Poison Resistance (105): Difference between revisions

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'''Poison Resistance''' provides an additional spirit [[warding]] against any [[poison]] if the first one fails.
<section begin=description /><noinclude>'''Poison Resistance''' provides</noinclude><includeonly>Provides</includeonly> an additional spirit [[warding]] against any [[poison]] if the first one fails.<section end=description />


Some warding rolls may be hidden.
Some warding rolls may be hidden.

Latest revision as of 13:28, 11 January 2023

Poison Resistance (105)
Mnemonic [POIRESIST]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Special Spirit Warding 
Target Defense Special 
Enhancement Spirit Warding vs. Poison 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Poison Resistance provides an additional spirit warding against any poison if the first one fails.

Some warding rolls may be hidden.

Lore Benefits

Spiritual Lore, Blessings increases resistance on the second attempt to ward a poison. The rate of increase is +2 per seed 1 summation of ranks.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36 45 55 66
Increased resistance on 2nd warding 2 4 6 8 10 12 14 16 18 20 22
Spiritual Lore, Blessings ranks 78 91 105 120 136 153 171 190 210 231
Increased resistance on 2nd warding 24 26 28 30 32 34 36 38 40 42

Messaging

Cast
There is a dim flash around you.
You feel a strengthening of your blood flow.
Expiration
You notice your blood flow go back to normal.
Zuzana becomes unbalanced for a second, then recovers.

Alchemy Recipes

A pale sea-green potion
Eastern version Western version
  1. Add water
  2. Add viper fang from black forest vipers
  3. Boil
  4. Add 2 doses of ground sweetfern stalk
  5. Simmer
  6. Add powdered green tourmaline
  7. Chant Poison Resistance (105)
  1. Add water
  2. Add 2 doses of tree viper fang from tree vipers
  3. Boil
  4. Add 2 doses of ground sweetfern stalk
  5. Simmer
  6. Add powdered green tourmaline
  7. Chant Poison Resistance (105)

Resources