Crystal holder: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Crystal holders''', or '''crystal holding jewelry''', allow an adventurer to wear a magical crystal on their person that they would otherwise have to hold and rub on the go. New crystals beyond what is found in the treasure system were introduced shortly after crystal holding jewelry was was first sold. All crystals placed in a crystal holder require [[Magic Item Use]] to activate, including those that normally can be used without it (i.e., [[blue crystal|blue crystals]], [[white crystal|white crystals]], and [[black crystal|black crystals]]). |
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A '''crystal holder''' (also known as '''crystal holding jewelry''') allows an adventurer to wear a magical crystal on their person that they would otherwise have to hold and rub on the go. New crystals beyond what is found in the treasure system were introduced shortly after crystal holding jewelry was was first sold. All crystals placed in a crystal holder require [[Magic Item Use]] to activate, including those that normally can be used without it (i.e., [[blue crystal|blue crystals]], [[white crystal|white crystals]], and [[black crystal|black crystals]]). |
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There are restrictions on the alterations, as any crystal pushed into the slot will add to the '''LONG''' description of the item. Specialized merchants can work on the crystal holder to change the socket, which alters the way the crystal appears. There are a number of options to choose from. |
There are restrictions on the alterations, as any crystal pushed into the slot will add to the '''LONG''' description of the item. Specialized merchants can work on the crystal holder to change the socket, which alters the way the crystal appears. There are a number of options to choose from. |
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Bound crystals (white, blue and black) obtained through boosts are considered to be attuned and do not function within the crystal holders. |
Bound crystals (white, blue and black) obtained through boosts are considered to be attuned and do not function within the crystal holders.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Analyze== |
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|tier= OTS<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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<pre{{log2}}> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The creator has also provided the following information: |
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|analyze= The creator has also provided the following information: |
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* 15/15/15 alterations only. |
* 15/15/15 alterations only. |
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* Must remain sufficiently sized to hold a setting for a crystal. |
* Must remain sufficiently sized to hold a setting for a crystal. |
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The faenor peacock medallion has a special socket for crystal feathers currently. |
The faenor peacock medallion has a special socket for crystal feathers currently.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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</pre> |
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|show= The bronze pin has a single, empty setting.<!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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==Verb Traps== |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{| {{prettytable}} |
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}} |
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!TIER !!VERB !!FIRST !!THIRD |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="rowgroup" role="rowheader" rowspan="2"| PUSH |
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|rowspan="4"|'''''Off-the-Shelf'''''||rowspan="2"|'''PUSH'''<br>Held|| You carefully place the ''kohl black crystal'' on top of the setting in the faenor peacock medallion and give it a firm push. It slides into place with a loud *CLICK*!|| XXX carefully places her kohl black crystal on top of her faenor peacock medallion and pushes it into place with a loud *CLICK*. |
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! scope="rowgroup" role="rowheader" rowspan="2"|Held |
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|<!-- First Person View --> You carefully place the ''kohl black crystal'' on top of the setting in the faenor peacock medallion and give it a firm push. It slides into place with a loud *CLICK*! |
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|<!-- Third Person View --> XXX carefully places her kohl black crystal on top of her faenor peacock medallion and pushes it into place with a loud *CLICK*. |
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|- |
|- |
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|colspan="2"|''Becomes: a verdant faenor peacock medallion set with '''jade-pierced kohl black crystal feathers''' |
|colspan="2"|<div style="text-align: center;">''Becomes: a verdant faenor peacock medallion set with '''jade-pierced kohl black crystal feathers.'''</div> |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"| PULL |
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|rowspan="2"|'''PULL'''<br>Held, Twice||You pull at the crystal setting, and manage to crack the crystal. You could break it completely if you attempted it again.<br>You pry at the crystal set in the medallion and succeed in breaking it, emptying the setting!|| XXX pries at the crystal set within her medallion and manages to shatter it! |
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! scope="rowgroup" role="rowheader" rowspan="2"|Held, Twice |
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|<!-- First Person View -->You pull at the crystal setting, and manage to crack the crystal. You could break it completely if you attempted it again. |
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You pry at the crystal set in the medallion and succeed in breaking it, emptying the setting! |
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|<!-- Third Person View --> XXX pries at the crystal set within her medallion and manages to shatter it! |
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|- |
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|colspan="2"| ''This will destroy whatever crystal was in it. |
|colspan="2"|<div style="text-align: center;"> ''This will destroy whatever crystal was in it.</div> |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze your bronze pin and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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{{blue|* 15/15/15 alterations only.}} |
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{{blue|* Must remain sufficiently sized to hold a setting for a crystal.}} |
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This bronze pin is unlocked. |
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You get no sense of whether or not the pin may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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|rowspan="2"|'''''Unlocked'''''|| '''TILT'''<br>Worn|| As you tilt your azure vaalin band side to side, a faint gleam flickers in the crystal set within it.|| XXX tilts her azure vaalin band side to side, admiring the crystal set within it. |
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! scope="row" role="rowheader"|Held, no crystal |
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|<!-- First Person View --> Taking a deep breath, you blow a stream of air into the setting of the band, scattering a small cluster of crystal fragments onto the ground |
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|<!-- Third Person View --> Taking a deep breath, XXX blows at the setting on her band, causing a cloud of crystalline dust to fly out. |
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|- |
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! scope="row" role="rowheader"|TILT |
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| '''CLEAN'''<br>Held, No crystal|| Taking a deep breath, you blow a stream of air into the setting of the band, scattering a small cluster of crystal fragments onto the ground.|| Taking a deep breath, XXX blows at the setting on her band, causing a cloud of crystalline dust to fly out. |
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! scope="row" role="rowheader"|Worn |
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|<!--First Person View}}--> As you tilt your azure vaalin band side to side, a faint gleam flickers in the crystal set within it. |
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|<!--Second Person View}}--> XXX tilts her azure vaalin band side to side, admiring the crystal set within it. |
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|} |
|} |
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==Socket Options== |
==Socket Options== |
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''This list was updated from Yriwyn's offerings at [[A Midsummer Night's Festival 2018]].'' |
''This list was updated from Yriwyn's offerings at [[A Midsummer Night's Festival 2018]].'' |
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</td><td> |
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{{iteminfo |
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[[Category: Scripted Items]] |
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|type= Fluff |
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|type2= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN |
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|verb2= PULL |
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|verb3= PUSH |
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|verb4= TILT<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 20:55, 14 November 2022
A crystal holder (also known as crystal holding jewelry) allows an adventurer to wear a magical crystal on their person that they would otherwise have to hold and rub on the go. New crystals beyond what is found in the treasure system were introduced shortly after crystal holding jewelry was was first sold. All crystals placed in a crystal holder require Magic Item Use to activate, including those that normally can be used without it (i.e., blue crystals, white crystals, and black crystals). There are restrictions on the alterations, as any crystal pushed into the slot will add to the LONG description of the item. Specialized merchants can work on the crystal holder to change the socket, which alters the way the crystal appears. There are a number of options to choose from. Bound crystals (white, blue and black) obtained through boosts are considered to be attuned and do not function within the crystal holders. OTSAnalyzeThe creator has also provided the following information: * 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. The faenor peacock medallion has a special socket for crystal feathers currently. Usage
UnlockedAnalyzeYou analyze your bronze pin and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: * 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. This bronze pin is unlocked. You get no sense of whether or not the pin may be further lightened. Usage
Socket OptionsThis list was updated from Yriwyn's offerings at A Midsummer Night's Festival 2018.
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