Polearm Weapons: Difference between revisions

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Training in the '''Polearm Weapons''' skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's [[defensive strength]]. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Training in the '''Polearm Weapons''' skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's [[defensive strength]]. Polearm weapons along with [[Two-Handed Weapons]] tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.


== Ranks and Training Costs ==
== Ranks and Training Costs ==

Revision as of 09:05, 13 December 2006

Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with Two-Handed Weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 - 2 2 2 1 1 - 1 1
Training Point Cost 7/2 3/1 - 6/1 5/2 7/2 11/3 14/3 - 14/3 14/3

Special Features

Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.

  • Tripping
Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
  • Ambushing
Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
  • Two-handed vs. One-handed Use
Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.

Game Mechanics

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Pilum DF .350 .250 .225 .175 .060 3 4 Slash/Puncture 50/150
AvD 30 27 26 25 24 22 20 18 16 23 19 15 11 15 9 3 -3
Spear (1H) DF .425 .325 .250 .250 .160 5 5 Slash/Puncture 15/130
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Spear (2H) DF .550 .385 .340 .325 .220 5 5 Slash/Puncture 15/130
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Trident (1H) DF .425 .350 .260 .230 .150 5 5 Slash/Puncture/Crush 70/190
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Trident (2H) DF .600 .425 .375 .300 .185 6 5 Slash/Puncture/Crush 70/190
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Javelin DF .425 .325 .250 .250 .160 4 5 Puncture 17/105
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Halberd DF .550 .400 .400 .300 .200 6 5 Slash/Puncture/Crush 25/150
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Naginata DF .550 .400 .400 .300 .200 6 5 Slash/Puncture/Crush 25/150
AvD 50 50 49 48 47 51 49 47 45 52 48 44 40 52 46 40 34
Jeddart-axe DF .550 .425 .425 .325 .250 7 5 Slash/Crush 60/185
AvD 30 32 31 30 29 30 28 26 24 40 46 42 38 40 34 28 22
Hammer of Kai DF .550 .425 .450 .350 .250 7 5 Puncture 50/190
AvD 25 25 24 23 22 35 33 31 29 40 36 32 26 40 34 28 22
Awl-pike DF .600 .550 .575 .450 .350 9 5 Puncture/Crush 60/160
AvD 15 20 19 18 17 35 33 31 29 45 41 37 33 50 44 38 32
Lance DF .725 .525 .550 .475 .350 9 5 Puncture/Crush 17/105
AvD 35 38 37 36 35 39 37 35 33 53 49 45 41 50 44 38 32

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