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Revision as of 21:22, 19 June 2014
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Half-Krolvin are the offspring of a krolvin (usually the father) and a non-krolvin. The vast majority of half-krolvin on the continent are a result of the slave colony at the Isle of Glaoveln.
Inter-Species Compatibility
Most half-krolvin are the offspring of a krolvin and a human, but giantman slaves also successfully produced children. Elves and halflings who became pregnant on the island were almost always killed by the affair. Dwarves are apparently unable to conceive a half-krolvin child.
Religious Beliefs
The half-krolvin as a race do not have separate religious convictions from the rest of Elanthia, nor do they have a patron god or goddess. It is most common for half-krolvins to have no particular deity that they follow; however, when they do follow a deity is it most common for it to be one of the Arkati that is devoted to violent or war-like pursuits.
The half-krolvin of Krint have specific religious beliefs outlines here: Half-krolvin religion (saved post).
Half-Krolvin Statistics
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|
10 | 10 | 0 | 5 | 0 | 0 | -10 | 0 | -5 | -5 |
Note: To edit the layout of the tables in this section, go to Template:Race stats
Other Characteristics
Spirit Regeneration | 1 per 4 min | Decay Timer | 13 min |
Max Health | 165 | Base Regeneration | ? |
Weight Factor | 1 | Encumbrance Factor | 1.1 |
Maneuver Bonus | Average |
Half-Krolvin have natural critical padding against cold attacks.
Race-Specific Verbs
The following verbs have extra modifiers for Half-Krolvins:
{verb} set {standard/culture}
External Links
- Races: Half-Krolvin, on Play.net