Runestaff: Difference between revisions

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(Added ranged DS example, some rewriting of article)
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== Training Requirements ==
== Training Requirements ==
Though any amount of training in magical skills will provide runestaff [[DS]], 8 ranks of magical skills per level will generate DS approximately equal to that provided by training 1x + 10 ranks in [[Two-Handed Weapons]]. Actual training in the Two-Handed Weapons skill is required to generate offensive [[attack strength]] with a runestaff.


Though any amount of training in magical skills will provide runestaff [[DS]], 8 ranks of magical skills per level will generate DS equal to that provided by training 1x ranks in [[Two-Handed Weapons]]. '''This does not including the 10 bonus ranks received by runestaff users'''. Actual training in the Two-Handed Weapons skill is only recommended to increase offensive [[attack strength]] (AS) with a runestaff. Each weapon rank adds 0.30 DS in offensive stance and 1.05 DS in defensive stance.
The runestaff itself provides 10 parry ranks. Between 0 and 4 magic ranks per level gives 15% parry ranks per magic rank, between 4 and 11 magic ranks per level it is 10% and above 11 it is 5%. Thus a 60th level character with 800 magic ranks would get 10 + 60*(4*0.15+7*0.1+2.333*.05) = 96 parry ranks. (1 parry rank is worth 1.05 DS in defensive stance)


Alternatively select the appropriate formula from the three below to calculate your parry ranks from your magic ranks.
Select the appropriate formula from the three below to convert magical ranks to weapon ranks, or use the [[#http://www.krakiipedia.org/w/index.php?title=Runestaff&action=submit#Magic_Ranks.2FWeapon_Ranks_Conversion_Table|table]] below.
Less than 4 magic ranks per level: parry ranks = 10 + magic ranks*3/20
In between 4 and 11: parry ranks = 10 + level + (magic ranks - 8*level)/10
1. Less than 4 magic ranks per level
More than 11: parry ranks = 10 + level*13/10 + (magic ranks - 11*level)/20
<tt>Parry Ranks = 10 + ((3 &times; magic ranks) &divide; (20))</tt>
2. Between 4 and 11 magic ranks per level
<tt>Parry ranks = 10 + level + [((magic ranks) - (8 &times; level)) &divide; 10]</tt>


3. More than 11 magic ranks per level
== Advantages ==
<tt>Parry Ranks = 10 + (level &times; 13/10) + [((magic ranks) - (11 &times; level)) &divide; 20]</tt>
The primary advantage of using a runestaff for defense versus other training paths is that the skills required are already considered to be a main part of a typical [[pure]] spell-caster's training path, and as such come at little to no additional cost to the player in terms of [[training point]]s. Runestaves are also the only form of defense which provide [[parry]] defense versus [[Bolt spell|bolt and ball spells]].


== Advantages ==
Bolts are parried at half strength, so the character in the example above would have 48 parry ranks against missile attacks.
The primary advantage of using a runestaff for defense versus other training paths is that the skills required are already considered to be a main part of a typical [[pure]] spell-caster's training path, and as such come at little to no additional cost to the player in terms of [[training point]]s. Runestaves are also the only form of defense which provide [[parry]] defense versus ranged (spell bolts, hurled weapons, arrows) attacks, although at a reduced rate.


Unlike other weapons, a runestaff's full [[enchant]] bonus is added directly to a character's [[DS]] for all [[STANCE (verb)|stances]]. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive.
Unlike other weapons, a runestaff's full [[enchant]] bonus is added directly to a character's [[DS]] for all [[STANCE (verb)|stances]]. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive.
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Step 1: Calculate Base Value
Step 1: Calculate Base Value


10 + Weapon Ranks + trunc([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) = Base Value
<tt>10 + Weapon Ranks + trunc([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) = Base Value</tt>


Step 2: Calculate Parry DS
Step 2: Calculate Parry DS


(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS
<tt>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</tt>

<small>Note: Weapon ranks are derived from total magic ranks known (see conversion table below).</small>

===Example (Melee)===

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level
<tt>660 &divide; 60 = 11</tt>

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
<tt>60 &times; 1.30 = 78 weapon ranks</tt>

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

<tt>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</tt>

<tt>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</tt>

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

<tt>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</tt>

<tt>(98 &times; 0.60 &times; 1.5) + 40 + 25 = 152 Guarded Stance Melee Parry DS</tt>

<small>Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.</small>

==Runestaff Parry DS (Ranged)==

This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows).

<tt>((Base Value &times; Stance Modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant bonus &divide; 2)</tt>

===Example (Ranged)===

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level
<tt>660 &divide; 60 = 11</tt>

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
<tt>60 &times; 1.30 = 78 weapon ranks</tt>

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

<tt>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</tt>

<tt>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</tt>

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

<tt>((Base Value &times; Stance modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant Bonus &divide; 2) = Parry DS</tt>


<tt>(98 &times; 0.60 &times; 1.5) &divide; 2 + (40 &divide; 2) + (25 &divide; 2) = 75 Guarded Stance Ranged Parry DS</tt>
Note: Weapon ranks are derived from total magic ranks known (see conversion table below).


===Magic Ranks/Weapon Ranks Conversion Table===
==Magic Ranks/Weapon Ranks Conversion Table==


To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated.
To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated.
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==Stance Modifiers==
====Example====

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level
<tt>660 &divide; 60 = 11</tt>

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
<tt>60 &times; 1.30 = 78 weapon ranks</tt>

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

<tt>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</tt>

<tt>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</tt>

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

<tt>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</tt>

<tt>(98 * 0.60 * 1.5) + 40 + 25 = 152 Guarded Stance Parry DS</tt>

<small>Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.<small>

===Stance Modifiers===


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===Stance Bonuses===
==Stance Bonuses==

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==Runestaff Parry DS (Ranged)==

This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows).

((Base Value &times; Stance Modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant bonus &divide; 2)


==See Also==
==See Also==

Revision as of 18:11, 31 January 2013

A runestaff is a special defensive item designed for use by pure professions. Runestaves are also treated as Two-handed Weapons for offensive purposes.

Training Requirements

Though any amount of training in magical skills will provide runestaff DS, 8 ranks of magical skills per level will generate DS equal to that provided by training 1x ranks in Two-Handed Weapons. This does not including the 10 bonus ranks received by runestaff users. Actual training in the Two-Handed Weapons skill is only recommended to increase offensive attack strength (AS) with a runestaff. Each weapon rank adds 0.30 DS in offensive stance and 1.05 DS in defensive stance.

Select the appropriate formula from the three below to convert magical ranks to weapon ranks, or use the table below.

1. Less than 4 magic ranks per level

Parry Ranks = 10 + ((3 × magic ranks) ÷ (20))

2. Between 4 and 11 magic ranks per level

Parry ranks = 10 + level + [((magic ranks) - (8 × level)) ÷ 10]

3. More than 11 magic ranks per level

Parry Ranks = 10 + (level × 13/10) + [((magic ranks) - (11 × level)) ÷ 20]

Advantages

The primary advantage of using a runestaff for defense versus other training paths is that the skills required are already considered to be a main part of a typical pure spell-caster's training path, and as such come at little to no additional cost to the player in terms of training points. Runestaves are also the only form of defense which provide parry defense versus ranged (spell bolts, hurled weapons, arrows) attacks, although at a reduced rate.

Unlike other weapons, a runestaff's full enchant bonus is added directly to a character's DS for all stances. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive.

Magical Skills

Elemental Mana Control Mental Mana Control
Spiritual Mana Control Sorcerous Lores
Elemental Lores Mental Lores
Spiritual Lores Spell Aiming
Arcane Symbols Magic Item Use
Spell Research Harness Power

Game Mechanics

A runestaff may also be used offensively. When used in this manner it is classified as a two-handed weapon and its attack strength is increased with training in the two-handed weapon skill. Compared to other two-handed weapons the runestaff does considerably less damage.

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Runestaff DF .250 .200 .150 .150 .075 6 4 Crush 20/270
AvD 10 15 14 13 12 10 8 6 4 15 11 7 3 10 4 -2 -8

The standard runestaff has a weight of 4 lbs.

Note: To edit this table go to Template:Weapon table runestaff

Alternate Names

  • crook
  • crosier
  • pastoral staff
  • rune staff
  • scepter
  • staff

Runestaff Parry DS (Melee)

Step 1: Calculate Base Value

10 + Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) = Base Value

Step 2: Calculate Parry DS

(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS

Note: Weapon ranks are derived from total magic ranks known (see conversion table below).

Example (Melee)

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level

660 ÷ 60 = 11

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.

60 × 1.30 = 78 weapon ranks

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value
10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value)

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS
(98 × 0.60 × 1.5) + 40 + 25 = 152 Guarded Stance Melee Parry DS

Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.

Runestaff Parry DS (Ranged)

This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows).

((Base Value × Stance Modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant bonus ÷ 2)

Example (Ranged)

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level

660 ÷ 60 = 11

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.

60 × 1.30 = 78 weapon ranks

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value
10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value)

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

((Base Value × Stance modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant Bonus ÷ 2) = Parry DS
(98 × 0.60 × 1.5) ÷ 2 + (40 ÷ 2) + (25 ÷ 2) = 75 Guarded Stance Ranged Parry DS

Magic Ranks/Weapon Ranks Conversion Table

To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated.

Magic Ranks
per Level
Weapon Ranks
Conversion
Magic Ranks
per Level
Weapon Ranks
Conversion
1 Level × 0.15 9 Level × 1.10
2 Level × 0.30 10 Level × 1.20
3 Level × 0.45 11 Level × 1.30
4 Level × 0.60 12 Level × 1.35
5 Level × 0.70 13 Level × 1.40
6 Level × 0.80 14 Level × 1.45
7 Level × 0.90 15 Level × 1.50
8 Level × 1.00 16 Level × 1.55

Stance Modifiers

Stance Modifier
Offensive 0.20
Advance 0.30
Forward 0.40
Neutral 0.50
Guarded 0.60
Defensive 0.70

Stance Bonuses

Stance DS Bonus
Offensive 0
Advance 10
Forward 20
Neutral 30
Guarded 40
Defensive 50

See Also

External Links