Training point: Difference between revisions

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A character maxed out in their stats could, therefore, have a maximum of 50 TPs of each type per level. If two of the stats are prime requisites of the character's class, the maximum TPs that can be obtained are 60. For example, a rogue has two physical stats as the prime requisites: dexterity and agility. Therefore, a rogue can have a maximum of 60 PTPs and 50 MTPs in a given level.
A character maxed out in their stats could, therefore, have a maximum of 50 TPs of each type per level. If two of the stats are prime requisites of the character's class, the maximum TPs that can be obtained are 60. For example, a rogue has two physical stats as the prime requisites: dexterity and agility. Therefore, a rogue can have a maximum of 60 PTPs and 50 MTPs in a given level.


After reaching level 100, characters continue to gain TPs (provided they have not shifted all of their experience to the [[Ascension system https://gswiki.play.net/Ascension_Skill_System]]). The rate of gain is 1 PTP and 1 MTP per 2,500 experience.
After reaching level 100, characters continue to gain TPs (provided they have not shifted all of their experience to the [[https://gswiki.play.net/Ascension_Skill_System Ascension system]]). The rate of gain is 1 PTP and 1 MTP per 2,500 experience.


== Resources ==
== Resources ==

Revision as of 05:41, 24 February 2026

Training points are points characters acquire as they gain experience. A character uses the training points to train up in their various skills.

There are two types of training points. Mental training points and physical training points. They are calculated by the following formula:

MTPs = 25 + [(LOG + INT + WIS + INF + ((AUR + DIS) ÷ 2)) ÷ 20]
PTPs = 25 + [(STR + CON + DEX + AGI + ((AUR + DIS) ÷ 2)) ÷ 20]
Note: A character's prime requisites are doubled for the above formulas.

A character maxed out in their stats could, therefore, have a maximum of 50 TPs of each type per level. If two of the stats are prime requisites of the character's class, the maximum TPs that can be obtained are 60. For example, a rogue has two physical stats as the prime requisites: dexterity and agility. Therefore, a rogue can have a maximum of 60 PTPs and 50 MTPs in a given level.

After reaching level 100, characters continue to gain TPs (provided they have not shifted all of their experience to the [Ascension system]). The rate of gain is 1 PTP and 1 MTP per 2,500 experience.

Resources