Striking Asp Stance: Difference between revisions

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(Roundtime: Special -> 0. While Asp affects roundtime, actually assuming the stance/using a charge takes no RT.)
(Updated to reflect PSM3 update.)
 
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{{Player System Manager
{{Combat maneuver
|mnemonic = asp
|available=[[Monk]]s, [[Rogue]]s, [[Warrior]]s
|verb = [[CMAN]]
|mnemonic=ASP
|type = Martial Stance
|roundtime = 0
|stamina = 20
|cost=20 [[Stamina]]
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
|requirements=None
}}
|prereqs=None
{{PSM3.0costs

|sq1=4 |se1=- |pu1= -
|rank1 = 3
|sq2=8
|rank2 = 6
|rank3 = 9
|sq3=12
}}
|sq4=-
{{TOC limit|2}}
|sq5=-
{{PSMinfo
|}}
|description = Strike quickly and with less effort.
'''Striking Asp Stance''' is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s. Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.
|mechanics = Unless the cooldown is active, you will be able to automatically perform one single target {{boldmono|[[QUICKSTRIKE]]}} at a discounted [[stamina]] cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted {{boldmono|QUICKSTRIKE}} is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a {{boldmono|QUICKSTRIKE}} is performed during a cooldown.

|additionalinfo =
==Messaging==
===Messaging===
Starting:
;Starting
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
>cman asp
>cman asp
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</pre>
</pre>


Stopping:
;Stopping
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
>stop stance
>stop stance
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</pre>
</pre>


Recovery Messaging:
;Recovery Messaging
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
You feel light on your feet, and ready to find an opening for a quick strike.
You feel light on your feet, and ready to find an opening for a quick strike.
</pre>
</pre>


Extra Charge Messaging:
;Extra Charge Messaging
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
You feel like you have an extra reserve of quickness to use should the need arise.
You feel like you have an extra reserve of quickness to use should the need arise.
</pre>
</pre>


Activating:
;Activating
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
>quickstrike 1 tackle troll
>quickstrike 1 tackle troll
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Roundtime changed to 1 second.
Roundtime changed to 1 second.
</pre>
</pre>
}}

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[https://www.desmos.com/calculator/expetwsdqj Celerity and Striking Asp Stance Calculator]


[[Category:Martial Stances]]
[[Category:Combat Maneuvers]]

Latest revision as of 16:06, 31 July 2021

Striking Asp Stance
Mnemonic [asp]
Activating Verb CMAN
Type Martial Stance
Stamina Cost 20
Available To Warriors, Rogues, Monks
Rank Cost/acquired at
1 3  
2
3
4
5 -

Description

Strike quickly and with less effort.

Mechanics

Unless the cooldown is active, you will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.

Additional Information

Messaging

Starting
>cman asp
You assume the Striking Asp Stance, ready to find the right position for a quick strike.


Square assumes the Striking Asp Stance.
Stopping
>stop stance
You relax from the Striking Asp Stance.


Square relaxes and no longer maintains the Striking Asp Stance.
Recovery Messaging
You feel light on your feet, and ready to find an opening for a quick strike.
Extra Charge Messaging
You feel like you have an extra reserve of quickness to use should the need arise.
Activating
>quickstrike 1 tackle troll

[Roll result: 203 (open d100: 20) Penalties: 35]
You hurl yourself at an ice troll and connect!
You hammer an ice troll to the ground.  4 hits!  You jump to your feet.
Your superior positioning makes your quick strike much less taxing.
Roundtime: 7 sec.
Roundtime changed to 1 second.

Resources