Wand: Difference between revisions
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*[[Charge Item (517)]] |
*[[Charge Item (517)]] |
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*[[Imbue (614)]] |
*[[Imbue (614)]] |
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*[[Wand-holding runestaff]] |
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*[[Bazzelwyn gloves]] |
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[[Category:Magic]] |
[[Category:Magic]] |
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[[Category: |
[[Category:Magic Items|*]] |
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[[Category:Alchemy]] |
[[Category:Alchemy]] |
Latest revision as of 14:29, 23 August 2017
Wands are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as treasure, and can also be crafted with alchemy. There are also blank wands which hold no spell, but can have one imbedded into them with Magic Item Creation (420).
Activation
To activate a wand, use the WAVE command: "WAVE MY {wand} AT {target}". This can be used in conjunction with the TARGET verb. If a target has been specified, then "WAVE MY WAND" will cast the spell on the assigned target. The chance of a successful activation depends on the user's skill in Magic Item Use and other factors.
Wands created with Magic Item Creation (420) may optionally use RAISE instead of WAVE.
Each wand can be activated for a certain number of charges before the magic is exhausted. Some types of wands will crumble and be destroyed when this happens.
- For the activation success formula, see Magic Item Use#Calculating Success
List of wands
C: Crumbly
T: Can be found as treasure
A: Can be crafted with alchemy
Other uses
- Bards can use Song of Unravelling (1013) to drain the charges from a wand, returning mana.