Gloves of Tonis: Difference between revisions
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MILQUETOAST (talk | contribs) (Created page with ''''Gloves of Tonis''' are an auction item from the Ebon Gate 2009 auction. ==Items== ;a pair of pale blue gauntlets :<i>From the Ebon Gate 2009 A…') |
(Added current iteminfo templates. Presumbably, a verb is used to activate Call Wind, so I left in a verbtable) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Gloves of Tonis''' are an auction item from the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
'''Gloves of Tonis''' are an auction item from the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
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{{TOC limit|2}} |
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== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Items=== |
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;a pair of pale blue gauntlets |
;a pair of pale blue gauntlets |
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:<i>From the Ebon Gate 2009 Auction.</i> |
:<i>From the Ebon Gate 2009 Auction.</i> |
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:<i>From the Ebon Gate 2009 Auction.</i> |
:<i>From the Ebon Gate 2009 Auction.</i> |
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==Abilities== |
===Abilities=== |
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Persistent, +20 |
Persistent, +20 [[pickpocketing]], 1x hour [[Call Wind (912)]], and random (15 percent) chance to speed up for a single offensive attack. |
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< |
<pre{{log2}}> |
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You swing the creature 'testing' longsword at a glistening cerebralite! |
You swing the creature 'testing' longsword at a glistening cerebralite! |
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AS: +490 vs DS: +391 with AvD: +41 + d100 roll: +5 = +145 |
AS: +490 vs DS: +391 with AvD: +41 + d100 roll: +5 = +145 |
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... and hit for 22 points of damage! |
... and hit for 22 points of damage! |
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Gash to the glistening cerebralite's right eyebrow. |
Gash to the glistening cerebralite's right eyebrow. |
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That's going to be quite a shiner! |
That's going to be quite a shiner! |
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The glistening cerebralite is stunned! |
The glistening cerebralite is stunned! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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Roundtime changed to 3 seconds. |
Roundtime changed to 3 seconds. |
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A forceful squall suddenly shoots through your pale blue gloves, drawing your movements along their intended path! |
A forceful squall suddenly shoots through your pale blue gloves, drawing your movements along their intended path! |
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[Roll result: 134 (open d100: 83) Bonus: 10] |
[Roll result: 134 (open d100: 83) Bonus: 10] |
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You rush towards a murky soul siphon and connect with a shoulder check! |
You rush towards a murky soul siphon and connect with a shoulder check! |
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You manage to knock a murky soul siphon flat on its back! |
You manage to knock a murky soul siphon flat on its back! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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Roundtime changed to 3 seconds. |
Roundtime changed to 3 seconds. |
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</ |
</pre> |
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⚫ | |||
{| {{loresong}} |
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⚫ | |||
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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⚫ | Your song draws forth the tale of the gloves, washing over them in waves of melody. As your vision clouds, the sudden salty smell of the sea infiltrates your nostrils. The distant sound of seagulls echoes in your mind and the image of a beach unfolds before you. Driftwood and seaweed are strung about, and the clear blue water laps softly at the sand, drawing it forth to the waiting ocean. The hull of a boat occupies the majority of the shoreline, and your vision centers upon it easily. Splintered boards, faded and covered in dried sea salt, jut forth from the side that you face and the mast is split in half, part of it hanging low over the stern. A broken oar is cast upon the nearby sand and several containers spill forth from the hole opening up near the bow. As you feel your vision narrowing in on the crates, you can pick out several articles of torn, stained clothing as well as rusted trinkets and broken picture frames. The vision slowly fades, but you have the feeling there is more to be told. |
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! Loresong |
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! Reaction |
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⚫ | As you continue to sing to the gloves, the powerful draw of your melody coaxes forth more of the tale. A vision unfolds of a family gathering in a vast field, picnic tables and tents occupying the center. Several groups of people dot the clearing, some playing games, others simply sitting and talking amongst themselves, and still others preparing food upon the tables. Your vision hones in upon a large tree where an elderly man stands, speaking quietly to a young teenaged boy who has the same hair as his elder. The older man gestures animatedly to his counterpart, who gazes up at him with wide, vividly attentive eyes as he listens to whatever tale is being told so vigorously. The man grins from time to time, obviously heavily involved in his tale, gesturing to emphasize one point or another, and changing the expression on his face in periodic intervals. The teenager grins as the elderly man finally ends his tale, and he nods emphatically, then glances behind the mans back where he clutches something hidden from view. The man begins to show his hand when the vision fades, just short of discovering what it is he holds. |
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|- |
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⚫ | | Your song draws forth the tale of the gloves, washing over them in waves of melody. As your vision clouds, the sudden salty smell of the sea infiltrates your nostrils. The distant sound of seagulls echoes in your mind and the image of a beach unfolds before you. Driftwood and seaweed are strung about, and the clear blue water laps softly at the sand, drawing it forth to the waiting ocean. The hull of a boat occupies the majority of the shoreline, and your vision centers upon it easily. Splintered boards, faded and covered in dried sea salt, jut forth from the side that you face and the mast is split in half, part of it hanging low over the stern. A broken oar is cast upon the nearby sand and several containers spill forth from the hole opening up near the bow. As you feel your vision narrowing in on the crates, you can pick out several articles of torn, stained clothing as well as rusted trinkets and broken picture frames. The vision slowly fades, but you have the feeling there is more to be told. |
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⚫ | Your song washes over the gloves once more, yet again drawing forth more of its tale. The vision unfolds before you, revealing the scene of a young adult male who is traveling through treacherous terrain upon the edge of a mountainside. The sky is full of low-hanging clouds and snow drifts down, blanketing the surroundings in a soft white cloud. The wind is whipping about him and his trail is narrow, causing him to cling to the side of the rocky giant he traverses with one hand while continuing to trudge forth carefully. Your vision narrows in on the young man, his face red with the toll of the cold upon his skin, his teeth chattering and his heavy cloak pulled firmly around his neck and body as it flails behind him in the rough wind. He pauses, catching his breath for a moment and rubbing his hands together to create warmth and circulation, the pale blue suede gloves covering them only providing minimal coverage against the bitter elements. |
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| {{addmetext}} |
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|- |
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⚫ | As he stands back up and prepares to round the corner of the mountainside, his back bent slightly under the weight of his gear, a large arctic beast bears down upon him as it descends the trail. He lets out a gasp of surprise, fumbling for his weapon with numb fingers as the snow and wind bites at his flesh, blocking part of his vision and slowing his reaction. The monstrous creature treks forward, at home in this chilled environment and sure of its footing upon the narrow trail, its fangs bared and its roar malevolent as it advances. The male stumbles backwards, slipping upon icy terrain just as he retrieves his weapon and it slips from his grip, clattering down the mountainside as it disappears into the snow-filled valley below. He stares at it in horror, knowing that his fate is surely sealed, and then back up at the creature bearing down upon him without pause. Suddenly, a look of consideration comes over his face and he stares at his gloved hands, then back at the creature. At the last possible moment, he jumps up and claps both hands together in front of the creature, much to its dumbfounded surprise! A burst of violent wind whips forth from the young man, billowing out with enough force to knock the unsuspecting monster down from the trail, where it tumbles wailing and roaring into the valley below. The vision fades to the incredulous gawk of the young man, who stares first at the valley below, then at his gloves in shock. The last sound heard is a triumphant <b>WHOOP</b> as the young male cries out, "Thank you grandfather!" into the wailing wind of the mountainside. |
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⚫ | | As you continue to sing to the gloves, the powerful draw of your melody coaxes forth more of the tale. A vision unfolds of a family gathering in a vast field, picnic tables and tents occupying the center. Several groups of people dot the clearing, some playing games, others simply sitting and talking amongst themselves, and still others preparing food upon the tables. Your vision hones in upon a large tree where an elderly man stands, speaking quietly to a young teenaged boy who has the same hair as his elder. The older man gestures animatedly to his counterpart, who gazes up at him with wide, vividly attentive eyes as he listens to whatever tale is being told so vigorously. The man grins from time to time, obviously heavily involved in his tale, gesturing to emphasize one point or another, and changing the expression on his face in periodic intervals. The teenager grins as the elderly man finally ends his tale, and he nods emphatically, then glances behind the mans back where he clutches something hidden from view. The man begins to show his hand when the vision fades, just short of discovering what it is he holds. |
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| {{addmetext}} |
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⚫ | As you attempt to draw forth yet more of the gloves's tale, your song powers forth and a vision unfolds before you. The same young man stands upon the bow of a boat, reaching out and taking crates and luggage from family members who stand nearby to help him load his cargo. The man is much older, now, and two children and what appears to be his wife stand not far away on the vessel, waving and talking to others who stand on the dock. The elderly man of earlier steps up onto the gangplank and moves close to the man after the cargo is loaded, handing him a last container with careful hands. The man looks at his grandfather for a moment, his eyes inquisitive and almost saddened, and they converse for a moment. Afterwards, he nods and kisses the elderly man on the cheek, before pushing off from the dock and starting the journey. The family stand behind and wave, watching the vessel disappear into the vast blue waters of the sea. |
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|- |
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⚫ | |Your song washes over the gloves once more, yet again drawing forth more of its tale. The vision unfolds before you, revealing the scene of a young adult male who is traveling through treacherous terrain upon the edge of a mountainside. The sky is full of low-hanging clouds and snow drifts down, blanketing the surroundings in a soft white cloud. The wind is whipping about him and his trail is narrow, causing him to cling to the side of the rocky giant he traverses with one hand while continuing to trudge forth carefully. Your vision narrows in on the young man, his face red with the toll of the cold upon his skin, his teeth chattering and his heavy cloak pulled firmly around his neck and body as it flails behind him in the rough wind. He pauses, catching his breath for a moment and rubbing his hands together to create warmth and circulation, the pale blue suede gloves covering them only providing minimal coverage against the bitter elements. |
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⚫ | The vision changes slowly, to that of the man sitting in his cabin as he unpacks his things quietly. There is no sign of the woman and children, and the light of an oil lamp flickers nearby, illuminating the otherwise shadowed room in pallid light. Slowly, he picks up the crate given to him by his grandfather and sets it on the bunk, unfastening its lid and lifting it to reveal the contents. A pair of golden leather boots with silver wings embroidered on the ankles rests within, cradled gently in a pile of velvet. The leather is faded somewhat, but polished heavily and oiled often from the appearance of the footwear. The mans eyes twinkle as he retrieves a note, scanning the parchment for a moment, then breaking out in a grin. He reaches over to a small table nearby and retrieves the pale blue suede gloves of earlier, placing them in the container with the boots and closing the lid gently. He puts the crate beneath his bunk and chuckles quietly to himself, shaking his head as he once more murmurs, "Thank you, grandfather," and extinguishes the oil lamp, dousing the cabin in shadows. The vision slowly fades. |
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|{{addmetext}} |
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|- |
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⚫ | |||
⚫ | |As he stands back up and prepares to round the corner of the mountainside, his back bent slightly under the weight of his gear, a large arctic beast bears down upon him as it descends the trail. He lets out a gasp of surprise, fumbling for his weapon with numb fingers as the snow and wind bites at his flesh, blocking part of his vision and slowing his reaction. The monstrous creature treks forward, at home in this chilled environment and sure of its footing upon the narrow trail, its fangs bared and its roar malevolent as it advances. The male stumbles backwards, slipping upon icy terrain just as he retrieves his weapon and it slips from his grip, clattering down the mountainside as it disappears into the snow-filled valley below. He stares at it in horror, knowing that his fate is surely sealed, and then back up at the creature bearing down upon him without pause. Suddenly, a look of consideration comes over his face and he stares at his gloved hands, then back at the creature. At the last possible moment, he jumps up and claps both hands together in front of the creature, much to its dumbfounded surprise! A burst of violent wind whips forth from the young man, billowing out with enough force to knock the unsuspecting monster down from the trail, where it tumbles wailing and roaring into the valley below. The vision fades to the incredulous gawk of the young man, who stares first at the valley below, then at his gloves in shock. The last sound heard is a triumphant <b>WHOOP</b> as the young male cries out, "Thank you grandfather!" into the wailing wind of the mountainside. |
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|{{addmetext}} |
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|- |
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⚫ | |As you attempt to draw forth yet more of the gloves's tale, your song powers forth and a vision unfolds before you. The same young man stands upon the bow of a boat, reaching out and taking crates and luggage from family members who stand nearby to help him load his cargo. The man is much older, now, and two children and what appears to be his wife stand not far away on the vessel, waving and talking to others who stand on the dock. The elderly man of earlier steps up onto the gangplank and moves close to the man after the cargo is loaded, handing him a last container with careful hands. The man looks at his grandfather for a moment, his eyes inquisitive and almost saddened, and they converse for a moment. Afterwards, he nods and kisses the elderly man on the cheek, before pushing off from the dock and starting the journey. The family stand behind and wave, watching the vessel disappear into the vast blue waters of the sea. |
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| |
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|- |
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⚫ | |The vision changes slowly, to that of the man sitting in his cabin as he unpacks his things quietly. There is no sign of the woman and children, and the light of an oil lamp flickers nearby, illuminating the otherwise shadowed room in pallid light. Slowly, he picks up the crate given to him by his grandfather and sets it on the bunk, unfastening its lid and lifting it to reveal the contents. A pair of golden leather boots with silver wings embroidered on the ankles rests within, cradled gently in a pile of velvet. The leather is faded somewhat, but polished heavily and oiled often from the appearance of the footwear. The mans eyes twinkle as he retrieves a note, scanning the parchment for a moment, then breaking out in a grin. He reaches over to a small table nearby and retrieves the pale blue suede gloves of earlier, placing them in the container with the boots and closing the lid gently. He puts the crate beneath his bunk and chuckles quietly to himself, shaking his head as he once more murmurs, "Thank you, grandfather," and extinguishes the oil lamp, dousing the cabin in shadows. The vision slowly fades. |
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|{{addmetext}} |
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|- |
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⚫ | |||
|{{addmetext}} |
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|} |
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==References== |
==References== |
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*[[Ebon Gate 2009 Teasers (saved post)#Tonis items|Ebon Gate 2009 Teasers (saved post)]] |
*[[Ebon Gate 2009 Teasers (saved post)#Tonis items|Ebon Gate 2009 Teasers (saved post)]] |
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[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Gloves <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= Boots of Tonis<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= Haste (535)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 11:08, 8 December 2022
Gloves of Tonis are an auction item from the Ebon Gate 2009 auction. Usage
Additional InformationItems
AbilitiesPersistent, +20 pickpocketing, 1x hour Call Wind (912), and random (15 percent) chance to speed up for a single offensive attack. You swing the creature 'testing' longsword at a glistening cerebralite! AS: +490 vs DS: +391 with AvD: +41 + d100 roll: +5 = +145 ... and hit for 22 points of damage! Gash to the glistening cerebralite's right eyebrow. That's going to be quite a shiner! The glistening cerebralite is stunned! Roundtime: 5 sec. Roundtime changed to 3 seconds. A forceful squall suddenly shoots through your pale blue gloves, drawing your movements along their intended path! [Roll result: 134 (open d100: 83) Bonus: 10] You rush towards a murky soul siphon and connect with a shoulder check! You manage to knock a murky soul siphon flat on its back! Roundtime: 5 sec. Roundtime changed to 3 seconds. Loresong
References |
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