Spin Attack: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added mono template around math.) |
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{{Player System Manager |
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{{combat maneuver |
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|verb = [[CMAN]] |
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|category = Warrior Guild |
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| cost=8-20; see details |
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|type = Attack |
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| prereqs=None |
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|roundtime = ATTACK-2 |
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| requirements=None |
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|stamina = 15 |
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|offensivegear = Both hands |
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| sq2 = 4 |
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|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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| sq3 = 6 |
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| sq4 = 8 |
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}} |
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| sq5 = 10 |
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{{PSM3.0costs |
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| se1 = 3 |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
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{{TOC limit|2}} |
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The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. |
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{{PSMinfo |
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|description = Make a flashy, spinning attack against your target. |
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|mechanics = Grants a bonus of {{mono|(Rank * 3)}} to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of {{mono|(3 * Rank)}} for 10 seconds. |
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==[[Stamina]] cost== |
===[[Stamina]] cost=== |
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Base 8: Additional stamina costs are determined by the Base Weapon Speed of your attack. For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. The minimum stamina cost is 8 and the maximum is 20. Weapon weight is no longer a factor in the stamina cost of this maneuver. |
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The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver. |
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*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. |
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*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is. |
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*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
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}} |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
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[[Category:Warrior Guild Skills]] |
Latest revision as of 05:52, 1 August 2021
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Description
Make a flashy, spinning attack against your target.Mechanics
Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.Additional Information
This maneuver is also available through the Warrior Guild as a warrior trick.
Stamina cost
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
- For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
- For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
- For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.