XXX flicks her silver waistchain around her waist with a quick motion and catches the end as it swings about her body. She deftly buckles it into place, settling it about her hips. |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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| You jab your fingers in behind your silver waistchain a few times. |
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| XXX jabs her fingers in behind her silver waistchain a few times. |
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|- |
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! scope="row" role="rowheader"|RAISE |
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| You unfasten your belt for a moment, adjusting the fit about your waistline before securing it again in place. |
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| XXX unfastens her belt for a moment, adjusting the fit about her waistline before securing it again in place. |
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|- |
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! scope="row" role="rowheader"|RUB |
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| You drum your fingers along the edge of your belt. |
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| XXX drums her fingers along the edge of her belt. |
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|- |
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! scope="row" role="rowheader"|TURN |
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| You give your belt a tug, adjusting the fit. |
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| XXX gives her belt a tug, adjusting the fit. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pants<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your weathered trousers and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is currently locked it may be unlocked by a talented merchant. You can PUSH, PULL, WEAR, or REMOVE it. |
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This item can be altered freely, but must remain pants or trousers with full length legs. |
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You can tell that the trousers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You tug at your ivory pants, attempting to get them to wear more comfortably. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You hook your thumbs casually into the beltline of your weathered trousers. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> You glance over your shoulder before unfastening your ivory pants and stepping out of each leg. Brrr, chilly! |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> You give the ivory pants a good shake to clear off any dust before stepping into either leg and tugging them securely about your waist. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> You lean over and tuck the legs of your pants into your boots. There, that's better. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> You lift a knee up into the air for a moment, and then another, stretching your legs a bit. Time to get loose! |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You wipe your hands on the front of your dark linen pants. There, that's better. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> Grasping your belt with both hands, you shift the fit of your pants to and fro on your hips, attempting to get comfortable. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Boots<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your black boots and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! |
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This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. |
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The noun of this item must remain the same, otherwise it can be altered freely. The messaging can be changed to reference a buckle or laces. This pair references buckles. |
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In addition to the zests you can poke your boot at a target. Syntax: poke my boots at {target}. |
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You can tell that the boots is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Tier |
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! scope="col" style="width:5em;"|Verb <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader" rowspan=4|OTS |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You reach down and pull at the buckles of your boots in an attempt to tighten the fit. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You shuffle your feet along the ground, attempting to clean off the bottom of your mid-calf boots. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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|<!-- First Person View --> You slam the heels of your mid-calf boots down against the ground a few times to loosen them before kicking them off. You quickly reach down to retrieve them, hitting them together a few times to clean off remaining dust and dirt. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> You reach down and step into your mid-calf boots before tugging at the buckle, tightening the fit. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan=4|Unlocked |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> Using the bottom of one of your black leather boots, you rub it against the other attempting to clean it off. Looking over your work, it doesn't appear to have been very effective. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|<!-- First Person View --> You raise one of your black leather boots high into the air and bring it crashing down on the solid earth. Even Illoke would be proud! |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You lean over slightly and try to spit on the toes of your black boots, but you miss. Oops. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
|||
|<!-- First Person View --> Planting your black boots firmly on the ground, you turn sharply in place. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item= Interactivity<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|show= <!-- ONLY for when an item has a hard-coded show. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Item |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|HOOD |
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! scope="row" role="rowheader"|TURN |
|||
|<!-- First Person View --> You shake your head back and forth beneath your ebon wool hood and roll your shoulders underneath the folds of your ''ebon wool longcoat''. Gotta get those muscles loose! |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|||
! scope="row" role="rowheader" rowspan=2|COAT |
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! scope="row" role="rowheader"|WEAR |
|||
|<!-- First Person View --> Lifting an arm into the air, you swing your brocade frock coat around and slide each arm easily into either sleeve before it comes to rest comfortably on your shoulders over your ''ivory silk shirt''. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
|||
|You tug at the sleeves of your brocade frock coat, pulling them down to the cuffs of your ''ivory silk shirt''. |
|||
|{{addmetext}} |
|||
|- |
|||
!scope="row" role="rowheader" rowspan=3|SHIRT |
|||
!scope="row" role="rowheader"|POKE |
|||
| You poke at the tails of your cotton shirt, tucking them into your ''dark linen pants''. |
|||
|<!--Third Person View-->{{addmetext}} |
|||
|- |
|||
!scope="row" role="rowheader"|TURN |
|||
| You fold the cuffs of your cotton shirt back up and over the ends of your ''ebon wool longcoat'' sleeves. Pretending to be fashionable are we? |
|||
|<!--Third Person View-->{{addmetext}} |
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|- |
|||
!scope="row" role="rowheader"|RAISE |
|||
| You tug at your shirt, untucking it from your ''dark linen pants''. |
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|<!--Third Person View-->{{addmetext}} |
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|- |
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!rowspan=2|BELT |
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!PUSH |
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| You push your ebon leather belt down a bit, settling it lower on the hips of your ''ivory pants''. |
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|{{addmetext}} |
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|- |
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!POKE |
|||
| You jab your fingers in behind your vruul hide belt a few times, tucking in a few loose folds of your ''cotton shirt''. |
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|{{addmetext}} |
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|- |
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!rowspan=3|PANT |
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!PUSH |
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| You hook your thumbs casually into the ''ebon leather waist-cincher'' of your ivory pants, watching your surroundings impassively. |
|||
|{{addmetext}} |
|||
|- |
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!POKE |
|||
| You lean over and tuck the legs of your dark linen pants into your ''black leather boots''. There, that's better. |
|||
|{{addmetext}} |
|||
|- |
|||
!TURN |
|||
| Grasping your ''vruul hide belt'' with both hands, you shift the fit of your dark linen pants to and fro on your hips, attempting to get comfortable. |
|||
|{{addmetext}} |
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|- |
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!rowspan=2|BOOTS |
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!RUB |
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| You lean over slightly and spit right on each toe of your boots! You then rub your boots on the back of your dark linen pants, giving them a good shine. Much better! |
|||
|{{addmetext}} |
|||
|- |
|||
!TURN |
|||
| Planting your black leather boots firmly on the ground, you turn sharply in place, your ebon wool longcoat flaring out behind you! |
|||
|{{addmetext}} |
|||
|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Hoods |
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|itemtype2= Coats |
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|itemtype3= Shirts |
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|itemtype4= Belts |
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|itemtype5= Pants |
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|itemtype6= Harness/Bandoliers <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2013<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb= POKE |
|||
|verb2= PULL |
|||
|verb3= PUSH |
|||
|verb4= RAISE |
|||
|verb5= REMOVE |
|||
|verb6= RUB |
|||
|verb7= TURN |
|||
|verb8= WEAR |
|||
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|||
}} |
|||
</td></tr></table> |
|||
==Additional Information== |
|||
===Signage=== |
|||
Below is the sign from Treysen's Trappings. |
|||
{{sign|margin-right=30% |
|||
|sign='''an eahnor-bound ebonwood sign''' |
|||
In the Common language, it reads: |
|||
Welcome traveller, to Treysen's Trappings. |
|||
The wares before you have been tailored to work together in unique ways. The more items you wear from my clothing set, the more you may find they complement one another. |
|||
A complete set of clothing consists of the following: |
|||
A hood or cowl. |
|||
A jacket, longcoat or coat. |
|||
A shirt or tunic. |
|||
A harness or bandolier. |
|||
A belt, waistchain or cincher. |
|||
Some pants or trousers. |
|||
A pair of boots. |
|||
Each item has the potential to have its secrets unlocked a single time by a skilled tailor. Hoods have twice the secrets, and can be unlocked a second time, though only by myself. |
|||
If we cross paths, I would be happy to assist you in unlocking the secrets of these wares, of which I am particularly proud. |
|||
~Mister Treysen |
|||
}} |
|||
===Unlocking=== |
|||
Pieces can be unlocked by [[Xerria]] in the Merchant's Lounge on [[Mist Harbor]] during one of her monthly visits. The hoods/cowls require two unlocks, the second being limited to ONE person only per month. |
Latest revision as of 20:21, 18 October 2022
Colloquially known as AdventureWear, the Adventure Clothing Set is a line of clothing that debuted at Return to Coraesine Field in the shop Treysen's Trappings. It was later available for sale in the same shop at Ebon Gate 2014. Hood/Cowl
You analyze your veniom-threaded hood and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item must remain a "hood" or "cowl" but can be freely altered. This hood is fully unlocked and will change how your hair looks when worn. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. You get no sense of whether or not the hood may be further lightened
Tier 3Changes the unique feature line: He has shoulder length, black hair just visible under a deep set ebon wool hood. Coat
You analyze your wool coat and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is currently locked it may be unlocked by a talented merchant. You can PUSH, PULL, WEAR, or REMOVE it. This item must have sleeves and must remain a coat/longcoat/jacket, and cannot be made of leather. You might be able to have a talented merchant lighten the wool coat for you or deepen its pockets.
Shirt
You analyze your shirt and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is unlocked. This item must have sleeves and must remain a shirt or tunic, and cannot be made of leather.
Harness/Bandolier
You analyze your leather harness and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. This item must remain a bandolier or harness, but can be altered freely. You can tell that the harness's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the leather harness for you.
Belt
You analyze your silver waistchain and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. This item can be altered freely, but the noun must remain a belt, waistchain, or cincher. You get no sense of whether or not the waistchain may be further lightened.
Pants
You analyze your weathered trousers and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is currently locked it may be unlocked by a talented merchant. You can PUSH, PULL, WEAR, or REMOVE it. This item can be altered freely, but must remain pants or trousers with full length legs. You can tell that the trousers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Boots
You analyze your black boots and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item is a part of the "Adventure Clothing Set". Wear more items of the set to change some of the messaging! This item is unlocked. You could RUB, TURN, POKE, RAISE, PUSH, PULL, WEAR, or REMOVE it. The noun of this item must remain the same, otherwise it can be altered freely. The messaging can be changed to reference a buckle or laces. This pair references buckles. In addition to the zests you can poke your boot at a target. Syntax: poke my boots at {target}. You can tell that the boots is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Interactivity
|
|
Additional Information
Signage
Below is the sign from Treysen's Trappings.
an eahnor-bound ebonwood sign In the Common language, it reads: Welcome traveller, to Treysen's Trappings. The wares before you have been tailored to work together in unique ways. The more items you wear from my clothing set, the more you may find they complement one another. A complete set of clothing consists of the following: A hood or cowl. A jacket, longcoat or coat. A shirt or tunic. A harness or bandolier. A belt, waistchain or cincher. Some pants or trousers. A pair of boots. Each item has the potential to have its secrets unlocked a single time by a skilled tailor. Hoods have twice the secrets, and can be unlocked a second time, though only by myself. If we cross paths, I would be happy to assist you in unlocking the secrets of these wares, of which I am particularly proud. ~Mister Treysen
Unlocking
Pieces can be unlocked by Xerria in the Merchant's Lounge on Mist Harbor during one of her monthly visits. The hoods/cowls require two unlocks, the second being limited to ONE person only per month.