Verb:EVOKE: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Updated format per styleguide.) |
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{{boldmono|EVOKE}} casts an alternative version of a spell from the standard {{boldmono|[[CAST (verb)|CAST]]}} verb. |
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Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
Many spells with an evoke version require advanced training in certain skills such as [[:Category:Lores|lores]]. Attempting to {{boldmono|EVOKE}} a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast. |
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To automatically evoke a spell when using [[INCANT]] (which combines [[PREPARE]] and CAST into a single command): {{boldmono|INCANT SET EVOKE {spell}}}. |
To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}. |
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==Spells Using Evoke== |
==Spells Using Evoke== |
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*[[Web (118)]] |
*[[Web (118)]] |
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:With 20 ranks of [[Spiritual Lore, Summoning]], |
:With 20 ranks of [[Spiritual Lore, Summoning]], evoking will cast a bolt version of the spell costing 9 mana. |
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*[[Light (205)]] |
*[[Light (205)]] |
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:Evoking Light (205) will cast [[Darkness (206)|Darkness]]. |
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*[[Condemn (309)]] |
*[[Condemn (309)]] |
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*[[Divine Wrath (335)]] |
*[[Divine Wrath (335)]] |
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:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[ |
:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[CONVERT (verb)|converted]] to the same [[pantheon]] as the caster. |
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*[[Hand of Tonis (505)]] |
*[[Hand of Tonis (505)]] |
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:With 20 ranks of [[Elemental Lore, Air]], |
:With 20 ranks of [[Elemental Lore, Air]], evoking will cast a bolt version of the spell. |
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*[[Celerity (506)]] |
*[[Celerity (506)]] |
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:With 50 ranks of |
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version of the spell. |
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*[[Cone of Elements (518)]] |
*[[Cone of Elements (518)]] |
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:Evoking casts a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details). |
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*[[Immolation (519)]] |
*[[Immolation (519)]] |
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:Evoking casts a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles. |
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*[[Phase (704)]] |
*[[Phase (704)]] |
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:EVOKE at a container to attempt to grab a random item from inside. |
:{{boldmono|EVOKE}} at a container to attempt to grab a random item from inside. |
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*[[Disintegrate (705)]] |
*[[Disintegrate (705)]] |
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:With 20 ranks of [[Sorcerous Lore, Necromancy]], |
:With 20 ranks of [[Sorcerous Lore, Necromancy]], evoking will cast a bolt version of the spell. |
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*[[Minor Elemental Edge (902)]] |
*[[Minor Elemental Edge (902)]] |
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*[[Minor Water (903)]] |
*[[Minor Water (903)]] |
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:With 20 ranks of [[Elemental Lore, Fire]], |
:With 20 ranks of [[Elemental Lore, Fire]], evoking converts this spell to [[Minor Steam (1707)]]. |
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*[[Minor Acid (904)]] |
*[[Minor Acid (904)]] |
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:With 30 ranks of [[Elemental Lore, Water]], |
:With 30 ranks of [[Elemental Lore, Water]], evoking converts this spell to [[Major Acid (1710)]]. |
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*[[Tremors (909)]] |
*[[Tremors (909)]] |
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:Evoking gives the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. {{boldmono|[[STOMP (verb)|STOMP]]}} to spend a charge to cause a single round of Tremors. Each {{boldmono|STOMP}} costs up to 5 mana, decreasing with [[Elemental Mana Control]]. |
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*[[Invisibility (916)]] |
*[[Invisibility (916)]] |
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:With 50 ranks of |
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version with a two-minute duration for each member. |
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*[[Troll's Blood (1125)]] |
*[[Troll's Blood (1125)]] |
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:Evoking casts a self-cast only version. |
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*[[Divine Shield (1609)]] |
*[[Divine Shield (1609)]] |
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:Evoking casts a self-cast only version. |
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*[[Zealot (1617)]] |
*[[Zealot (1617)]] |
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:Evoking casts a self-cast only version. |
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*[[Arcane Blast (1700)]] |
*[[Arcane Blast (1700)]] |
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:EVOKE {target} to cast the bolt version. |
:{{boldmono|EVOKE}} {target} to cast the bolt version. |
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==See Also== |
==See Also== |
Revision as of 16:02, 1 July 2020
EVOKE casts an alternative version of a spell from the standard CAST verb.
Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.
To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.
Spells Using Evoke
- With 20 ranks of Spiritual Lore, Summoning, evoking will cast a bolt version of the spell costing 9 mana.
- Evoking Light (205) will cast Darkness.
- Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.
- Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
- With 20 ranks of Elemental Lore, Air, evoking will cast a bolt version of the spell.
- With 50 ranks of Elemental Lore, Air, evoking will cast a group version of the spell.
- Evoking casts a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
- Evoking casts a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
- EVOKE at a container to attempt to grab a random item from inside.
- With 20 ranks of Sorcerous Lore, Necromancy, evoking will cast a bolt version of the spell.
- A self-cast version for warmages that grants +10 enhancive weapon skill bonus.
- With 20 ranks of Elemental Lore, Fire, evoking converts this spell to Minor Steam (1707).
- With 30 ranks of Elemental Lore, Water, evoking converts this spell to Major Acid (1710).
- Evoking gives the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMP to spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
- With 50 ranks of Elemental Lore, Air, evoking will cast a group version with a two-minute duration for each member.
- Evoking casts a self-cast only version.
- Evoking casts a self-cast only version.
- Evoking casts a self-cast only version.
- EVOKE {target} to cast the bolt version.