Warding Sphere (310): Difference between revisions
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==Description:== |
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<section begin=description /><noinclude>'''Warding Sphere''' generates</noinclude><includeonly>Generates</includeonly> a bonus to the [[defensive strength]] (DS) and [[target defense]] (TD) of the caster and their [[group]].<section end=description /> If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
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'''Warding Sphere''' is a defensive enhancement spell. |
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The bonus is{{mono| +10 base DS/TD + 1 DS/TD per [[Cleric Base]] ranks }}trained beyond 10. The bonus caps at +20 DS/TD, and the mana cost raises in kind. |
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==Mechanics:== |
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<section begin=description />[[Warding_Sphere_(310)|Warding Sphere]] provides a base bonus of +10 to [[defensive strength]] and [[target defense]]. [[Group]] members also gain the DS/TD benefits.<section end=description /> |
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For each rank of [[Cleric]] base spells known: |
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* the duration of the spell is extended by 60 seconds from its base 1200 second duration. |
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* the base [[defensive strength]] and [[target defense]] bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 20. This bonus applies to both the caster and group members. |
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The mana cost also increases by <> for every <> Cleric Base ranks known over 310. |
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== Group Mechanics == |
== Group Mechanics == |
Revision as of 20:45, 14 March 2023
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Description:
Warding Sphere is a defensive enhancement spell.
Mechanics:
Warding Sphere provides a base bonus of +10 to defensive strength and target defense. Group members also gain the DS/TD benefits.
For each rank of Cleric base spells known:
- the duration of the spell is extended by 60 seconds from its base 1200 second duration.
- the base defensive strength and target defense bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 20. This bonus applies to both the caster and group members.
The mana cost also increases by <> for every <> Cleric Base ranks known over 310.
Group Mechanics
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.
Messaging
- Start
A sphere of pure white light appears above you. A wispy tendril of pure magic reaches out to encircle you and those nearby. You feel more secure basking in the glow of divine protection.
- End
You suddenly feel less protected.
Resources
- Cleric Base Spells: Warding Sphere, on Play.net