Harness Power: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (updated to account for the new mana calculation)
Line 1: Line 1:
'''Harness Power''' is the skill that governs how much [[mana]] a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool.
'''Harness Power''' is the skill that governs how much [[mana]] a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool.


Harness Power counts as a magical skill for the purposes of [[runestaff]] training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (level 13 sorcerer would have 15 ranks in this skill) might be a good idea; this only nets a total of 2 more mana points, but the cost of the skill in terms of overall runestaff training may well make it worthwhile.
Harness Power counts as a magical skill for the purposes of [[runestaff]] training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (to the point of "level plus 2", so the level 13 sorcerer would have 15 ranks in this skill) might be a good idea; while this only nets a total of 2 more mana points at ranks above 40, the cost of the ranks in terms of overall runestaff training may well make it worthwhile. Additionally, for the first 40 ranks where the skill bonus per rank is greater than 1, access to the additional mana may be quite desirable.


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 07:04, 30 July 2020

Harness Power is the skill that governs how much mana a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool.

Harness Power counts as a magical skill for the purposes of runestaff training. For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.) For a runestaff user training twice more (to the point of "level plus 2", so the level 13 sorcerer would have 15 ranks in this skill) might be a good idea; while this only nets a total of 2 more mana points at ranks above 40, the cost of the ranks in terms of overall runestaff training may well make it worthwhile. Additionally, for the first 40 ranks where the skill bonus per rank is greater than 1, access to the additional mana may be quite desirable.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 2 2 2 3 3 - 3 3
Training Point Cost 0/9 0/10 0/6 0/5 0/5 0/5 0/4 0/4 - 0/4 0/4

Examples

  • Level 25 character with 25 ranks of harness power will have an extra 25 + 105 = 130 mana from the skill.
  • Level 25 character with 50 ranks of harness power will have an extra 25 + 150 = 175 mana from the skill.
  • Level 100 character with 100 ranks of harness power will have an extra 100 + 200 = 300 mana from the skill.
  • Level 100 character with 200 ranks of harness power will have an extra 100 + 300 = 400 mana from the skill.

References