Stunning Shout (1008): Difference between revisions
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| dtype = [[Hitpoint]] |
| dtype = [[Hitpoint]] |
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| status = [[Stun]], Disorient |
| status = [[Stun]], Disorient |
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| cast_rt = 2 |
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| mana_cost = 5 |
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| ctype = [[Impact critical table|Impact]] or [[Unbalance critical table|Unbalance]] |
| ctype = [[Impact critical table|Impact]] or [[Unbalance critical table|Unbalance]] |
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| navigation = {{Bard base navigation}} |
| navigation = {{Bard base navigation}} |
Latest revision as of 20:06, 1 January 2024
Stunning Shout is a spellsong that, on a successful warding roll, first deals HP damage, followed by impact or unbalance critical damage, then stuns or disorients the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and possibly other ill effects.
Lore Benefit
Training in Elemental Lore, Air provides a bonus to initial HP damage of +1 per three lore ranks.
Elemental Lore, Air ranks 3 6 9 12 15 18 21 24 27 30 45 60 75 90 105 120 135 150 Additional HP damage 1 2 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50
- Not all thresholds shown
Damage Formula
The damage of the initial HP cycle depends on the endroll and the bard's training in Elemental Lore, Air.
For example, with a 169 endroll and 30 lore ranks,
- 10 + (69/4) + (30/3) = 10 + 17 + 10 = 37 damage
Messaging
You weave another verse into your harmony, directing the sound of your voice at a dybbuk. CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169 Warding failed! A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout! ... 37 points of damage! A dybbuk is staggered by the sonic force! ... 20 points of damage! Light blow to back. The intensity of the sonic assault disorients a dybbuk! Sing Roundtime 3 Seconds.
Resources
- Bard Base Spell Circle: Stunning Shout, on Play.net