Heroism (215): Difference between revisions

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(Copied over official description and clarified that the spell defends against SMR, not CMAN.)
(Not sure how long duration claimed it was based on Cleric ranks. Changed to Major Spirit.)
 
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| base_dur = 1200 sec
| base_dur = 1200 sec
| add_dur = +60 sec per [[Major Spiritual|rank]]
| add_dur = +60 sec per [[Major Spiritual|rank]]
| span = Self-cast: [[Stackable]]<br> + special
| span = Self-cast: [[Stackable]]<br> + EVOKE: 180 second cooldown
| type = Offensive
| type = Offensive
| subtype = [[Attack strength|AS]] (all), special
| subtype = [[Attack strength|AS]] (all), special
Line 11: Line 11:
| navigation = {{major spiritual navigation}}
| navigation = {{major spiritual navigation}}
}}
}}
__TOC__
The caster of this spell is able to draw additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.


'''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.
The caster gains +25 [[Attack Strength]] (both physical and aimed spell) and regenerates 1 [[MP]] and 1 [[HP]] every minute.


Heroism also adds 3 effective levels against [[sheer fear]] attacks from [[undead]] creatures, and increases the user's defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.
<section begin=description />[[Heroism_(215)|Heroism]] provides a base bonus of +25 to both physical [[attack strength]], and [[bolt]] [[attack strength]] and +1 regeneration to both [[mana]] (MP) and [[health point]] (HP) every minute. The caster also gains 3 phantom levels against [[sheer fear]] attacks and an increase to the user's defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.<section end=description />

For each rank of [[Major Spiritual|Major Spiritual Base]] spells known:
* the duration of the spell is extended by 60 seconds from its base 1200 second duration

This spell is [[selfcast]] only.


== Lore Benefits ==
== Lore Benefits ==
* 65 ranks of [[Spiritual Lore, Blessings]] allows those grouped to the caster to also receive Heroism for a duration of 1 minute.
Training in [[Spiritual Lore, Blessings]] provides two benefits:
===Group Version===
* [[Spiritual Lore, Blessings]] increases the self-cast [[attack strength]] granted by this spell by +1 [[Attack strength|AS]] per 10 ranks. For every +3 additional [[Attack strength|AS]], the [[mana]] cost of the spell rises by 1 [[MP]]. The caster receives his full bonus even when casting the group version of the spell.
35 ranks of Blessings Lore unlocks a group version triggered using [[EVOKE]]. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.
[[Category:Major Spiritual Spells]]
===Attack Strength Increase===
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.


:{| {{prettytable|1=text-align:center;}}
!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250
|-
|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50
|-
|align="center" colspan=15|''Not all thresholds shown
|}
== Messaging ==
== Messaging ==


;Start
Initial cast:
<pre{{log2|margin-right=35%}}>A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.</pre>
<div {{log|margin-right=400px}}>

A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
;End
</div>
<pre{{log2|margin-right=35%}}>The brilliant aura fades away from you.</pre>


== Resources ==
Wearing off:
*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]]
<div {{log|margin-right=400px}}>
The brilliant aura fades away from you.
</div>


[[Category:Group Spells]]
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#215 Major Spiritual Spell Circle: Heroism], on play.net

Latest revision as of 21:01, 7 September 2024

Heroism (215)
Mnemonic [HEROISM]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Self-cast: Stackable
+ EVOKE: 180 second cooldown
Offensive Magic - Enhancement  
Subtype AS (all), special 
Enhancement +25 AS + special 
Availability Self-cast, special 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Heroism draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.

Heroism provides a base bonus of +25 to both physical attack strength, and bolt attack strength and +1 regeneration to both mana (MP) and health point (HP) every minute. The caster also gains 3 phantom levels against sheer fear attacks and an increase to the user's defense against a standard maneuver roll if the maneuver is able to be evaded.

For each rank of Major Spiritual Base spells known:

  • the duration of the spell is extended by 60 seconds from its base 1200 second duration

This spell is selfcast only.

Lore Benefits

Training in Spiritual Lore, Blessings provides two benefits:

Group Version

35 ranks of Blessings Lore unlocks a group version triggered using EVOKE. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.

Attack Strength Increase

Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.

Spiritual Lore, Blessings ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250
Total AS benefit 25 26 27 28 29 30 31 32 33 34 35 40 45 50
Not all thresholds shown

Messaging

Start
A brilliant aura surrounds you and sinks into your skin.  You feel charged with extra vitality.
End
The brilliant aura fades away from you.

Resources