Loot cap: Difference between revisions
(clarified paid events AND paid quests excluded) |
MOD-GSMOTTE (talk | contribs) m (Minor grammar changes, added sidebox quote, broke up first paragraph a little to hopefully help readability.) |
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{{side box|"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."<br /> --GameMaster Estild on December 4, 2020}}On January 1st, 2021, staff implemented the '''loot cap''' that had previously been announced, making a significant update to [[treasure]] gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters. |
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⚫ | Soft and hard caps were implemented to limit the amount of treasure an '''account''' can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at '''16 million''' with very low impact to treasure generated and progresses slowly to the hard cap at '''35 million''' in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the [[Legendary Feeder]]. |
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The following activities are not subject to the loot cap: |
The following activities are not subject to the loot cap: |
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* [[Pay events|Pay event]] and [[ |
* [[Pay events|Pay event]] and [[pay quest]] treasure generation (including gear finds) |
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* Tips from lockpicking at the [[ |
* Tips from lockpicking at the [[locksmith pool]] |
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* [[Purification Song (1004)|Purifying]] gems |
* [[Purification Song (1004)|Purifying]] gems |
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* Money exchanged between characters and accounts |
* Money exchanged between characters and accounts |
Latest revision as of 11:22, 27 February 2021
"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."
--GameMaster Estild on December 4, 2020
On January 1st, 2021, staff implemented the loot cap that had previously been announced, making a significant update to treasure gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.
Soft and hard caps were implemented to limit the amount of treasure an account can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at 16 million with very low impact to treasure generated and progresses slowly to the hard cap at 35 million in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the Legendary Feeder.
The following activities are not subject to the loot cap:
- Pay event and pay quest treasure generation (including gear finds)
- Tips from lockpicking at the locksmith pool
- Purifying gems
- Money exchanged between characters and accounts
- TBD