Pain (711): Difference between revisions

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'''Pain (711)''' is a [[CS]]-based [[warding]] spell that, when successful, will cause the target extreme amounts of pain resulting in health loss and the potential to temporarily incapacitate the target for a short duration.
'''Pain (711)''' is a [[CS]]-based [[warding]] spell that, when successful, will cause the target extreme amounts of pain resulting in a minimum [[Hitpoint|health]] loss of 20% of the target's maximum health, and the potential to temporarily incapacitate the target for a short duration by placing it in [[roundtime]]. There are no [[critical]] [[Wound|injuries]] associated with this spell.


Dependant upon warding failure, between 20% and 35% of a target’s '''maximum''' [[Hitpoint|health]] is lost, and up to 7 seconds of [[roundtime]] can be inflicted on the most successful casts. Training in [[Sorcerous Lore, Necromancy]] increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 sec RT at an [[endroll]] of 166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced to 141. Training beyond 1x has no additional affect on Pain.
Depending on warding failure and [[Sorcerous Lore, Necromancy]] ranks both health loss and the target's [[RT]] penalty can be increased. Necromancy lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.


<i><small>The following information is a product of Gespry's research on Pain. </small></i>
<i><small>The following information is a product of Gespry's research on Pain. </small></i>

Revision as of 10:19, 4 July 2014

Pain (711)
Mnemonic [PAIN]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype (Warding
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
State(s) Inflicted Up to 7 sec RT 
Critical Type No critical damage 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility


Pain (711) is a CS-based warding spell that, when successful, will cause the target extreme amounts of pain resulting in a minimum health loss of 20% of the target's maximum health, and the potential to temporarily incapacitate the target for a short duration by placing it in roundtime. There are no critical injuries associated with this spell.

Depending on warding failure and Sorcerous Lore, Necromancy ranks both health loss and the target's RT penalty can be increased. Necromancy lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.

The following information is a product of Gespry's research on Pain.

Hitpoint Percentage Messaging Table

Damage Messaging RT
20% {Target} cringes in pain. 0
23% {Target} shudders in pain. 0
26% {Target} twists in great pain! 3
29% {Target} is wracked with painful spasms! 4
32% {Target} shudders and twists in intense pain! 6
35% {Target} contorts in excruciating agony! 7
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Necromancy Lore

Necromancy lore potentially affects the results in three ways:

1. Increased hitpoint damage
2. Increased target Roundtime
3. Lower Endroll thresholds

Example: A level 30 sorcerer with 15 ranks (0.5 per level) of necromancy lore casts Pain (711) at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.

Necromancy Lore Table

Lore Ranks per Level 20% HP 23% HP 26% HP 29% HP 32% HP 35% HP
0 Ranks
101-113 114-126 127+ N/A N/A N/A
0.1 Ranks
101-108 109-121 122-134 135+ N/A N/A
0.2 Ranks
101-106 107-116 117-129 130+ N/A N/A
0.3 Ranks
101-106 107-113 114-124 125-137 138-165 166+
0.4 Ranks
101-106 107-113 114-119 120-132 133-160 161+
0.5 Ranks
101-106 107-113 114-119 120-127 128-155 156+
0.6 Ranks
101-106 107-113 114-119 120-126 127-150 151+
0.7 Ranks
101-106 107-113 114-119 120-126 127-146 147+
0.8 Ranks
101-106 107-113 114-119 120-126 127-143 144+
0.9 Ranks
101-106 107-113 114-119 120-126 127-142 142+
1 Rank
101-106 107-113 114-119 120-126 127-140 141+
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Spell Messaging Example

A thunder troll claps its hands together in front of you!
  CS: +98 - TD: +99 + CvA: +4 + d100: +97 - -5 == +105
  Warding failed!
You cringe in pain.

You take 31 damage!

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