Holy armament: Difference between revisions

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m (Updated links for 1625 name change.)
(Quick update to bring this in line with the new blessing system.)
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<section begin=sanctified />Sanctified weapons, shields, and armor are considered permanently [[blessing|blessed]] and able to harm the [[undead]] in the hands of a [[cleric]] or [[paladin]]. [[White ora]] and [[eonake]] are naturally sanctified. Clerics and paladins can use the{{boldmono| [[ASSESS]] }}command to check an item for this property. Sanctified items will also be identified as holy items via [[loresinging]]. Sanctified items are ''not'' otherwise blessable when used by other professions.
<section begin=sanctified />[[Sanctified]] weapons, shields, and armor have combat bonuses against the undead. Bonuses increase with each tier of sanctification, from Tier 1 up to Tier 5. Sanctified weapons can be created and upgraded in tiers using a Cleric's [[Sanctify (330)]] spell. Clerics and Paladins can use the{{boldmono| [[ASSESS]] }}command to check an item for this property. Sanctified items will also be identified via [[loresinging]]. Sanctified items can be temporarily blessed using [[Bless Item (304)]].


Gear made from certain materials ([[white ora]], [[eonake]], [[faewood]], and [[white alloy]]) are considered holy even if not sanctified, and have some benefits when wielded by Clerics and Paladins. Some items generated through the treasure system may also be considered holy. Holy items can be further sanctified like any other item.
<noinclude>The [[Holy Weapon (1625)]] spell can be used on any weapon by a paladin to bond to the weapon and make it sanctified.</noinclude><includeonly>Paladins can also bond to any weapon using the [[Holy Weapon (1625)]] spell, which gives it the blessed property.</includeonly><section end=sanctified />


Sanctification confers the following benefits:
The blessed property of shields and armor is only useful for offensive [[SHIELD|shield maneuvers]] and [[Bull Rush]], which are available to paladins but not clerics. Paladins can also [[Consecrate (1604)]] any sanctified item to imbue it with temporary plasma flares (against any enemy, not just undead).


Weapons:
Plain white ora sanctified weapons can typically be purchased in [[:Category:Cleric Shops|clerical shops]]. Sanctified items can be found in the treasure system made of materials other than white ora and eonake. It is possible for a sanctified weapon to also have [[weighting]] and [[flare]]s, and for sanctified armor to have [[padding]] and flares.
*Normally, undead have a 25% damage resistance against physical damage. A sanctified weapon negates 5% of that damage resistance per tier, removing it completely at Tier 5 for characters of any profession. A weapon that is blessed with [[Bless Item (304)]] will temporarily remove all damage resistance while the bless charges persist. For Clerics and Paladins only, simply wielding ''any'' holy or sanctified weapon of any tier removes all damage resistance.
*Melee/ranged weapons gain a bonus of +2 AS per tier.
*Runestaves gain a bonus of +2 AS and +1.2 CS per tier.
*When noncorporeal undead are defeated, there is a +20% chance per tier to anchor its remains to prevent it from immediately dissipating, allowing the remains to be searched.
*At Tier 5 sanctification, trained Clerics can further imbue the weapon with permanent holy fire flares, dealing an additional 50 to 100 concussion damage upon a flare (or 75 to 125 in the hands of a Cleric).

Defensive Gear:
*Targets wielding a sanctified shield, or torso armor gain a bonus of +2 DS, +1.2 TD (from undead attacks) and +1 effective level vs undead [[sheer fear]], per tier.
*Targets wielding a sanctified runestaff gain a bonus of +1 DS, +0.6 TD (from undead attacks) and +0.5 effective level vs undead sheer fear, per tier.
*Runestaff or shield stack with torso armor, but runestaff and shields do not stack with each other.

==Resources==
*[https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]


[[Category:Weapon Enhancements]]
[[Category:Weapon Enhancements]]

Revision as of 19:19, 17 December 2021

Sanctified weapons, shields, and armor have combat bonuses against the undead. Bonuses increase with each tier of sanctification, from Tier 1 up to Tier 5. Sanctified weapons can be created and upgraded in tiers using a Cleric's Sanctify (330) spell. Clerics and Paladins can use the ASSESS command to check an item for this property. Sanctified items will also be identified via loresinging. Sanctified items can be temporarily blessed using Bless Item (304).

Gear made from certain materials (white ora, eonake, faewood, and white alloy) are considered holy even if not sanctified, and have some benefits when wielded by Clerics and Paladins. Some items generated through the treasure system may also be considered holy. Holy items can be further sanctified like any other item.

Sanctification confers the following benefits:

Weapons:

  • Normally, undead have a 25% damage resistance against physical damage. A sanctified weapon negates 5% of that damage resistance per tier, removing it completely at Tier 5 for characters of any profession. A weapon that is blessed with Bless Item (304) will temporarily remove all damage resistance while the bless charges persist. For Clerics and Paladins only, simply wielding any holy or sanctified weapon of any tier removes all damage resistance.
  • Melee/ranged weapons gain a bonus of +2 AS per tier.
  • Runestaves gain a bonus of +2 AS and +1.2 CS per tier.
  • When noncorporeal undead are defeated, there is a +20% chance per tier to anchor its remains to prevent it from immediately dissipating, allowing the remains to be searched.
  • At Tier 5 sanctification, trained Clerics can further imbue the weapon with permanent holy fire flares, dealing an additional 50 to 100 concussion damage upon a flare (or 75 to 125 in the hands of a Cleric).

Defensive Gear:

  • Targets wielding a sanctified shield, or torso armor gain a bonus of +2 DS, +1.2 TD (from undead attacks) and +1 effective level vs undead sheer fear, per tier.
  • Targets wielding a sanctified runestaff gain a bonus of +1 DS, +0.6 TD (from undead attacks) and +0.5 effective level vs undead sheer fear, per tier.
  • Runestaff or shield stack with torso armor, but runestaff and shields do not stack with each other.

Resources