Gem-eating runestaff: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Gem-eating runestaff''' is a category of runestaff that will change special abilities depending on what gem is inset in its socket. |
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'''Gem-eating runestaff''' is a category of runestaff that will change special abilities depending on what gem is inset in its socket. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your lor runestaff and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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==Existing Runestaff== |
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This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned. |
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The merchant can also change the way the gem is attached. For example, you can have: |
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Six were released at the Great Auction of 2016. |
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capped by (a gemstone) |
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topped by a carved (gemstone) heart |
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This item is currently set as follows: |
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{| {{prettytable}} |
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Description with no gem inset: a deep blue lor runestaff |
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Description with a gem inset: a deep blue lor runestaff topped by a carved gemstone heart |
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|- |
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Custom show description: Coraesine runes spiral about the length of the runestaff to the gemstone that caps it. |
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|- |
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| ''With gem'' || a deep blue lor runestaff capped by <gem>. || Coraesine runes spiral about the length of the runestaff to the <gem> that caps it. It appears that a firm pull would unseat the gem.. |
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|} |
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This lor runestaff is unlocked. You sense you can CLEAN, POKE, and TILT it while a gem is inserted. |
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==Special Abilities== |
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To insert a gem into the lor runestaff, hold the runestaff in one hand and a gem in the other, then PUSH runestaff. |
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The flares are: |
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To remove a gem from the lor runestaff, hold the runestaff in one hand and nothing in the other, then PULL runestaff. |
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*Lightning: opal (exception: fire opal) |
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*Fire: fire opal, sapphires (exception: blue sapphire) |
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*Cold: blue sapphire, gem (example: aquamarine gem, golden beryl gem) |
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*Impact: stone (example: turquoise stone, green malachite stone) |
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*Acid: unknown |
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*Mana: dreamstone |
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*Acuity: unknown |
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You might be able to have a talented merchant lighten the lor runestaff for you. |
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==Scripts== |
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</pre> |
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==Usage== |
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Push: (no gem) |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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First Person: You push your green sapphire into the empty socket on your runestaff, and it clicks into place. |
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|- {{verbtableheader}} |
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Third Person: <Person> pushes her <gem> into an empty socket on her runestaff, and it clicks into place. |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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Push: (gem) |
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! scope="col"|First |
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First Person: You brush your palm across your lor runestaff and notice that there's already a green sapphire within the runestaff. Did you want to pull the sapphire out? |
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! scope="col"|Third |
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Third Person: <Person > passes her hand over the <gem> adorning her lor runestaff. |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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Pull: (no gem) |
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! scope="row" role="rowheader"|Gem |
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First Person: You trace your fingers along the empty gem socket on your lor runestaff, but there is not a gem within. |
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|<!-- First Person View --> You fastidiously rub the surface of your lor runestaff, causing the <gem> adorning the runestaff to gleam. |
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|<!-- Third Person View --> XXX fastidiously rubs the surface of her lor runestaff, causing the <gem> adorning the runestaff to gleam. |
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|- |
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Pull: (gem) |
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! scope="rowgroup" role="rowheader" rowspan="2"|POKE |
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First Person: You carefully pry the <gem> out of your runestaff. |
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! scope="row" role="rowheader"|Gem |
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Third Person: <Person> carefully pries the <gem> out of her runestaff. |
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|<!-- First Person View --> You tap your fingers against the <gem> on your lor runestaff. |
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|<!-- Third Person View --> XXX taps her fingers against the <gem> on her lor runestaff. |
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Prod: (no gem) |
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|- |
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First Person: You prod your lor runestaff thoughtfully, considering what gem to put in the empty socket. |
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! scope="row" role="rowheader"|No gem |
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Third Person: |
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|<!-- First Person View --> You tap your fingers against the empty socket on your lor runestaff. |
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|<!-- Third Person View --> XXX taps her fingers against the empty socket on her lor runestaff. |
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Prod: (once, with gem) |
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|- |
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First Person: You prod at your runestaff, making a few adjustments. When you finish, you have a deep blue lor runestaff. |
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! scope="rowgroup" role="rowheader" rowspan="3"|PROD |
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! scope="row" role="rowheader"|Gem (changes description) |
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(twice, with gem) |
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First Person |
|<!-- First Person View --> You prod at your runestaff, making a few adjustments. When you finish, you have a deep blue lor runestaff. |
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Third Person |
|<!-- Third Person View --> XXX prods her lor runestaff with a thoughtful look on her face. |
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|- |
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! scope="row" role="rowheader"|Gem (changes description) |
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Poke: (no gem) |
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First Person |
|<!-- First Person View --> You prod at your runestaff, making a few adjustments. When you finish, you have a deep blue lor runestaff capped by a <gem>. |
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Third Person |
|<!-- Third Person View --> XXX prods her lor runestaff with a thoughtful look on her face. |
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|- |
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! scope="row" role="rowheader"|No gem |
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Poke: (gem) |
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First Person |
|<!-- First Person View --> You prod your lor runestaff thoughtfully, considering what gem to put in the empty socket. |
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Third Person |
|<!-- Third Person View --> XXX prods at an empty socket on her lor runestaff with a thoughtful look on her face. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|PULL |
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Tile: (gem) |
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! scope="row" role="rowheader"|Gem |
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First Person: You tilt the angle of your lor runestaff slightly, causing the light to catch the <gem> adorning your runestaff. |
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|<!-- First Person View --> You carefully pry the <gem> out of your runestaff. |
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|<!-- Third Person View --> XXX carefully pries the <gem> out of her runestaff. |
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==Loresong== |
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|- |
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! scope="row" role="rowheader"|No gem |
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|<!-- First Person View --> You trace your fingers along the empty gem socket on your lor runestaff, but there is not a gem within. |
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The first thing that strikes you about the runestaff is the weight, which is about 3 pounds. You also feel it's quite valuable. |
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|<!-- Third Person View --> XXX absently traces her finger along the empty gem socket on her lor runestaff. |
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|- |
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An aura of magic surrounds the runestaff as if it is an item of considerable power. You also sense that its ability is transient, and that its power originates from the socket that caps it. |
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! scope="rowgroup" role="rowheader" rowspan="3"|PUSH |
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! scope="row" role="rowheader"|Gem in hand |
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Gem: |
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|You push your <gem> into the empty socket on your runestaff, and it clicks into place. |
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A strong aura of magic radiates from the socket atop the runestaff. Nestled within the socket, an aquamarine gem glows as you sing, as if it is the source of the runestaff's ability and power. The harmonics generated tell you that it has been blessed by a <type> elemental. |
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|<Character> pushes <her/his> <gem> into an empty socket on <her/his> runestaff, and it clicks into place. |
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|- |
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! scope="row" role="rowheader"|No gem in hand |
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|You push the heel of your empty hand against the vacant socket on your lor runestaff. As you examine the shallow indentations that the sharp prongs have left, you think that it might work better with a gem in your hand. |
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|<Character> pushes the heel of <her/his> empty hand against <her/his> lor runestaff. |
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|- |
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! scope="row" role="rowheader"|Gem in runestaff |
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|You brush your palm across your lor runestaff and notice that there's already a <gem> within the runestaff. Did you want to pull the sapphire out? |
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|<Character> passes <her/his> hand over the <gem> adorning her lor runestaff. |
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|- |
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! scope="row" role="rowheader"|TILT |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You tilt the angle of your lor runestaff slightly, causing the light to catch the <gem> adorning your runestaff. |
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|<!-- Third Person View --> XXX tilts the angle of her lor runestaff slightly, causing the light to catch the <gem> adorning the runestaff. |
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|} |
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==Additional Information== |
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===Loresong=== |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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! Loresong |
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! Reaction |
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|- |
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| The first thing that strikes you about the runestaff is the weight, which is about 3 pounds. You also feel it's quite valuable. |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|- |
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|An aura of magic surrounds the runestaff as if it is an item of considerable power. You also sense that its ability is transient, and that its power originates from the socket that caps it. |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|- |
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|Gem: |
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A strong aura of magic radiates from the socket atop the runestaff. Nestled within the socket, a deep purple amethyst glows as you sing, as if it is the source of the runestaff's ability and power. The harmonics generated tell you that it can boost the bearer's acuity. |
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No gem: |
No gem: |
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A dim aura of magic radiates from the the empty socket atop the runestaff. You sense that it has something to do with the runestaff's power, and that the lack of a gem renders the runestaff somehow incomplete. |
A dim aura of magic radiates from the the empty socket atop the runestaff. You sense that it has something to do with the runestaff's power, and that the lack of a gem renders the runestaff somehow incomplete. |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|- |
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| A vision slowly forms before your eyes... |
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Shavings and curled chips of wood lie scattered about the feet of a tunic-clad lass of fair complexion, angular features, and flaxen hair. Looking up from the runestaff, she brushes free the last loose bits of wood and smiles over her shoulder at a grey-haired weaponsmith who nods approvingly. With a slight smile he lifts a gleaming, eight-pronged socket of cast gold and slips it gently into place on the runestaff's head. His lips move in obvious praise as he removes the socket. The vision slowly fades... |
Shavings and curled chips of wood lie scattered about the feet of a tunic-clad lass of fair complexion, angular features, and flaxen hair. Looking up from the runestaff, she brushes free the last loose bits of wood and smiles over her shoulder at a grey-haired weaponsmith who nods approvingly. With a slight smile he lifts a gleaming, eight-pronged socket of cast gold and slips it gently into place on the runestaff's head. His lips move in obvious praise as he removes the socket. The vision slowly fades... |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|- |
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| Smoke slowly wafts skyward from the forge as the burly, grey-haired weaponsmith carefully places the runestaff on a golden anvil. Turning the runestaff as he works, he drives each of socket's six tines into the side of the shaft, forever joining socket with runestaff. Kneeling in a circle around the smith, nine brown-robed monks chant continuously in prayer. The weaponsmith slowly lifts his head and smiles as he gazes upon the fully assembled weapon. A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him. Lifting a gem from the pillow, the burly man raises it skyward. The chanting grows in volume as he takes hold of the runestaff and presses the gem into its socket. The vision slowly fades... |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|- |
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| You feel as though you have reached the end of the runestaff's song. |
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| The lor runestaff seems to respond to the magic of XXX's song. |
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|} |
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===Existing Items=== |
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Six runestaves were released at the [[Great Auction of 2016]]. The bid range was between 20,000,000 and 100,000,000 silvers. |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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! || '''Description''' || '''Show''' |
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|- |
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| '''Without gem''' || a deep blue lor runestaff || Coraesine runes spiral about the length of the runestaff to the empty socket that caps it. Atop the lor runestaff is an empty socket that looks ready to have a gem pushed into it. |
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|- |
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| '''With gem''' || a deep blue lor runestaff capped by <gem>. || Coraesine runes spiral about the length of the runestaff to the <gem> that caps it. It appears that a firm pull would unseat the gem.. |
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|} |
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===Special Abilities=== |
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The flares are: |
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*Lightning: moonstone, opal (exception: fire opal) |
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*Fire: fire opal, firestone, sapphires (exception: blue sapphire) |
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*Cold: blue sapphire, gem (example: aquamarine gem, golden beryl gem) |
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*Impact: stone, agate (example: turquoise stone, green malachite stone, mottled agate, frost agate ) |
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*Vacuum: quartz crystal |
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*Mana (level 3): dreamstone, deathstone |
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*Acuity (6x): glimaerstone, deep purple amethyst, starstone |
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NOTE: Flare information is not inclusive of all gems that may work. |
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Smoke slowly wafts skyward from the forge as the burly, grey-haired weaponsmith carefully places the runestaff on a golden anvil. Turning the runestaff as he works, he drives each of socket's six tines into the side of the shaft, forever joining socket with runestaff. Kneeling in a circle around the smith, nine brown-robed monks chant continuously in prayer. The weaponsmith slowly lifts his head and smiles as he gazes upon the fully assembled weapon. A young acolyte carrying a brown velvet pillow runs up to the smith and kneels before him. Lifting a gem from the pillow, the burly man raises it skyward. The chanting grows in volume as he takes hold of the runestaff and presses the gem into its socket. The vision slowly fades... |
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The gemstone socket can be altered like any other [[Joola items|Joola item]]. |
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You feel as though you have reached the end of the runestaff's song. |
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==See Also== |
==See Also== |
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*[[Gem-eating weapon]] |
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</td><td> |
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[[Category:Legendary Items]] |
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{{iteminfo |
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[[Category:Great Auction of 2016]] |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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[[Category:Gem swapping items]] |
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|itemclass= Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Gem setting<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Great Auction of 2016<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN |
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|verb2= POKE |
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|verb3= PROD |
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|verb4= PULL |
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|verb5=PUSH |
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|verb6= TILT<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 14:45, 13 November 2022
Gem-eating runestaff is a category of runestaff that will change special abilities depending on what gem is inset in its socket. AnalyzeYou analyze your lor runestaff and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This item can be altered to have a LONG and a SHOW, but the show must accommodate either an inserted gem or an empty socket anywhere the gem is to be mentioned. The merchant can also change the way the gem is attached. For example, you can have: capped by (a gemstone) topped by a carved (gemstone) heart This item is currently set as follows: Description with no gem inset: a deep blue lor runestaff Description with a gem inset: a deep blue lor runestaff topped by a carved gemstone heart Custom show description: Coraesine runes spiral about the length of the runestaff to the gemstone that caps it. This lor runestaff is unlocked. You sense you can CLEAN, POKE, and TILT it while a gem is inserted. To insert a gem into the lor runestaff, hold the runestaff in one hand and a gem in the other, then PUSH runestaff. To remove a gem from the lor runestaff, hold the runestaff in one hand and nothing in the other, then PULL runestaff. You might be able to have a talented merchant lighten the lor runestaff for you. Usage
Additional InformationLoresong
Existing ItemsSix runestaves were released at the Great Auction of 2016. The bid range was between 20,000,000 and 100,000,000 silvers.
Special AbilitiesThe flares are:
NOTE: Flare information is not inclusive of all gems that may work. The gemstone socket can be altered like any other Joola item. See Also |
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