Polearm Weapons: Difference between revisions
SPYRIDONM1 (talk | contribs) (→Weapon Damage Type Ratios: Added lance damage percentages) |
SPYRIDONM1 (talk | contribs) |
||
Line 65: | Line 65: | ||
|Trident |
|Trident |
||
|? |
|? |
||
| |
|0 |
||
|? |
|? |
||
|- align=center |
|- align=center |
Revision as of 18:32, 21 November 2011
Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with Two-Handed Weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 7/2 | 3/1 | - | 6/1 | 5/2 | 7/2 | 11/3 | 14/3 | - | 14/3 | 14/3 |
Special Features
Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.
- Tripping
- Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
- Ambushing
- Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
- Two-handed vs. One-handed Use
- Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Pilum | DF | .350 | .250 | .225 | .175 | .060 | 3 | 3 | Slash/Puncture | 50/150 | ||||||||||||
AvD | 30 | 27 | 26 | 25 | 24 | 22 | 20 | 18 | 16 | 23 | 19 | 15 | 11 | 15 | 9 | 3 | -3 | |||||
Spear, one-handed | DF | .425 | .325 | .250 | .250 | .160 | 5 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 27 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Spear, two-handed | DF | .550 | .385 | .340 | .325 | .230 | 6 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 33 | 32 | 31 | 30 | 29 | 34 | 32 | 30 | 28 | 36 | 32 | 28 | 24 | 33 | 27 | 21 | 15 | |||||
Trident, one-handed | DF | .425 | .350 | .260 | .230 | .150 | 5 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 31 | 31 | 30 | 29 | 28 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 29 | 23 | 17 | 11 | |||||
Trident, two-handed | DF | .600 | .425 | .375 | .300 | .185 | 6 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 29 | 30 | 29 | 28 | 27 | 30 | 28 | 26 | 24 | 37 | 33 | 29 | 25 | 25 | 19 | 13 | 7 | |||||
Halberd | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Naginata | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 50 | 50 | 49 | 48 | 47 | 51 | 49 | 47 | 45 | 52 | 48 | 44 | 40 | 52 | 46 | 40 | 34 | |||||
Jeddart-axe | DF | .550 | .425 | .425 | .325 | .250 | 7 | 4 | Slash/Crush | 60/185 | ||||||||||||
AvD | 30 | 32 | 31 | 30 | 29 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 30 | 24 | 18 | 12 | |||||
Hammer of Kai | DF | .550 | .425 | .450 | .350 | .250 | 7 | 4 | Puncture/Crush | 50/190 | ||||||||||||
AvD | 20 | 25 | 24 | 23 | 22 | 35 | 33 | 31 | 29 | 40 | 36 | 32 | 28 | 40 | 34 | 28 | 22 | |||||
Awl-pike | DF | .600 | .550 | .575 | .450 | .350 | 9 | 4 | Puncture/Crush | 60/160 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 35 | 33 | 31 | 29 | 45 | 41 | 37 | 33 | 50 | 44 | 38 | 32 | |||||
Lance | DF | .725 | .525 | .550 | .475 | .350 | 9 | 4 | Puncture/Crush | 17/105 | ||||||||||||
AvD | 35 | 38 | 37 | 36 | 35 | 39 | 37 | 35 | 33 | 53 | 49 | 45 | 41 | 50 | 44 | 38 | 32 |
Weapon Damage Type Ratios
This table contains the polearm weapon critical damage type percentages for successful attacks (based on player research). As an example, the jeddart-axe will result in 54.5% crush critical damage and 45.5% slash critical damage for all attacks, or a crush to slash damage ratio of 6 to 5. The jeddart-axe does not do puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
---|---|---|---|
Pilum | ? | 0 | ? |
Spear | ? | 0 | ? |
Trident | ? | 0 | ? |
Halberd | ? | ? | ? |
Naginata | ? | ? | ? |
Jeddart-axe | 45.5 | 54.5 | ? |
Hammer of Kai | 0 | ? | ? |
Awl-pike | 0 | ? | ? |
Lance | 0 | 33% | 67% |