Harness Power: Difference between revisions

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(expanded information and added examples.)
Line 8: Line 8:
| Clericranks = 3 || Clericcost = 0/4
| Clericranks = 3 || Clericcost = 0/4
| Empathranks = 3 || Empathcost = 0/4
| Empathranks = 3 || Empathcost = 0/4
| Paladinranks = 1 || Paladincost = 0/5
| Paladinranks = 2 || Paladincost = 0/5
| Rangerranks = 2 || Rangercost = 0/5
| Rangerranks = 2 || Rangercost = 0/5
| Rogueranks = 1 || Roguecost = 0/9
| Rogueranks = 1 || Roguecost = 0/9

Revision as of 12:53, 6 November 2009

Harness Power is the skill that governs how much mana a character possesses on top of their base starting mana. Each rank of Harness Power up to the character's level gives the character three mana points. If trained more times than the character's current level, one additional mana point is granted per rank.

Harness Power counts as a magical skill for the purposes of runestaff training.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 - 2 2 2 3 3 - 3 3
Training Point Cost 0/9 0/10 - 0/5 0/5 0/5 0/4 0/4 - 0/4 0/4

Examples

  • Level 25 character with 25 ranks of harness power will have 75 mana from the skill.
  • Level 25 character with 50 ranks of harness power will have 100 mana from the skill.
  • Level 100 character with 100 ranks of harness power will have 300 mana from the skill.
  • Level 100 character with 200 ranks of harness power will have 400 mana from the skill.

References