Sonic Armor (1014)

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Sonic Armor (1014)
Duration as long as bard
sings the spellsong
Defensive Magic  
Subtype Create Armor 
Defensive Strength +15 + (SpellSongs/2) 
Enhancement Special 
Availability Self-cast 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Utility
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

Sonic Armor weaves vibrating air and magic around the caster, creating a sonic barrier that effectively acts as magical armor. The base enchant is +15. A bonus of +1 is added to the armor's enchant, rounded up, for every two Bard Base ranks, up to a maximum of +35. Similar to Sonic Shield Song (1009) and Sonic Weapon Song (1012), Bard Base ranks known prior to learning the spell count towards the enchant bonus of the armor. Thus, upon learning the spell, a Sonic Armor with an enchant of +22.

In addition, Sonic Armor provides resistance to heat, cold, and electrical attacks, and is slightly susceptible to impact attacks. The susceptibility to impact attacks will not change as the Bard gains levels, but the heat, cold, and electrical resistance will improve with further training in the Bard Base circle and Elemental Lore, Air. There will always be at least one level of crit resistance, minimum. Like real armor, use of Sonic Armor is dependent upon training in Armor Use.

Sonic Armor weighs 25% (truncated) of the standard armor weight (e.g., augmented chain weighs 6 pounds). But since it behaves as armor, the reduction in weight compared to the normal weight of the armor sub group (ASG) is subtracted from carried weight, thus lowering encumbrance. Heavier ASG's have a greater effect.

Renewal Cost

5 MP

Lore Benefit

Training in Elemental Lore, Air will boost the elemental damage resistance provided by the armor to a maximum of 50% (cutoffs unknown at this time).


If ASG is unspecified, the song will default to the last armor summoned. If armor has never been summoned before, it will default to full leather (AsG 6)
ASG # Armor Description
1 Robes
5 Light Leather
6 Full Leather
7 Reinforced Leather
8 Double Leather
9 Leather Breastplate
10 Cuirbouilli Leather
11 Studded Leather
12 Brigandine Armor
ASG # Armor Description
13 Chain mail
14 Double Chain
15 Augmented Chain
16 Chain Hauberk
17 Metal Breastplate
18 Augmented Plate
19 Half Plate
20 Full Plate