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'''Magic''' is the manipulation of forces in the universe and is present in almost all areas of [[Elanthia]]. From the sorceror transporting across realms to the warrior wielding enchanted weapons, there are a variety of ways that magic manifests itself.
'''Magic''' can be split into spheres and circles. There are three basic spheres of magic, which include mental, elemental, and spiritual magic. The circles of magic further break down the various spells into the following categories:
*[[Elemental]]
**[[Minor Elemental]]
**[[Major Elemental]]
**[[Wizard Base]]
*[[Spiritual]]
**[[Minor Spiritual]]
**[[Major Spiritual]]
**[[Cleric Base]]
**[[Ranger Base]]
**[[Paladin Base]]
*[[Mental]] - ''Note: The mental magic sphere has not been released as of yet.''
**[[Minor Mental]]
**[[Major Mental]]
**[[Savant Base]]
*Hybrid circles
**[[Sorcerer Base]] - Elemental/Spiritual hybrid
**[[Empath Base]] - Spiritual/Mental hybrid
**[[Bard Base]] - Elemental/Mental hybrid


==Spells==
Perhaps the most commonly-used style of magic are spells. Spells come in a variety of [[Spell_circle|circles]], that are in part of larger spheres. The spells a [[character]] can learn are dependent on their [[profession]] and [[level]].

The three spheres of magic are [[Spiritual]], [[Elemental]], and [[Mental]]. Some professions are proficient in only one of these spheres, while others study [[hybrid]] magic that mixes two of the spheres.

==Magic Items==
Another common source of magic is magic items. These have a variety of types and success in using them is determined my one's [[Magic Item Use]] skill.
;* [[:Category:Common_Magical_Items|Common magic items]]
:Common magic items include a number of types of wands, as well as the commonly found items in the treasure system such as [[small statue]]s, [[white crystal]]s, [[black crystal]]s and [[ruby amulet]]s. Also, components for things like runestones, enchanting potions and other store-bought items.

;* Created magic items
:Some professions create magic items. Rangers can create rods, amulets, and wands which may be imbedded by any other profession capable of learning the [[Magic Item Creation (420)]] spell. Wizards can [[Enchant_Item|enchant]] a weapons and armor to make them more effective in combat, and sorcerors are capable of creating [[crimson salt crystals]] that can be used to animate dead [[creature]]s or [[character]]s, as well as keep their spirit bound to their bodies similar to a [[LK potion]].

;* [[:Category:Uncommon_Magical_Items|Uncommon magic items]]
:Occasionally one finds items in the [[treasure system]] that are magic items. Brooches, statues, rings, and buckles are examples of some that may be found. These may contain spells already, or may be able to have a spell imbedded into them using [[Magic Item Creation (420)]]. Additionally, some of these may be able to be recharged by a wizard using the [[Charge Item (517)]] spell. The spells found in these items generally will not exceed 20th level spells, and certain spells (such as [[Call Familiar (920)]] will not be found in such items.
:Other uncommon magic items are ones that are introduced by merchants via auction or raffle. They are often much more powerful than other magic items and may include such features as [[self-mana]] or [[self-charging]].

;* [[Gems]]
:Gems that have been properly purified, or are simply previously [[orb gems]] are magic items, and may have spells imbedded them using [[Magic Item Creation (420)]] if previously treated with a [[grot t'kel potion]]; additionally, thay may be turned into orbs for use with the [[Charge Item (517)]] spell or treated with the [[Holy Receptacle (325)]] spell that can bless diety powers into gems.

;* [[Runestaff]]
:A runestaff is a defensive item designed for [[pure]] professions. Their effectiveness is based on the [[character]]'s training in magic skills.

==Scrolls==
Scrolls are printed materials with the magic of one or more spells written upon them. They are most commonly found in the [[treasure system]] though some specialty merchants sell them. Success with scrolls is increased with training in [[Arcane Symbols]].
* See the [[scrolls]] page for more information.

==Mana==
Mana is the way that magic is harnessed and used. Mana is necessary to cast [[spell]]s and a few magic items use one's own mana to invoke the magic. Increasing one's mana is achieved by training in [[Harness Power]].

==Runes==
A rune is a magical symbol, most often used to focus more general magic.
* See the [[rune]] page for more information.

==Reference==
* [http://www.play.net/gs4/info/magic-guide.asp play.net] magic page
[[category:Basic Mechanics]]
[[category:Basic Mechanics]]
[[category:Spells]]
[[category:Magic]]
[[category:Magic]]

Revision as of 20:41, 5 August 2006

Magic is the manipulation of forces in the universe and is present in almost all areas of Elanthia. From the sorceror transporting across realms to the warrior wielding enchanted weapons, there are a variety of ways that magic manifests itself.

Spells

Perhaps the most commonly-used style of magic are spells. Spells come in a variety of circles, that are in part of larger spheres. The spells a character can learn are dependent on their profession and level.

The three spheres of magic are Spiritual, Elemental, and Mental. Some professions are proficient in only one of these spheres, while others study hybrid magic that mixes two of the spheres.

Magic Items

Another common source of magic is magic items. These have a variety of types and success in using them is determined my one's Magic Item Use skill.

Common magic items include a number of types of wands, as well as the commonly found items in the treasure system such as small statues, white crystals, black crystals and ruby amulets. Also, components for things like runestones, enchanting potions and other store-bought items.
  • Created magic items
Some professions create magic items. Rangers can create rods, amulets, and wands which may be imbedded by any other profession capable of learning the Magic Item Creation (420) spell. Wizards can enchant a weapons and armor to make them more effective in combat, and sorcerors are capable of creating crimson salt crystals that can be used to animate dead creatures or characters, as well as keep their spirit bound to their bodies similar to a LK potion.
Occasionally one finds items in the treasure system that are magic items. Brooches, statues, rings, and buckles are examples of some that may be found. These may contain spells already, or may be able to have a spell imbedded into them using Magic Item Creation (420). Additionally, some of these may be able to be recharged by a wizard using the Charge Item (517) spell. The spells found in these items generally will not exceed 20th level spells, and certain spells (such as Call Familiar (920) will not be found in such items.
Other uncommon magic items are ones that are introduced by merchants via auction or raffle. They are often much more powerful than other magic items and may include such features as self-mana or self-charging.
Gems that have been properly purified, or are simply previously orb gems are magic items, and may have spells imbedded them using Magic Item Creation (420) if previously treated with a grot t'kel potion; additionally, thay may be turned into orbs for use with the Charge Item (517) spell or treated with the Holy Receptacle (325) spell that can bless diety powers into gems.
A runestaff is a defensive item designed for pure professions. Their effectiveness is based on the character's training in magic skills.

Scrolls

Scrolls are printed materials with the magic of one or more spells written upon them. They are most commonly found in the treasure system though some specialty merchants sell them. Success with scrolls is increased with training in Arcane Symbols.

  • See the scrolls page for more information.

Mana

Mana is the way that magic is harnessed and used. Mana is necessary to cast spells and a few magic items use one's own mana to invoke the magic. Increasing one's mana is achieved by training in Harness Power.

Runes

A rune is a magical symbol, most often used to focus more general magic.

  • See the rune page for more information.

Reference