Elemental Saturation (413): Difference between revisions
VANKRASN39 (talk | contribs) m (→Lore Benefit: table format) |
(removed mana control benefit - no longer relevant now that the spell is auto-success) |
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| type = Attack |
| type = Attack |
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| span = [[Solid Block]] |
| span = [[Solid Block]] |
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| subtype = |
| subtype = Autosuccess |
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| target = Single target |
| target = Single target |
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| interval = One-shot |
| interval = One-shot |
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| dtype = None |
| dtype = None |
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| status = -25 [[TD]] ( |
| status = -25 [[TD]] (elemental) |
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| availability = All |
| availability = All |
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| cast_rt = 2 |
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| mana_cost = 2 |
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| navigation = {{minor elemental navigation}} |
| navigation = {{minor elemental navigation}} |
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}} |
}} |
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__TOC__ |
__TOC__ |
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'''Elemental Saturation''' causes a target to incur a -25 penalty to [[target defense]] (TD) |
<section begin=description /><noinclude>'''Elemental Saturation''' causes</noinclude><includeonly>Causes</includeonly> a target to incur a -25 penalty to elemental [[target defense]] (TD). It has automatic success unless the target is more than 10 levels above the attacker. Ascension creature targets and grizzled creature targets can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases the odds of success by 20% for each attempt.<section end=description /> |
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Elemental Saturation is an autosuccess spell and will automatically succeed when cast on a target no more than 10 levels above you. Against a [[bounty]] boss or ascension creature, it can succeed up to 20 levels above you, with a 10% failure chance per level difference over 10. Failing due to the failure chance will grant a stacking 20% decrease to the failure chance. |
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==Mana Control Benefit== |
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Training in [[Elemental Mana Control]] will reduce the target's TD by a seed 1 [[summation]] of ranks on the initial cast. |
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:{| {{prettytable|1=text-align:center;}} |
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!align=right|Elemental Mana Control ranks||1||3||6||10||15||21||28||36||45||55||66 |
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|align=right|Initial cast TD reduction||1||2||3||4||5||6||7||8||9||10||11 |
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|colspan=12| |
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!align=right colspan=2|Elemental Mana Control ranks||78||91||105||120||136||153||171||190||210||231 |
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|align=right colspan=2|Initial cast TD reduction||12||13||14||15||16||17||18||19||20||21 |
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==Lore Benefit== |
==Lore Benefit== |
Latest revision as of 13:02, 3 September 2024
Elemental Saturation causes a target to incur a -25 penalty to elemental target defense (TD). It has automatic success unless the target is more than 10 levels above the attacker. Ascension creature targets and grizzled creature targets can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases the odds of success by 20% for each attempt.
Elemental Saturation is an autosuccess spell and will automatically succeed when cast on a target no more than 10 levels above you. Against a bounty boss or ascension creature, it can succeed up to 20 levels above you, with a 10% failure chance per level difference over 10. Failing due to the failure chance will grant a stacking 20% decrease to the failure chance.
Lore Benefit
Training in Elemental Lore, Fire will increase the persistent TD penalty applied to the target by 1 per seed 5 summation of ranks.
Elemental Lore, Fire ranks 0 5 11 18 26 35 45 56 68 81 Total TD penalty 25 26 27 28 29 30 31 32 33 34 Elemental Lore, Fire ranks 95 110 126 143 161 180 200 221 243 Total TD penalty 35 36 37 38 39 40 41 42 43
Messaging
- Start
A dark shadow passes over you.
- End
A dark shadow passes away from you.
Alchemy Recipes
A shadowy dark crystal wand | |
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Eastern version | Western version |
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