Eye Scry Monocle: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]]. |
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Originally sold in the shop [[EGShop:Eye_Scry|Eye Scry]] from [[Ebon_Gate_2016|Ebon Gate 2016]]. Unlocked versions were sold at the April 2017 [[Duskruin_Arena|Duskruin]] in the Accessories of Crime room of [[Bloodriven_Village#A_Two-Story_House|A Two-Story House]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtiermulti<!-- Copy/Paste x #Tier for item as needed. --> |
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=Monocle= |
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|item= Monocle<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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the monocle functions as a way of both seeing other areas and reading unknown languages. If the original owner of the eye is in the lands, the eye will let you see what they see, when the monocle is worn. The monocle will also let you read the languages known by the original owner of the eye. Each time the monocle is worn and is used to watch, the eyeball degrades. The item is functional and head worn. Despite the lack of information in the locked analysis, it appears PULL works for locked or unlocked. |
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|itemsummary= The monocle functions as a way of both seeing other areas and reading unknown languages. If the original owner of the eye is in the lands, the eye will let you see what they see, when the monocle is worn. The monocle will also let you read the languages known by the original owner of the eye. Each time the monocle is worn and is used to watch, the eyeball degrades. The item is functional and head worn. Despite the lack of information in the locked analysis, it appears {{boldmono|[[PULL]]}} works for locked or unlocked.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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==Analysis== |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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===Locked=== |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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:<h3>Locked</h3> |
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:<h4>Analyze</h4> |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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Line 17: | Line 23: | ||
You get no sense of whether or not the monocle may be further lightened. |
You get no sense of whether or not the monocle may be further lightened. |
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</pre> |
</pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader"|READ |
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! scope="rowgroup" role="rowheader"|(with eye in) |
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| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX. |
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|N/A |
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|- |
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! scope="rowgroup" role="rowheader"|READ |
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! scope="rowgroup" role="rowheader"|(Item in Unknown Language) |
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| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable. |
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The page, written in Guildspeak, reads as follows: |
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Test test, one two three |
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|} |
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===Unlocked=== |
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:<h3>Unlocked</h3> |
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:<h4>Analyze</h4> |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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You get no sense of whether or not the monocle may be further lightened. |
You get no sense of whether or not the monocle may be further lightened. |
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</pre> |
</pre> |
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:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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===Verb Traps=== |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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!VERB !!FIRST |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|PULL |
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| '''READ MONOCLE <br>(w/eye in)'''|| As your gaze traces the edge of the monocle, the dusky purple eye set within pulses slightly, forcing trails of watery crimson into a line of cursive that reads the name, XXX. |
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! scope="rowgroup" role="rowheader"| |
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| You carefully prize the eye out of the monocle. |
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| XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye. |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="3"|TURN |
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| '''READ <br>(Item in Unknown Language)'''|| The eye in your monocle twitches slightly, and the letters seem to swirl and become readable. |
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! scope="rowgroup" role="rowheader"|One time |
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The page, written in Guildspeak, reads as follows: |
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| You start to rotate the silver monocle's frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye. They look pretty sharp, are you SURE you want to turn that? |
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TURN the silver monocle again if you're sure! |
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Test test, one two three |
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| XXX starts to rotate a veniom-caged silver monocle's frame, but stops with a slightly pale expression. |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|Second time |
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| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket! |
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|} |
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| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound. |
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{| {{prettytable}} |
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!VERB !!FIRST !!THIRD |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|Twice (Not worn, clears monocle) |
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| '''WEAR'''|| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye.|| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye. |
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|You turn the silver monocle and its six blades abruptly iris out of the frame, rendering the eye set within it into a pile of messy gore. |
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| XXX turns his silver monocle and the eyeball framed in its center abruptly dissolves into a pile of gore as six blades slice and dice it into oblivion. |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="3"|WEAR |
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| '''WEAR (With eye in and target in same room)'''|| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. <br>Uhhh, but XXX is right here. || XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye. |
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! scope="rowgroup" role="rowheader"| |
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| You carefully fasten a veniom-caged silver monocle around your head, positioning it over your right eye. |
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| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye. |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|With eye in and target in same room |
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| '''WEAR <br>(With Eye in and subject in other room)'''|| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye.<br> |
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| You carefully fasten a veniom-caged silver monocle framing a reddened dusky purple eye around your head, positioning it over your right eye. |
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Uhhh, but XXX is right here. |
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[Room Name]<br> |
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| XXX carefully fastens a veniom-caged silver monocle around his head, positioning it over his right eye. |
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(Room Description)<br> |
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Also here: XXX<br>Obvious exits: north, south<br><br>The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view. |
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|| A cold chill creeps down your back, as if someone is watching you just out of sight. Your empty right eye socket aches a bit. |
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|- |
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| '''TURN'''|| You start to rotate the silver monocle's frame, and stop when the tips of six razor sharp blades snick out threateningly towards your eye. They look pretty sharp, are you SURE you want to turn that? <br>TURN the silver monocle again if you're sure! || XXX starts to rotate a veniom-caged silver monocle's frame, but stops with a slightly pale expression. |
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|- |
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| '''TURN X2'''|| Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly tear your right eye from its socket!|| XXX takes a deep breath and resolutely turns the frame of his silver monocle, staggering as his right eye is torn out with a slick snicking and squelching sound. |
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|- |
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| '''PULL'''|| You carefully prize the eye out of the monocle. || XXX carefully prizes the eye out of a veniom-caged silver monocle framing a fresh dusky purple eye. |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|With Eye in and target in other room |
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| You carefully fasten a veniom-caged silver monocle framing a fresh dusky purple eye around your head, positioning it over your right eye. |
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The dusky purple eye writhes as the silver monocle siphons off some vitreous material, and its pupil suddenly contracts focusing your gaze across the distance. |
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[Room Name] |
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(Room Description) |
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Also here: XXX |
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Obvious exits: north, south |
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The dusky purple eye set within the monocle shrivels slightly, and the far-off visions fade from your view. |
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| A cold chill creeps down your back, as if someone is watching you just out of sight. Your empty right eye socket aches a bit. |
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|} |
|} |
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{{itemtiermulti<!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Eye<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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=Eye= |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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==Analysis== |
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|analyze= You analyze your dusky purple eye and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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<pre{{log2}}> |
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You analyze your dusky purple eye and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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You feel that the eye can be pushed into the appropriate magic device. |
You feel that the eye can be pushed into the appropriate magic device. |
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You get no sense of whether or not the eye may be further lightened. |
You get no sense of whether or not the eye may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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</pre> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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===Verb Traps=== |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{| {{prettytable}} |
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}} |
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!VERB !!FIRST |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|EAT |
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| '''PUSH'''|| You carefully place the eye into the monocle, pushing at it gently until it squishes into place. |
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|<!-- First Person View --> Oh, ugh, gross. Are you SURE you want to do that? |
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|- |
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|<!-- Third Person View --> N/A |
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| '''EAT'''|| Oh, ugh, gross. Are you SURE you want to do that? |
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|- |
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|} |
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{| {{prettytable}} |
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!VERB !!FIRST !!THIRD |
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|- |
|- |
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| |
|Well, there's no accounting for taste. You pop the eye into your mouth and chew. The eye pops under your teeth like an overripe grape, vitreous fluid gushing about your tongue. After crunching the lens and cornea into mush, you swallow and lick your lips. |
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| XXX pops a reddened pink albino eye into his mouth and, after some chewing, swallows and licks his lips. Guess there's no accounting for taste. |
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|- |
|- |
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! scope="rowgroup" role="rowheader"|PUSH |
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|<!-- First Person View --> You carefully place the eye into the monocle, pushing at it gently until it squishes into place. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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</td><td> |
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[[Category:Item Scripts]] |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Feywrot Mire <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2016<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= EAT |
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|verb2= PULL |
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|verb3= PUSH |
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|verb4= READ |
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|verb5= TURN |
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|verb6= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 11:39, 26 March 2023
Originally sold in the shop Eye Scry from Ebon Gate 2016. Unlocked versions were sold at the April 2017 Duskruin in the Accessories of Crime room of A Two-Story House. MonocleThe monocle functions as a way of both seeing other areas and reading unknown languages. If the original owner of the eye is in the lands, the eye will let you see what they see, when the monocle is worn. The monocle will also let you read the languages known by the original owner of the eye. Each time the monocle is worn and is used to watch, the eyeball degrades. The item is functional and head worn. Despite the lack of information in the locked analysis, it appears PULL works for locked or unlocked.
You analyze your veniom-chained monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: The monocle is currently locked. The monocle must remain a monocle. The monocle cannot have a long or a show. The monocle can be worn and turned. Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from. You get no sense of whether or not the monocle may be further lightened.
You analyze your silver monocle and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: The monocle has been unlocked. The monocle must remain a monocle. The monocle cannot have a long or a show. The monocle can be worn, turned, pulled, and read. Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from. Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation. This particular magic only works if the one who donated the eye is currently awake and present in the world. You get no sense of whether or not the monocle may be further lightened.
Eye
You analyze your dusky purple eye and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: The eye has no apparent intrinsic value, but appears to be part of some greater magical item. You feel that the eye can be pushed into the appropriate magic device. You get no sense of whether or not the eye may be further lightened.
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