Fasthr's Reward (115): Difference between revisions

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{{spell
{{defensive_spell
|mnemonic = FASREWARD
| mnemonic = FASREWARD
|type = Special
| type = Defensive
| custdur = {{spellbox block
|base_dur = 600 Seconds
| duration =600 Seconds
|add_dur =
|span = [[Refreshable]]
| span = [[Refreshable]]}}
|availability = [[Self-cast]], Special
| availability = [[Self-cast]], Special
| subtype = Special
| ds = None
| td = None
| enhancement = Additional warding roll
| navigation = {{Minor spiritual navigation}}
}}
}}


'''Fasthr's Reward''' is a reward granted by the Arkati of Liabo to Fasthr. It occasionally allows the caster a second chance to defend against a failed warding.
'''Fasthr's Reward''' is a reward granted by the Arkati of Liabo to Fasthr. It occasionally allows the caster a second chance to defend against a failed warding.


==Factors Affecting Fasthr's Reward==
== Factors Affecting Fasthr's Reward ==
The chance for activation is based on the sphere of the spell whose warding roll was failed.
The chance for activation is based on the sphere of the spell whose warding roll was failed.
* There is a 50% chance of activation against a [[spiritual]] [[sphere]] spell.
* There is a 50% chance of activation against a [[spiritual]] [[sphere]] spell.
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* The spell can be cast at others for a 2 minute duration that is not [[refreshable]].
* The spell can be cast at others for a 2 minute duration that is not [[refreshable]].


=== Lore Effects ===
[[Category:Minor Spiritual Spells]]
Training in [[Spiritual Lore, Blessings]] increases the percentage chance of activation according to Seed 1 of the [[summation chart]]. This bonus is a flat bonus applied to all spheres of magic equally.


{| {{prettytable|text-align:center;}}
{{stub}}
|+ '''Spiritual Lore, Blessings'''
! rowspan = 2 | Ranks || colspan = 3 | Activation
|-
! Spiritual || Semi-Spiritual || Non-Spiritual
|-
| 1 || 51% || 26% || 13.5%
|-
| 3 || 52% || 27% || 14.5%
|-
| 6 || 53% || 28% || 15.5%
|-
| 10 || 54% || 29% || 16.5%
|-
| 15 || 55% || 30% || 17.5%
|-
| 21 || 56% || 31% || 18.5%
|-
| 28 || 57% || 32% || 19.5%
|-
| 36 || 58% || 33% || 20.5%
|-
| 45 || 59% || 34% || 21.5%
|-
| 55 || 60% || 35% || 22.5%
|-
| 66 || 61% || 36% || 23.5%
|-
| 78 || 62% || 37% || 24.5%
|-
| 91 || 63% || 38% || 25.5%
|-
| 105 || 64% || 39% || 26.5%
|-
| 120 || 65% || 40% || 27.5%
|-
| 136 || 66% || 41% || 28.5%
|-
| 153 || 67% || 42% || 29.5%
|-
| 171 || 68% || 43% || 20.5%
|-
| 190 || 69% || 44% || 31.5%
|}
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#115 Minor Spiritual Spell Circle: Fasthr's Reward], on Play.net

Revision as of 18:52, 10 January 2007

Fasthr's Reward (115)
Mnemonic [FASREWARD]
Duration 600 Seconds
Span Refreshable
Defensive Magic  
Subtype Special 
Enhancement Additional warding roll 
Availability Self-cast, Special 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Fasthr's Reward is a reward granted by the Arkati of Liabo to Fasthr. It occasionally allows the caster a second chance to defend against a failed warding.

Factors Affecting Fasthr's Reward

The chance for activation is based on the sphere of the spell whose warding roll was failed.

  • There is a 50% chance of activation against a spiritual sphere spell.
  • There is a 25% chance of activation against a semi-spiritual sphere spell (for example, Sorcerer Base).
  • There is a 12.5% chance of activation against a non-spiritual sphere spell (for example, Wizard Base).

Activation of the spell, regardless of the outcome of the second warding roll, causes the spell to terminate.

  • The spell can be cast at others for a 2 minute duration that is not refreshable.

Lore Effects

Training in Spiritual Lore, Blessings increases the percentage chance of activation according to Seed 1 of the summation chart. This bonus is a flat bonus applied to all spheres of magic equally.

Spiritual Lore, Blessings
Ranks Activation
Spiritual Semi-Spiritual Non-Spiritual
1 51% 26% 13.5%
3 52% 27% 14.5%
6 53% 28% 15.5%
10 54% 29% 16.5%
15 55% 30% 17.5%
21 56% 31% 18.5%
28 57% 32% 19.5%
36 58% 33% 20.5%
45 59% 34% 21.5%
55 60% 35% 22.5%
66 61% 36% 23.5%
78 62% 37% 24.5%
91 63% 38% 25.5%
105 64% 39% 26.5%
120 65% 40% 27.5%
136 66% 41% 28.5%
153 67% 42% 29.5%
171 68% 43% 20.5%
190 69% 44% 31.5%

External Links