BVShop:The Mar and Scar: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎Concealed: fixed table)
No edit summary
Line 1: Line 1:
==Current Inventory==
==Current Inventory==
<section begin=current /><includeonly>
<section begin=current />
==Mar and Scar==
==The Mar and Scar, Threshold==
'''Opened''': Unknown; '''Inventory Updated''': 2020-02;
</includeonly>

{{Festshop
|shopname=The Mar and Scar
|look= a stucco-faced dark stone building
|location=[Map Room #13], Lich# 26868 , go dark building
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Threshold] 23801 2020-02-13 17:20:00 -0600}}}===-->===The Mar and Scar, Threshold===
{{RoomDescription|
|roomname=The Mar and Scar, Threshold - 23801
|desc=Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|exits= northeast, northwest, out}}
{{sign|margin-right=40%
|sign=These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.}}<blockquote>
{{Container|
|container=On the glass-topped red marble counter you see:}}
{| {{prettytable}}
| an opaque glass of aged whiskey || Weight: <1 pound || ||
| 1
|-
| a thin silver needle || Weight: <1 pound || || [[Piercing]] Needle
| 50
|-
|}
{{Container|
|container=In the wrought iron cart you see:}}
{| {{prettytable}}
| a small iron crucible || Weight: <1 pound <br>Pocketed: Very small (<2-4)<br>one item||
| <div class="mw-customtoggle-asmallironcrucible" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallironcrucible">'''Analyze:'''<br>a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.<br>Try as you might, you cannot get a good sense of whether or not the crucible's pockets could get any deeper, but you can tell that the crucible is as light as it can get.</div>
| 125
|-
| a primitive metal chisel || Weight: <1 pound ||
| <div class="mw-customtoggle-aprimitivemetalchisel" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aprimitivemetalchisel">'''Analyze:'''<br>This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. &lt;CARVE TOTEM WITH CHISEL&gt; You should look for stones in Duskruin's tunnels. These items cannot be altered.</div>
| 125
|-
|}
{{Container|
|container=On the wrought iron cart you see:}}
{| {{prettytable}}
|}
{{sign|margin-right=30%
|sign='''a small note'''

In the Common language, it reads:<br>These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.}}</blockquote>

{{Festshop
|shopname=The Mar and Scar, Inked
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, go curtain
|year=2020
|letter=M
}}
===The Mar and Scar, Inked===
{{RoomDescription|
|roomname=Mar and Scar, Inked
|desc=Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|exits = out}}
{{sign|sign=[[Stock tattoo]]s: 25,000 silvers.}}
:<small>[https://docs.google.com/spreadsheets/d/1ZOMk7A2oh25lCL4i0ku2y9XC73Jj79aY1lNhrGjO1so Google Sheet with stock tattoos sorted by category.]</small>

{{Festshop
|shopname=The Mar and Scar, Pierced
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, northwest
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Pierced] 23804 2020-02-13 17:32:57 -0600}}}===-->===The Mar and Scar, Pierced===
{{RoomDescription|
|roomname=The Mar and Scar, Pierced - 23804
|desc=A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|exits= southeast}}
{{sign|margin-right=40%
|sign=The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.}}<blockquote>
{{Container|
|container=In the treasure chests you see:}}
{| {{prettytable}}
| a heap of shoddy jewelry || Weight: <1 pound || Random "nice" piercing jewelry ||
| 10
|-
| a pile of ornate finery || Weight: <1 pound || Random "junk" piercing jewelry ||
| 10
|-
|}
</blockquote>

<!-- additional room -->
{{Festshop
|shopname=The Mar and Scar, Incised
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, northeast
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Incised] 23803 2020-02-13 18:01:12 -0600}}}===-->===The Mar and Scar, Incised===
{{RoomDescription|
|roomname=The Mar and Scar, Incised - 23803
|desc=Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|exits= southwest}}
{{sign|margin-right=40%
|sign=The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.}}<blockquote>

{{big|'''[[Scarring razor]]s}}

{{Container|
|container=In the crimson glass display case you see:}}
{| {{prettytable}}
| a brushed steel razor || Weight: <1 pound ||
| <div class="mw-customtoggle-abrushedsteelrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrushedsteelrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The steel razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull.</div>
| 5000
|-
| a curved invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-acurvedinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acurvedinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 25
|-
| a primitive iron razor || Weight: <1 pound ||
| <div class="mw-customtoggle-aprimitiveironrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aprimitiveironrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 50
|-
| a pitted iron razor || Weight: <1 pound ||
| <div class="mw-customtoggle-apittedironrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apittedironrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 25
|-
| an alum-swept invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-analum-sweptinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-analum-sweptinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 125
|-
| a reinforced invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-areinforcedinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-areinforcedinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 125
|-
|}
</blockquote>

{{Festshop
|shopname=The Mar and Scar, Concealed
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, search, go trapdoor
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Concealed] 23805 2020-02-13 18:05:51 -0600}}}===-->===The Mar and Scar, Concealed===
{{RoomDescription|
|roomname=The Mar and Scar, Concealed - 23805
|desc=Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|exits= up}}
{{sign|margin-right=40%
|sign=The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.}}<blockquote>
{{Container|
|container=In the large treasure chest you see:}} {{big|'''[[ChaosJewelry]]}}
{| {{prettytable}}
| a dull gold amulet crested with diamond || Weight: <1 pound || neck-worn<br>functional
| <div class="mw-customtoggle-adullgoldamuletcrestedwithdiamond" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adullgoldamuletcrestedwithdiamond">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>"I have not been unlocked.<br>You can RUB me to change my appearance. You can COVER me to turn on and off my changes.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright amulet<br>a dull amulet<br>a shining amulet"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 100
|-
| a bright silver ring accented with an emerald || Weight: <1 pound || finger-worn<br>functional
| <div class="mw-customtoggle-abrightsilverringaccentedwithanemerald" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsilverringaccentedwithanemerald">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>I am unlocked to the first tier.<br>You can PUSH, PULL, POKE, TAP and tap me to change how I look.<br>You can RUB me to change my appearance. You can COVER me to turn on and off my changes.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright ring<br>a dull ring<br>a shining ring"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 1000
|-
| a bright silver bracelet accented with a diamond || Weight: <1 pound || wrist-worn<br>functional
| <div class="mw-customtoggle-abrightsilverbraceletaccentedwithadiamond" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsilverbraceletaccentedwithadiamond">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>"I am unlocked to the second tier.<br>You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.<br>You can also prod at me and gaze at my chaotic beauty.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright bracelet<br>a dull bracelet<br>a shining bracelet"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 2500
|-
|}
{{Container|
|container=On the faded mannequin you see:}} {{big|'''[[WoundedWear]]}}
{| {{prettytable}}
| a leather gorget || Weight: <1 pound ||
| <div class="mw-customtoggle-aleathergorget" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleathergorget">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your gorget is currently unlocked to tier: 2<br>You currently have access to the following verbs on your gorget:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my gorget to use your first aid skill and apply a tourniquet through your gorget.<br>Your gorget will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a leather gorget.<br>Long with a rank 1: a leather gorget with numerous scuff marks.<br>Long with a rank 2: a leather gorget lightly stained with blood.<br>Long with a rank 3: a leather gorget drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a leather gorget.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our gorget<br>to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some leather goggles || Weight: <1 pound ||
| <div class="mw-customtoggle-someleathergoggles" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someleathergoggles">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your goggles are currently unlocked to tier: 2<br>You currently have access to the following verbs on your goggles:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my goggles to use your first aid skill and apply a tourniquet through your goggles.<br>Your goggles will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some leather goggles.<br>Long with a rank 1: some leather goggles with numerous scuff marks.<br>Long with a rank 2: some leather goggles smudged with dirt and blood.<br>Long with a rank 3: some leather goggles drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain goggles/spectacles only; no monocle.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some leather goggles.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our goggles<br>to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some thin spectacles || Weight: <1 pound ||
| <div class="mw-customtoggle-somethinspectacles" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethinspectacles">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your spectacles are currently unlocked to tier: 2<br>You currently have access to the following verbs on your spectacles:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles.<br>Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some thin spectacles.<br>Long with a rank 1: some thin spectacles with numerous scuff marks.<br>Long with a rank 2: some thin spectacles smudged with dirt and blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain goggles/spectacles only; no monocle.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some thin spectacles.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles<br>to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a supple faded leather hood || Weight: <1 pound || head-worn
| <div class="mw-customtoggle-asupplefadedleatherhood" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asupplefadedleatherhood">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your hood is currently unlocked to tier: 2<br>You currently have access to the following verbs on your hood:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my hood to use your first aid skill and apply a tourniquet through your hood.<br>Your hood will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a supple faded leather hood.<br>Long with a rank 1: a supple faded leather hood with numerous scuff marks.<br>Long with a rank 2: a supple faded leather hood lightly stained with blood.<br>Long with a rank 3: a supple faded leather hood drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.<br>Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a hat, cowl, or hood and cannot be dainty.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a supple faded leather hood.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our hood<br>to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a faded leather jacket || Weight: 6 pounds <br>Pocketed: <br>any number of items|| cloak-worn<br>functional
| <div class="mw-customtoggle-afadedleatherjacket" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afadedleatherjacket">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your jacket is currently unlocked to tier: 2<br>You currently have access to the following verbs on your jacket:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my jacket to use your first aid skill and apply a tourniquet through your jacket.<br>Your jacket will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a faded leather jacket.<br>Long with a rank 1: a faded leather jacket with numerous scuff marks.<br>Long with a rank 2: a faded leather jacket lightly stained with blood.<br>Long with a rank 3: a faded leather jacket drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain full-length jacket, cloak, longcloak, or something similar.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a faded leather jacket.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our jacket<br>to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long.<br>You can tell that the jacket is as light as it can get and that its pockets could not possibly get any deeper.</div>
| 2500
|-
| some thick faded leather armbands || Weight: <1 pound || arm-worn
| <div class="mw-customtoggle-somethickfadedleatherarmbands" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethickfadedleatherarmbands">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your armbands are currently unlocked to tier: 1<br>You currently have access to the following verbs on your armbands:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some thick faded leather armbands.<br>Long with a rank 1: some thick faded leather armbands with numerous scuff marks.<br>Long with a rank 2: some thick faded leather armbands lightly stained with blood.<br>Long with a rank 3: some thick faded leather armbands drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain some thick armbands of sorts. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some thick faded leather armbands.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our armbands<br>to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| some supple faded leather boots || Weight: <1 pound || foot-worn
| <div class="mw-customtoggle-somesupplefadedleatherboots" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somesupplefadedleatherboots">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your boots are currently unlocked to tier: 1<br>You currently have access to the following verbs on your boots:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some supple faded leather boots.<br>Long with a rank 1: some supple faded leather boots with numerous scuff marks.<br>Long with a rank 2: some supple faded leather boots lightly stained with blood.<br>Long with a rank 3: some supple faded leather boots drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some supple faded leather boots.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our boots<br>to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a white cotton shirt || Weight: <1 pound || layerable
| <div class="mw-customtoggle-awhitecottonshirt" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhitecottonshirt">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your shirt is currently unlocked to tier: 1<br>You currently have access to the following verbs on your shirt:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a white cotton shirt.<br>Long with a rank 1: a white cotton shirt with numerous scuff marks.<br>Long with a rank 2: a white cotton shirt lightly stained with blood.<br>Long with a rank 3: a white cotton shirt drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.<br>Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a shirt or blouse of sorts; no midriff styles.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a white cotton shirt.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our shirt<br>to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a pair of dark leather gloves || Weight: <1 pound || hand-worn
| <div class="mw-customtoggle-apairofdarkleathergloves" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofdarkleathergloves">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your gloves are currently unlocked to tier: 1<br>You currently have access to the following verbs on your gloves:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a pair of dark leather gloves.<br>Long with a rank 1: a pair of dark leather gloves with numerous scuff marks.<br>Long with a rank 2: a pair of dark leather gloves lightly stained with blood.<br>Long with a rank 3: a pair of dark leather gloves drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain gloves or gauntlets of sorts and cover the entire hand.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a pair of dark leather gloves.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our gloves<br>to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a blue silk cravat || Weight: <1 pound ||
| <div class="mw-customtoggle-abluesilkcravat" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abluesilkcravat">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your cravat is currently unlocked to tier: 2<br>You currently have access to the following verbs on your cravat:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my cravat to use your first aid skill and apply a tourniquet through your cravat.<br>Your cravat will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a blue silk cravat.<br>Long with a rank 1: a blue silk cravat with numerous scuff marks.<br>Long with a rank 2: a blue silk cravat lightly stained with blood.<br>Long with a rank 3: a blue silk cravat drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a blue silk cravat.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our cravat<br>to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a green silk scarf || Weight: <1 pound ||
| <div class="mw-customtoggle-agreensilkscarf" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agreensilkscarf">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your scarf is currently unlocked to tier: 2<br>You currently have access to the following verbs on your scarf:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my scarf to use your first aid skill and apply a tourniquet through your scarf.<br>Your scarf will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a green silk scarf.<br>Long with a rank 1: a green silk scarf with numerous scuff marks.<br>Long with a rank 2: a green silk scarf lightly stained with blood.<br>Long with a rank 3: a green silk scarf drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a green silk scarf.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our scarf<br>to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a red silk bowtie || Weight: <1 pound ||
| <div class="mw-customtoggle-aredsilkbowtie" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aredsilkbowtie">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your bowtie is currently unlocked to tier: 2<br>You currently have access to the following verbs on your bowtie:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie.<br>Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a red silk bowtie.<br>Long with a rank 1: a red silk bowtie with numerous scuff marks.<br>Long with a rank 2: a red silk bowtie lightly stained with blood.<br>Long with a rank 3: a red silk bowtie drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a red silk bowtie.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie<br>to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a leather aventail || Weight: <1 pound ||
| <div class="mw-customtoggle-aleatheraventail" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleatheraventail">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your aventail is currently unlocked to tier: 2<br>You currently have access to the following verbs on your aventail:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my aventail to use your first aid skill and apply a tourniquet through your aventail.<br>Your aventail will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a leather aventail.<br>Long with a rank 1: a leather aventail with numerous scuff marks.<br>Long with a rank 2: a leather aventail lightly stained with blood.<br>Long with a rank 3: a leather aventail drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a leather aventail.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our aventail<br>to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some baggy faded leather pants || Weight: 2 pounds <br>Pocketed: Very small (<2-4)<br>a couple of items of very small size|| leg-worn
| <div class="mw-customtoggle-somebaggyfadedleatherpants" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somebaggyfadedleatherpants">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your pants are currently unlocked to tier: 1<br>You currently have access to the following verbs on your pants:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some baggy faded leather pants.<br>Long with a rank 1: some baggy faded leather pants with numerous scuff marks.<br>Long with a rank 2: some baggy faded leather pants lightly stained with blood.<br>Long with a rank 3: some baggy faded leather pants drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a full-length pants of sorts. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some baggy faded leather pants.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our pants<br>to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
|}
{{Container|
|container=On the weathered mannequin you see:}} {{big|'''[[Cidolfhus]]}}
{| {{prettytable}}
| a distressed doeskin bag fringed with various talons || Weight: 2 pounds <br>Pocketed: Significant (100-119)<br>any number of items|| belt-worn<br>functional
| [[ClimateWear]]
<div class="mw-customtoggle-adistresseddoeskinbagfringedwithvarioustalons" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adistresseddoeskinbagfringedwithvarioustalons">'''Analyze:'''<br>The doeskin bag is fully unlocked.<br>This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.<br>You can tell that the bag is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.</div>
| 15000
|-
| a weathered leather harness made from a multitude of straps || Weight: 2 pounds <br>Pocketed: Significant (100-119)<br>any number of items|| front-worn<br>functional
| [[Pirate Harness]]
<div class="mw-customtoggle-aweatheredleatherharnessmadefromamultitudeofstraps" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aweatheredleatherharnessmadefromamultitudeofstraps">'''Analyze:'''<br>The leather harness is fully unlocked. It has 16 verbs.<br>When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).<br>You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.</div>
| 15000
|-
| a patchwork leather cloak crafted from various animals || Weight: 5 pounds <br>Pocketed: <br>any number of items|| cloak-worn<br>functional
| Auto-Bundler [[Pelt Bag]]
<div class="mw-customtoggle-apatchworkleathercloakcraftedfromvariousanimals" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apatchworkleathercloakcraftedfromvariousanimals">'''Analyze:'''<br>The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).<br>The cloak is fully unlocked with feature concealer ability. It has 16 verbs.<br>This is currently set to be a cloak of some sort.<br>The cloak is currently hooded, but it could have a custom hood added by a skilled merchant.<br>The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant.<br>The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div>
| 30000
|-
|}
{{Container|
|container=In the large canvas folio you see:}} {{big|'''[[Automated unlocking certificates]}}
{| {{prettytable}}
| a small harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-asmallharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a black harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ablackharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.</div>
| 2000
|-
| a gold harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-agoldharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.</div>
| 7000
|-
| a small pelt bag certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-asmallpeltbagcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallpeltbagcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a large pelt bag certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alargepeltbagcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alargepeltbagcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.</div>
| 4000
|-
| a pale gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-apalegoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apalegoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a light gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alightgoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alightgoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.</div>
| 2500
|-
| a bright gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightgoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightgoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.</div>
| 5000
|-
| a light sheath-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alightsheath-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alightsheath-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a bright sheath-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightsheath-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsheath-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.</div>
| 1000
|-
| a hood-shaped climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ahood-shapedclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahood-shapedclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.</div>
| 1000
|-
| a bright climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 1 to Tier 2.</div>
| 2500
|-
| a shimmering climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ashimmeringclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashimmeringclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 2 to Tier 3.</div>
| 30000
|-
|}
</blockquote>
<!-- Other Rooms Here -->
<section end=current />
==Archive==
<section begin=archive />
==Mar and Scar, 2018-12==

'''Opened''': Unknown; '''Inventory Updates''': December 2018; '''Verified:''' 2/24/18, 6/21/18, 12/21/18, 8/14/2019<br>
'''Opened''': Unknown; '''Inventory Updates''': December 2018; '''Verified:''' 2/24/18, 6/21/18, 12/21/18, 8/14/2019<br>
''Inventory updates are three Climate Wear certificates.''
''Inventory updates are three Climate Wear certificates.''
Line 235: Line 585:
</blockquote><section end=current />
</blockquote><section end=current />



==Archived Items==

<section begin=archive /><includeonly>
==Mar and Scar==
==Mar and Scar, Previously (undated)==

</includeonly>
===Concealed===
===Concealed===
''On the opaque glass mannequin:''
''On the opaque glass mannequin:''

Revision as of 18:13, 13 February 2020

Current Inventory

The Mar and Scar, Threshold

Opened: Unknown; Inventory Updated: 2020-02;

a stucco-faced dark stone building, [Map Room #13], Lich# 26868 , go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see:

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing Needle 50

In the wrought iron cart you see:

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
Try as you might, you cannot get a good sense of whether or not the crucible's pockets could get any deeper, but you can tell that the crucible is as light as it can get.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

On the wrought iron cart you see:

a small note

In the Common language, it reads:
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see:

a heap of shoddy jewelry Weight: <1 pound Random "nice" piercing jewelry 10
a pile of ornate finery Weight: <1 pound Random "junk" piercing jewelry 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

Scarring razors

In the crimson glass display case you see:

a brushed steel razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The steel razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull.
5000
a curved invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
25
a primitive iron razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
50
a pitted iron razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
25
an alum-swept invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
125
a reinforced invar razor Weight: <1 pound
analyze, show description
Analyze:
This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.
Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.
Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.
Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.
Scarring Others:
To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.
Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.

Show:
The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.
125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: ChaosJewelry

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2500

On the faded mannequin you see: WoundedWear

a leather gorget Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your gorget is currently unlocked to tier: 2
You currently have access to the following verbs on your gorget:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my gorget to use your first aid skill and apply a tourniquet through your gorget.
Your gorget will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a leather gorget.
Long with a rank 1: a leather gorget with numerous scuff marks.
Long with a rank 2: a leather gorget lightly stained with blood.
Long with a rank 3: a leather gorget drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a leather gorget.
Second, prepare a LONG, this would be appended to it. So if we wanted our gorget
to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some leather goggles Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your goggles are currently unlocked to tier: 2
You currently have access to the following verbs on your goggles:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my goggles to use your first aid skill and apply a tourniquet through your goggles.
Your goggles will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some leather goggles.
Long with a rank 1: some leather goggles with numerous scuff marks.
Long with a rank 2: some leather goggles smudged with dirt and blood.
Long with a rank 3: some leather goggles drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some leather goggles.
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles
to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some thin spectacles Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your spectacles are currently unlocked to tier: 2
You currently have access to the following verbs on your spectacles:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles.
Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some thin spectacles.
Long with a rank 1: some thin spectacles with numerous scuff marks.
Long with a rank 2: some thin spectacles smudged with dirt and blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some thin spectacles.
Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles
to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a supple faded leather hood Weight: <1 pound head-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your hood is currently unlocked to tier: 2
You currently have access to the following verbs on your hood:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my hood to use your first aid skill and apply a tourniquet through your hood.
Your hood will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a supple faded leather hood.
Long with a rank 1: a supple faded leather hood with numerous scuff marks.
Long with a rank 2: a supple faded leather hood lightly stained with blood.
Long with a rank 3: a supple faded leather hood drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a hat, cowl, or hood and cannot be dainty.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a supple faded leather hood.
Second, prepare a LONG, this would be appended to it. So if we wanted our hood
to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a faded leather jacket Weight: 6 pounds
Pocketed:
any number of items
cloak-worn
functional
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your jacket is currently unlocked to tier: 2
You currently have access to the following verbs on your jacket:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my jacket to use your first aid skill and apply a tourniquet through your jacket.
Your jacket will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a faded leather jacket.
Long with a rank 1: a faded leather jacket with numerous scuff marks.
Long with a rank 2: a faded leather jacket lightly stained with blood.
Long with a rank 3: a faded leather jacket drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain full-length jacket, cloak, longcloak, or something similar.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a faded leather jacket.
Second, prepare a LONG, this would be appended to it. So if we wanted our jacket
to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long.
You can tell that the jacket is as light as it can get and that its pockets could not possibly get any deeper.
2500
some thick faded leather armbands Weight: <1 pound arm-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your armbands are currently unlocked to tier: 1
You currently have access to the following verbs on your armbands:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some thick faded leather armbands.
Long with a rank 1: some thick faded leather armbands with numerous scuff marks.
Long with a rank 2: some thick faded leather armbands lightly stained with blood.
Long with a rank 3: some thick faded leather armbands drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain some thick armbands of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some thick faded leather armbands.
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands
to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
some supple faded leather boots Weight: <1 pound foot-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your boots are currently unlocked to tier: 1
You currently have access to the following verbs on your boots:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some supple faded leather boots.
Long with a rank 1: some supple faded leather boots with numerous scuff marks.
Long with a rank 2: some supple faded leather boots lightly stained with blood.
Long with a rank 3: some supple faded leather boots drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some supple faded leather boots.
Second, prepare a LONG, this would be appended to it. So if we wanted our boots
to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a white cotton shirt Weight: <1 pound layerable
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your shirt is currently unlocked to tier: 1
You currently have access to the following verbs on your shirt:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a white cotton shirt.
Long with a rank 1: a white cotton shirt with numerous scuff marks.
Long with a rank 2: a white cotton shirt lightly stained with blood.
Long with a rank 3: a white cotton shirt drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a shirt or blouse of sorts; no midriff styles.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a white cotton shirt.
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt
to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a pair of dark leather gloves Weight: <1 pound hand-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your gloves are currently unlocked to tier: 1
You currently have access to the following verbs on your gloves:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a pair of dark leather gloves.
Long with a rank 1: a pair of dark leather gloves with numerous scuff marks.
Long with a rank 2: a pair of dark leather gloves lightly stained with blood.
Long with a rank 3: a pair of dark leather gloves drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain gloves or gauntlets of sorts and cover the entire hand.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a pair of dark leather gloves.
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves
to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000
a blue silk cravat Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your cravat is currently unlocked to tier: 2
You currently have access to the following verbs on your cravat:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my cravat to use your first aid skill and apply a tourniquet through your cravat.
Your cravat will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a blue silk cravat.
Long with a rank 1: a blue silk cravat with numerous scuff marks.
Long with a rank 2: a blue silk cravat lightly stained with blood.
Long with a rank 3: a blue silk cravat drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a blue silk cravat.
Second, prepare a LONG, this would be appended to it. So if we wanted our cravat
to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a green silk scarf Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your scarf is currently unlocked to tier: 2
You currently have access to the following verbs on your scarf:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my scarf to use your first aid skill and apply a tourniquet through your scarf.
Your scarf will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a green silk scarf.
Long with a rank 1: a green silk scarf with numerous scuff marks.
Long with a rank 2: a green silk scarf lightly stained with blood.
Long with a rank 3: a green silk scarf drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a green silk scarf.
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf
to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a red silk bowtie Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your bowtie is currently unlocked to tier: 2
You currently have access to the following verbs on your bowtie:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie.
Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a red silk bowtie.
Long with a rank 1: a red silk bowtie with numerous scuff marks.
Long with a rank 2: a red silk bowtie lightly stained with blood.
Long with a rank 3: a red silk bowtie drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a red silk bowtie.
Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie
to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
a leather aventail Weight: <1 pound
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your aventail is currently unlocked to tier: 2
You currently have access to the following verbs on your aventail:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Open + Close (If Available), Tend, Cover
Additional Features
Tend my aventail to use your first aid skill and apply a tourniquet through your aventail.
Your aventail will also ambiently bleed at random. You must be bleeding for this to happen.
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: a leather aventail.
Long with a rank 1: a leather aventail with numerous scuff marks.
Long with a rank 2: a leather aventail lightly stained with blood.
Long with a rank 3: a leather aventail drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.
Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: a leather aventail.
Second, prepare a LONG, this would be appended to it. So if we wanted our aventail
to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.
2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn
analyze
Analyze:
* Welcome to Wounded Wear *
Your wounded wear item is a clothing line that changes messaging depending on your wound level
and provide messaging accordingly. Please see the notes at the bottom for alteration
guidelines. Only a rare and skilled merchant can unlock this clothing line.
Your pants are currently unlocked to tier: 1
You currently have access to the following verbs on your pants:
Remove, Wear, Clean, Prod (Turns on and off the wound updating)
Show/Examine(Customization unlocked), Pull, Push
Your item is currently setup as follows
---------------------------------------------------------------------------
Base item description: some baggy faded leather pants.
Long with a rank 1: some baggy faded leather pants with numerous scuff marks.
Long with a rank 2: some baggy faded leather pants lightly stained with blood.
Long with a rank 3: some baggy faded leather pants drenched with blood.
---------------------------------------------------------------------------
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.
Alteration Guidelines:
This must remain a full-length pants of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: some baggy faded leather pants.
Second, prepare a LONG, this would be appended to it. So if we wanted our pants
to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
1000

On the weathered mannequin you see: Cidolfhus

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
belt-worn
functional
ClimateWear
analyze, show description
Analyze:
The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
You can tell that the bag is as light as it can get and that its pockets could not possibly get any deeper.

Show:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
front-worn
functional
Pirate Harness
analyze, show description
Analyze:
The leather harness is fully unlocked. It has 16 verbs.
When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.

Show:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed:
any number of items
cloak-worn
functional
Auto-Bundler Pelt Bag
analyze
Analyze:
The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).
The cloak is fully unlocked with feature concealer ability. It has 16 verbs.
This is currently set to be a cloak of some sort.
The cloak is currently hooded, but it could have a custom hood added by a skilled merchant.
The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant.
The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
30000

In the large canvas folio you see: {{big|[[Automated unlocking certificates]}}

a small harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
1000
a black harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
2000
a gold harness-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
7000
a small pelt bag certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
1000
a large pelt bag certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
4000
a pale gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
1000
a light gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
2500
a bright gory weapon certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
5000
a light sheath-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
1000
a bright climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.
2500
a shimmering climate wear certificate Weight: <1 pound
analyze, show description
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.

Show:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.
30000

Archive

Mar and Scar, 2018-12

Opened: Unknown; Inventory Updates: December 2018; Verified: 2/24/18, 6/21/18, 12/21/18, 8/14/2019
Inventory updates are three Climate Wear certificates.

Lich #23801, Room 13: a stucco-faced dark stone building

Threshold

[Mar and Scar, Threshold]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the red marple counter:

Item Bloodscrip Info
a thin silver needle 50 Piercing Needle
an opaque glass of aged whiskey 1
a soft leather scrip pouch 500 Manage your bloodscrip

Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

Pierced

[Mar and Scar, Pierced]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest:

Item Bloodscrip Info
a pile of ornate finery 10 Random "nice" piercing jewelry
a heap of shoddy jewelry 10 Random "junk" piercing jewelry

Incised

[Mar and Scar, Incised]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

Scarring razors

In the glass display case:

Item Bloodscrip Info
a primitive iron razor 25 Poor quality scarring razor
a pitted iron razor 25 Poor quality scarring razor
a crude iron razor 25 Poor quality scarring razor
a blackened steel razor 50 Average quality scarring razor
a brushed steel razor 50 Average quality scarring razor
a blued steel razor 50 Average quality scarring razor
an alum-swept invar razor 125 Good quality scarring razor
a curved invar razor 125 Good quality scarring razor
a reinforced invar razor 125 Good quality scarring razor
a pristine rolaren razor 5000 Permanent scarring razor

Concealed

[The Mar and Scar, Concealed]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

On the weathered mannequin you see:

Cidolfhus

a patchwork leather cloak crafted from various animals ClimateWear Pocketed: Gigantic (200-1000 lbs)
any number of items
cloak-worn
functional
30000
a weathered leather harness made from a multitude of straps Pirate Harness Pocketed: Significant (100-119)
any number of items
front-worn
functional
15000
a distressed doeskin bag fringed with various talons Auto-Bundler Pelt Bag Pocketed: Significant (100-119)
any number of items
belt-worn
functional
15000

In the large treasure chest you see:

ChaosJewelry

a bright silver bracelet accented with a diamond wrist-worn
functional
2500
a bright silver ring accented with an emerald finger-worn
functional
1000
a dull gold amulet crested with diamond neck-worn
functional
100

On the short faded mannequin you see:

WoundedWear

a supple faded leather hood head-worn 2500
some thin spectacles 2500
some leather goggles 2500
a faded leather jacket Pocketed:
any number of items
Pocketed: Huge (140-159 lbs)
any number of items
cloak-worn
functional
2500
a leather gorget 2500
a leather aventail 2500
a red silk bowtie 2500
a green silk scarf 2500
a blue silk cravat 2500
a pair of dark leather gloves hand-worn 1000
a white cotton shirt layerable 1000
some supple faded leather boots foot-worn 1000
some thick faded leather armbands arm-worn 1000
some baggy faded leather pants Pocketed:VSA (<2-4)
a couple of items of very small size
leg-worn 1000

In the canvas folio you see:

Automated unlocking certificates

a shimmering climate wear certificate for sale ClimateWear T2 to T3, providing a feature concealing property 30000
a bright climate wear certificate for sale ClimateWear T1 to T2 2500
a hood-shaped climate wear certificate for sale ClimateWear OTS to T1 1000
a light sheath-shaped certificate Adjustable Sheath from Tier 0 (OTS) to Tier 1. 1000
a bright sheath-shaped certificate Adjustable Sheath from Tier 1 to Tier 2. 1000
a small harness-shaped certificate Pirate Harness from Tier 0 (OTS) to Tier 1. 1000
a black harness-shaped certificate Pirate Harness from Tier 1 to Tier 2. 2000
a gold harness-shaped certificate Pirate Harness from Tier 2 to Tier 3. 7000
a small pelt bag certificate Pelt Bag from Tier 0 (OTS) to Tier 1. 1000
a large pelt bag certificate Pelt Bag from Tier 1 to Tier 2. 4000
a pale Gory Weapon certificate Gory Weapon from Tier 0 (OTS) to Tier 1. 1000
a light Gory Weapon certificate Gory Weapon from Tier 1 to Tier 2. 2500
a bright Gory Weapon certificate Gory Weapon from Tier 2 to Tier 3. 5000


Mar and Scar, Previously (undated)

Concealed

On the opaque glass mannequin:

Item Bloodscrip Info
a hip-length fringed doeskin vest 12500 50 lbs, fully unlocked pirate harness
a wickedly curved faenor waraxe 12500 +8 VHCW, fully unlocked gory
some forest green brigandine 30000 +17, HCP, 3 slot fusion, fluff scripts

On the translucent glass mannequin:

Item Bloodscrip Info
a gold-trimmed silk elven tunic 12500 Over-the-front fully unlocked pirate harness
a deep-blue spidersilk cloak 17500 140 lbs, fully unlocked feature concealing climate wear
a shirt of vruul leather 30000 +17, HCP 3-slot fusion full leathers
a glaes-hafted shimmering ora warmace 7500 +22 HCW, sanctified, GoryWeapon

On the cloudy glass mannequin:

Item Bloodscrip Info
a pouch-lined tanned leather bandolier 12500 Over-the-front fully unlocked pirate harness
a gold-trimmed blue spidersilk greatcloak 25000 Unlocked ClimateWare (not feature hiding), 25% weight reducing
a four-in-one imflass chain jazerant 30000 +17, HCP 3-slot fusion augmented chain
a lacquered sephwir longbow patterned in ebon spirals 37500 +25, Heavy Sighting, 3 slot fusion

On the hazy glass mannequin:

Item Bloodscrip Info
a quartered gold and silver tabard 12500 Over-the-front fully unlocked pirate harness
a matte black waxed canvas cloak lined with deep ahmdir blue linen 5000 Original consolation cloaks (17+ verbs), weighs under 1lb, holds 100lbs
a suit of imflass platemail 30000 +17, HCP 3-slot fusion full plate
a segmented golden golvern lance 7500 5x, SCW morphs into a cudgel

In the glass flatware case:

Item Bloodscrip Info
a mangled steel spoon 500 5 rubs of Heroism
a rusted steel butcher knife 5000 GoryWeapon, +22, 1 point shy of HCW, +3 STR and +2 DEX bonuses

In the treasure chest:

Item Bloodscrip Info
a hooded shadowy leather cloak 50000 Casts 608 once every 2 hours. Automatically hides 1x/2 hours
a brushed doeskin sack 5000 Pelt bag
a small shadowy black velvet pouch 250
a pouch-lined tanned leather bandolier 10000 fully unlocked Vahmyr bandolier
a heroic mithril breastplate 3000 5x, DCP ASG 17
an eight-in-one mithril haubergeon 3000 5x, DCP ASG 15
a reinforced leather coat-of-plates 3000 5x, DCP ASG 12
a sculpted leather cuirass 3000 5x, DCP ASG 9
a quilted leather arming coat 3000 5x, DCP ASG 8
a quilted leather arming doublet 3000 5x, DCP ASG 6
a jagged-edged crimson drakar warblade streaked with gold flecks 20000 +30, greater fire flares
a jagged-edged blue rhimar warblade flecked with silver inclusions 20000 +30, greater ice flares
a pair of vruul hide gloves charred with fiery runes 20000 +30, greater fire flares
a blued zorchar flamberge banded down the blade in solid white 20000 +30, greater lightning flares
a square-headed imflass hammerbeak fluted with veniom 20000 +32, greater steam flares
a circular imflass moon axe fluted with veniom 20000 +27, greater steam flares
a gornar-tipped ranseur adorned with uncut gemstones 20000 +30, greater vibe flares
a gnarled ironwood runestaff capped with a sphere of ur-barath 20000 +30, greater void flares
an ur-barath-runed pike with a faenor spearhead 20000 +28, greater void flares
a tri-headed vaalorn spikestar with a heavy rhimar chain 20000 +33, greater ice flares
a twisted-wire vaalin bracelet 25000 Self-repairing lockpick
An enruned dark veil iron amulet 50000 3-setting permanent "gold ring"
an enruned dark veil iron bracer 75000 5-setting permanent gold ring
An enruned dark veil iron ring 125000 10-setting permanent gold ring
A hunk of red ur-barath 25 Alteration material