Evil Eye (717): Difference between revisions

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<section begin=desription /><noinclude>'''Evil Eye''' gives</noinclude><includeonly>Gives</includeonly> the caster a deadly stare, instilling intense fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die.<section end=description /> [[Player character]]s subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.
<section begin=description /><noinclude>'''Evil Eye''' gives</noinclude><includeonly>Gives</includeonly> the caster a deadly stare, instilling intense fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die.<section end=description /> [[Player character]]s subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.


'''[[Undead]] creatures are immune to Evil Eye.'''
'''[[Undead]] creatures are immune to Evil Eye.'''

Latest revision as of 11:54, 15 January 2023

AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts

Evil Eye (717)
Mnemonic [EVILEYE]
Duration Instantaneous
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single or Room 
Interval One-shot 
State(s) Inflicted Various (see table)
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Evil Eye gives the caster a deadly stare, instilling intense fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die. Player characters subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.

Undead creatures are immune to Evil Eye.

Endroll Effect Length of Stun
101-124 Causes target to flee one room away in a random direction No Stun; Incurs 10 seconds of hard RT
125 - 174 Causes the target to fall to the ground. Creatures will drop items in their hands. Stance will be reduced to neutral. 1 second per 2 warding margin (12 sec at ER 125 to 37 sec at ER 174)
175-198 Causes the target to flee for their life out of the area. Creature targets will be considered dead, though no body will be left behind. Player targets will immediately flee to the next town. If the target is missing either two legs or a leg and the opposing arm, it will instead be knocked unconscious due to its inability to flee. No resulting stun
199+ Instant Death N/A

With an Eye Spy (707) eye active, one may cast this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25.

Usage

Messaging

Instant Death
>incant 717
You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye...
Your spell is ready.
You gesture at a dark orc.
You stare at a dark orc.
  CS: +229 - TD: +36 + CvA: 0 + d100: +71 == +264
  Warding failed!
The dark orc looks at you in utter terror!
The dark orc drops its scimitar.
The dark orc drops its reinforced shield.
The dark orc lets out a blood curdling scream!
A dark orc gives a last shudder and dies.
Cast Roundtime 3 Seconds.
>l orc
You see a fairly typical dark orc that is lying down.
She is dead, but she has no visible injuries.
Mass Evil Eye
You gesture.
Your fiery red eye turns to stare at a giant fog beetle.
  CS: +539 - TD: +139 + CvA: +25 + d100: +83 == +508
  Warding failed!
A giant fog beetle looks at your fiery red eye in fear!
The giant fog beetle lets out a blood curdling scream!
The giant fog beetle falls to the ground and lies twitching for a moment before going still.
Your fiery red eye turns to stare at a giant fog beetle.
  CS: +539 - TD: +130 + CvA: +25 + d100: +68 == +502
  Warding failed!
A giant fog beetle looks at your fiery red eye in fear!
The giant fog beetle lets out a blood curdling scream!
The giant fog beetle falls to the ground and lies twitching for a moment before going still.
Your fiery red eye turns to stare at a jungle troll.
  CS: +539 - TD: +124 + CvA: +25 + d100: +99 == +539
  Warding failed!
A jungle troll looks at your fiery red eye in fear!
The jungle troll drops its bamboo-hilted machete.
The jungle troll lets out a blood curdling scream!
The jungle troll falls to the ground as the stillness of death overtakes her.
The deep blue glow leaves a jungle troll.
Cast Roundtime 3 Seconds.

Tips

Set the following alias to easily use mass Evil Eye with The Lich:

;alias add meep=tell mdemon to release \rprep 717 \rcast \rtell mdemon to carry

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