Ranged Weapons: Difference between revisions
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'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow. |
'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow. |
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Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[ |
Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantman]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus. |
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== [[Attack strength]] == |
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<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"> <TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + ([[Perception]] ranks/4 + [[Ambushing]] ranks/4) + (Bow enchant + Arrow enchant) + kneeling bonus</TT></Div> |
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;Perception + Ambushing ranks |
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:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills. |
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;Bow enchant + Arrow enchant |
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:These values combine up to +50, or a 10× enchantment. |
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;Kneeling bonus |
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:While firing a crossbow, kneeling adds +30 to [[attack strength]]. |
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== Max Ranks and Training Point costs == |
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The enchantment of the bow or crossbow combines with the enchantment of the ammunition, to a maximum of +50, or a 10× enchantment. |
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{{skill| |
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| Bardranks = 2 || Bardcost = 4/2 |
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| Clericranks = 1 || Clericcost = 9/3 |
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| Empathranks = 1 || Empathcost = 14/3 |
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| Paladinranks = 2 || Paladincost = 6/2 |
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| Rangerranks = 2 || Rangercost = 3/1 |
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| Rogueranks = 2 || Roguecost = 3/1 |
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| Sorcererranks = 1 || Sorcerercost = 14/3 |
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| Warriorranks = 2 || Warriorcost = 2/1 |
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| Wizardranks = 1 || Wizardcost = 14/3 |
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|}} |
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== Damage Factors == |
== Damage Factors and Attack versus Defense == |
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{{Weapon table start}} |
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{| {{prettytable}} |
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{{Weapon table short bow}} |
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|- align=center bgcolor=#dddddd |
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{{Weapon table composite bow}} |
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!bgcolor=#cccccc width=100 rowspan=2|''Weapon'' |
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{{weapon table long bow}} |
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!width=30 bgcolor=#cccccc|AG |
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{{Weapon table light crossbow}} |
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!width=30|Cloth |
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{{Weapon table heavy crossbow}} |
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!colspan=4|Leather |
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{{Weapon table end}} |
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!colspan=4|Scale |
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!colspan=4|Chain |
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!colspan=4|Plate |
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!rowspan=2 width=40|[[Roundtime|RT]] |
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!rowspan=2 width=40|Min RT |
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!rowspan=2 width=125|Damage Type |
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!rowspan=2 width=50|STR/DU |
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|- align=center bgcolor=#dddddd |
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|bgcolor=#cccccc|'''AsG'''||1 |
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<!-- Leather -->|width=20| 5 ||width=20| 6 ||width=20| 7 ||width=20| 8 |
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<!-- Scale -->|width=20| 9 ||width=20| 10 ||width=20| 11 ||width=20| 12 |
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<!-- Chain -->|width=20| 13 ||width=20| 14 ||width=20| 15 ||width=20| 16 |
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<!-- Plate -->|width=20| 17 ||width=20| 18 ||width=20| 19 ||width=20| 20 |
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== External links == |
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<!-- SHORT BOW --> |
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*[http://www.play.net/gs4/info/armory/missileweapons.asp Missile Weapons], on Play.net |
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|- align=center |
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*[http://gs4sorcerer.com QRS script], on GS4sorcerer.com |
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|rowspan=2 bgcolor=#eeeeee|''' [[Short bow]] '''||bgcolor=#cccccc|DF |
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| .325 || colspan=4| .225 || colspan=4| .275 || colspan=4| .250 || colspan=4| .100 |
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|rowspan=2| 5 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 35/180 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes -->| 20 |
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<!-- Leather -->| 27 || 26 || 25 || 24 |
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<!-- Scale -->| 20 || 18 || 16 || 14 |
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<!-- Chain -->| 31 || 27 || 23 || 19 |
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<!-- Plate -->| 27 || 21 || 15 || 9 |
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<!-- COMPOSITE BOW --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Composite bow]] '''||bgcolor=#cccccc|DF |
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| .350 || colspan=4| .325 || colspan=4| .350 || colspan=4| .275 || colspan=4| .150 |
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|rowspan=2| 6 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 50/225 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes -->|25 |
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<!-- Leather -->| 35 || 34 || 33 || 32 |
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<!-- Scale -->| 30 || 28 || 26 || 24 |
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<!-- Chain -->| 42 || 38 || 34 || 30 |
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<!-- Plate -->| 36 || 30 || 24 || 18 |
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<!-- LONG BOW --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Long bow]] '''||bgcolor=#cccccc|DF |
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| .400 || colspan=4| .325 || colspan=4| .350 || colspan=4| .300 || colspan=4| .175 |
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|rowspan=2| 7 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 60/315 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes -->| 25 |
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<!-- Leather -->| 33 || 32 || 31 || 30 |
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<!-- Scale -->| 29 || 27 || 25 || 23 |
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<!-- Chain -->| 42 || 38 || 34 || 30 |
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<!-- Plate -->| 38 || 32 || 26 || 20 |
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<!-- LIGHT CROSSBOW --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Light crossbow]] '''||bgcolor=#cccccc|DF |
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| .350 || colspan=4| .300 || colspan=4| .325 || colspan=4| .275 || colspan=4| .150 |
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|rowspan=2| 2 ||rowspan=2| 2 ||rowspan=2| Puncture ||rowspan=2| 50/285 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes -->| 25 |
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<!-- Leather -->| 31 || 30 || 29 || 28 |
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<!-- Scale -->| 25 || 23 || 21 || 19 |
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<!-- Chain -->| 39 || 35 || 31 || 27 |
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<!-- Plate -->| 32 || 26 || 20 || 14 |
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<!-- HEAVY CROSSBOW --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Heavy crossbow]] '''||bgcolor=#cccccc|DF |
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| .425 || colspan=4| .325 || colspan=4| .375 || colspan=4| .285 || colspan=4| .175 |
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|rowspan=2| 2 ||rowspan=2| 2 ||rowspan=2| Puncture ||rowspan=2| 60/315 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes -->| 30 |
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<!-- Leather -->| 36 || 35 || 34 || 33 |
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<!-- Scale -->| 31 || 29 || 27 || 25 |
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<!-- Chain -->| 46 || 42 || 38 || 34 |
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<!-- Plate -->| 40 || 34 || 28 || 22 |
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|} |
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==References== |
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*http://www.play.net/gs4/info/armory/missileweapons.asp - Offical website and guide |
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*http://gs4sorcerer.com - QRS script |
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Revision as of 10:20, 6 August 2006
Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.
Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Attack strength
- Perception + Ambushing ranks
- Though rogues can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
- Bow enchant + Arrow enchant
- These values combine up to +50, or a 10× enchantment.
- Kneeling bonus
- While firing a crossbow, kneeling adds +30 to attack strength.
Max Ranks and Training Point costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | - | 4/2 | 6/2 | 3/1 | 9/3 | 14/3 | - | 14/3 | 14/3 |
Damage Factors and Attack versus Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Short bow | DF | .325 | .225 | .275 | .250 | .100 | 5 | 3 | Puncture/Slash | 35/180 | ||||||||||||
AvD | 20 | 27 | 26 | 25 | 24 | 20 | 18 | 16 | 14 | 31 | 27 | 23 | 19 | 27 | 21 | 15 | 9 | |||||
Composite bow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 3 | Puncture/Slash | 50/225 | ||||||||||||
AvD | 25 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Long bow | DF | .400 | .325 | .350 | .300 | .175 | 7 | 3 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 25 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 | 42 | 38 | 34 | 30 | 38 | 32 | 26 | 20 | |||||
Light crossbow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 4 | Puncture/Slash | 50/285 | ||||||||||||
AvD | 25 | 31 | 30 | 29 | 28 | 25 | 23 | 21 | 19 | 39 | 35 | 31 | 27 | 32 | 26 | 20 | 14 | |||||
Heavy crossbow | DF | .425 | .325 | .375 | .285 | .175 | 7 | 5 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 30 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 25 | 46 | 42 | 38 | 34 | 40 | 34 | 28 | 22 |
External links
- Missile Weapons, on Play.net
- QRS script, on GS4sorcerer.com