Discipline: Difference between revisions
Jump to navigation
Jump to search
(No longer a factor in 620 success.) |
(→Systems and Skills Affected By Discipline: added mystic tattoo, removed 620) |
||
Line 30: | Line 30: | ||
*[[Standard success resolution system]] for society abilities |
*[[Standard success resolution system]] for society abilities |
||
*[[Guild]] skill success generally |
*[[Guild]] skill success generally |
||
*[[Mystic Tattoo]] |
|||
| |
| |
||
*Defense against [[Sheer fear|Fear]] |
*Defense against [[Sheer fear|Fear]] |
Latest revision as of 11:01, 8 September 2022
| |||||||||||||||||||||||||||||
|
Discipline is the measure of a character's self control, determination, and sheer strength of will. It is both a physical and mental statistic, and along with being used to calculate both types of training points, it contributes directly to the amount of experience a character can store before being required to rest. Many systems within GemStone bring Discipline into consideration, more so than any other statistic. Specifically, it is known to affect the success of guild skills such as Stun Maneuvers, Berserk, and Illusions.
Systems and Skills Affected By Discipline
|
|
External Links
- Discipline, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |