Shield Charge: Difference between revisions
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{{Player System Manager |
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{{Combat maneuver |
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|type = Setup |
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|mnemonic=SCHARGE |
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|roundtime= |
|roundtime = 4s |
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|stamina = 14 |
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|cost=20 (-5 rank 1, -3 rank 2) |
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|targets = Right leg, and left leg |
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|requirements=a shield and a standing target |
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|offensivegear = Left hand |
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|prereqs=[[Shield Bash]], Rank 2 <br /> (through the CMAN system only) |
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|requirements = None |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Shield Size Modifiers<br>Racial Size Modifiers<br>Target Stance Bonus |
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|sq1=2 |
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|se1=3 |
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|availablein = Shield Specializations |
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|pu1= - |
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}} |
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|sq2=4 |
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{{PSM3.0costs |
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|se2=6 |
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|rank1 = 2 |
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|rank2 = 4 |
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|se3=9 |
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|rank3 = 6 |
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|rank4 = 8 |
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|se4=12 |
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|rank5 = 10 |
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|se5=15}} |
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{{shield specialization |
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|available = [[Warrior]]s, [[Paladin]]s |
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|cost = 20 (-5 rank 1, -3 rank 2) |
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|roundtime=7 |
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|prereqs=[[Shield Bash]], Rank 2 <br /> (through either system) |
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|requirements = a shield and a standing target |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| sq5 = 10 |
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}} |
}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|description = Charge at your foe with a powerful shield attack. |
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|mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance damage. Can reduce stance. Applies [[Weakened Armament]] to the target for (5 + (Rank * 2)) seconds, [[Vulnerable]] for (15 + (Rank * 5)) seconds, and [[Staggered]] for (Success Margin / 6) seconds. |
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|additionalinfo = (As of PSM 3.0) Shield Charge does not require Shield Bash as a prerequisite. It is somewhat stronger than [[Shield Bash]] but costs more stamina (14 vs. 9), and cannot be used for [[Shield Strike]]. |
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With the '''Shield Charge''' maneuver, the attacker attempts to run a target down and deliver a solid blow with a shield. The damage it causes tends to be minor, but can result in a target knockdown, stun, and/or forced higher stance. It is a somewhat wild charge, and significant [[roundtime]]s can result. If the attacker is unskilled or unlucky, he can end up sprawled on the ground himself. |
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Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] (upper table) and [[Shield Specialization]] (lower table) systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.) |
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Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice). |
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*[[Triton radical]] |
*[[Triton radical]] |
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==Messaging== |
===Messaging=== |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! |
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! |
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== Resources == |
== Resources == |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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}} |
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* [http://www.play.net/gs4/info/maneuvers/list.asp#shieldcharge Combat Maneuver List: Shield charge], on Play.net |
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[[Category: Combat Maneuvers]] |
Latest revision as of 09:08, 24 May 2024
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Description
Charge at your foe with a powerful shield attack.Mechanics
Maneuver a target with your shield dealing moderate impact and moderate unbalance damage. Can reduce stance. Applies Weakened Armament to the target for (5 + (Rank * 2)) seconds, Vulnerable for (15 + (Rank * 5)) seconds, and Staggered for (Success Margin / 6) seconds.Additional Information
(As of PSM 3.0) Shield Charge does not require Shield Bash as a prerequisite. It is somewhat stronger than Shield Bash but costs more stamina (14 vs. 9), and cannot be used for Shield Strike.
Creatures that use this maneuver
Messaging
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! [Roll result: 128 (open d100: 75)] and a plains ogre flips end over end and lands on its head! ... 5 points of damage! Blow raises a welt on the plains ogre's left arm. The plains ogre is stunned!