Old One-Two: Difference between revisions
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{{otheruses4|the item script|the Ebon Gate shop|EGShop:The Old One-Two}} |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''The Old One-Two''' (TOOT) is a foot-worn and hand-worn script created by |
'''The Old One-Two''' (TOOT) is a foot-worn and hand-worn script created by [[Gamemaster]] Thandiwe that premiered at [[Ebon Gate 2017]] in [[EGShop:The Old One-Two|The Old One-Two]]. The description of a TOOT item is different when worn, and the wearer will see messaging depending on the climate they are in for hand-worn items, or terrain they are in for footwear. Items can either be fluff, or designed for use in [[unarmed combat]]. |
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{{boldmono|[[INSPECT]] }}items to determine if they are used for unarmed combat or not. |
{{boldmono|[[INSPECT]] }}items to determine if they are used for unarmed combat or not. |
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The UCS footwear can be [[#UCS Unlocking Certificate|unlocked]], OTS items are considered '''''T0'''''. |
The UCS footwear can be [[#UCS Unlocking Certificate|unlocked]], OTS items are considered '''''T0'''''.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Gloves and handwraps== |
==Gloves and handwraps== |
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===Analyze=== |
===Analyze=== |
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</td><td> |
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{{iteminfo |
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|type= Mechanical |
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|type2= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon |
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|itemclass2= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Handwear |
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|itemtype2= Footwear<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Caligos Isle <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2017 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CRACK |
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|verb2= EAT |
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|verb3= EXHALE |
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|verb4= PULL |
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|verb5= RAISE |
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|verb6= REMOVE |
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|verb7= TOSS |
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|verb8= WEAR<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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{{stub}} |
{{stub}} |
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Revision as of 19:29, 20 November 2022
- This article is about the item script. For the Ebon Gate shop, see EGShop:The Old One-Two.
The Old One-Two (TOOT) is a foot-worn and hand-worn script created by Gamemaster Thandiwe that premiered at Ebon Gate 2017 in The Old One-Two. The description of a TOOT item is different when worn, and the wearer will see messaging depending on the climate they are in for hand-worn items, or terrain they are in for footwear. Items can either be fluff, or designed for use in unarmed combat. INSPECT items to determine if they are used for unarmed combat or not. The UCS footwear can be unlocked, OTS items are considered T0. Gloves and handwrapsAnalyzeNot worn: You analyze the zorchar-beaded chainsil and sense that the creator has provided the following information: As you turn a tight ball of zorchar-beaded chainsil over, you realize that it can be wrapped about your hands to create handwraps and that it has the following traps: remove, crack, pull, rub. In this form, it traps for wear only. You may customize the adjective field and the noun field, as well as give it a show. In this state it will not support a long. The noun should always be some kind of fabric or pliable material. For example: linen, suede, rawhide, leather, etc. For further instructions, please wear a tight ball of zorchar-beaded chainsil and analyze it again. Current setting when worn: a pair of zorchar-beaded handwraps with exposed fingertips You can tell that the chainsil is as light as it can get. Verb Traps
Climate Messaging
FootwearAnalyzeNot worn: You analyze the verdant green chainsil and sense that the creator has provided the following information: As you turn a tight ball of verdant green chainsil over, you realize that it can be wrapped about your feet to create footwraps and that it has the following traps: remove, crack, pull, rub. In this form, it traps for wear only. You may customize the adjective field and the noun field, as well as give it a show. In this state it will not support a long. The noun should always be some kind of fabric or pliable material. For example: linen, suede, rawhide, leather, etc. For further instructions, please wear a tight ball of verdant green chainsil and analyze it again. Current setting when worn: some verdant green chainsil footwraps beaded with glass leaves These have not yet been unlocked and will only message about finding things between the toes in certain terrains. Those things will be discarded, but if you get an unlock certificate on Caligos Isle in the shop "The Old One-Two", then these items will be manipulatable. You can tell that the chainsil is as light as it can get and that its pockets could not possibly get any deeper. Verb TrapsNote: To wear or remove, you must be sitting.
Terrain MessagingActivated via PULL (verb).
Unlocking CertificateThe certificate applies to the foot-worn items from The Old One-Two only. a water-logged wrinkled parchment You analyze the wrinkled parchment and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your parchment is used to unlock the potential of things held in your other hand. Your parchment will unlock your "The Old One-Two Footwrap" to tier 1. You need only RAISE your parchment while holding a compatible piece of equipment in your other hand. Your parchment may not be altered or changed in any way. You get no sense of whether or not the parchment may be further lightened. Terrain ToysYou analyze your blade of grass and sense that the creator has provided the following information: This is a small enviromental trinket created from the "Old One-Two Footwraps" that are sold on Caligos Island. This item was found between someone's toes when they were standing on a meadow or field-like terrain and then they pulled it free. These little treasures are temporary and as such will not stick around long. Almost anything can destroy them, some randomly, others with specific actions. A blade of grass has access to the following verbs: Eat and Exhale. DO NOT ALTER THIS ITEM!
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