Spell Thieve: Difference between revisions

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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703))
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{{Player System Manager
{{Combat maneuver
⚫
|mnemonic = thieve
⚫
|available=[[Rogue]]s
|type = Setup
⚫
|mnemonic=THIEVE
⚫
|roundtime = 2s
|cost=Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3)
|stamina = 7
⚫
|roundtime=2s
|offensivegear = Both hands
|requirements=An ensorcelled or anti-magical weapon
|requirements = An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
|prereqs=None
|attributes = Flares/Spikes Enabled<br>Hostile
⚫
|availableto = [[Rogue]]s
|availablein = Combat Maneuvers
⚫
}}
{{PSMcosts
⚫
|sq1 = 2|se1 = -|pu1 = -
⚫
|sq2 = 4
⚫
|sq3 = 6
⚫
|sq4 = 8
⚫
|sq5 = 10
}}
{{PSMinfo
|description = Attempt to use the unnatural energy of your weapon to sever a spell away from your target.
⚫
|mechanics = It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.


⚫
If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).
⚫
|sq1=2 |se1=- |pu1= -
}}
⚫
|sq2=4
==Resources==
⚫
|sq3=6
⚫
|sq4=8
⚫
|sq5=10
⚫
|}}

'''Spell Thieve''' is a [[combat maneuver]] available to [[Rogue]]s

==Description==

⚫
Attempt to use the unnatural energy of your [[ensorcell]]ed or anti-magical weapon to sever a spell away from your target. It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.

⚫
If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).

==See Also==
*[[Spell Cleaving]], the [[warrior]] and [[monk]] version of this maneuver that does not steal the spell.
*[[Spell Cleaving]], the [[warrior]] and [[monk]] version of this maneuver that does not steal the spell.
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]

Revision as of 21:43, 26 January 2021

Spell Thieve
Mnemonic [thieve]
Type Setup
Roundtime 2s
Stamina Cost 7
Offensive Gear Both hands
Requirements An ensorcelled or anti-magical (veil iron/krodera/kroderine) weapon.
Attributes Flares/Spikes Enabled
Hostile
Available To Rogues
Available In Combat Maneuvers
Rank Square
1 2  
2 4 
3 6 
4 8 
5 10

Description

Attempt to use the unnatural energy of your weapon to sever a spell away from your target.

Mechanics

It is easier to sever a spell away from a heavily spelled up target than it is from a lightly spelled up one (base -25 penalty to success, reduced by +1 per magical spell/effect on the target). This is mentally taxing, requiring a recovery period of 60 seconds, minus 6 seconds per rank.

If the spell is a beneficial spell that may be cast upon others, a remnant of it can be stolen. A stolen spell will only last for 30 seconds (or less, if the spell had less than 30 seconds remaining already).

Resources