Shadow Mastery: Difference between revisions
Jump to navigation
Jump to search
(New page: {{Cman | cost = 20 (60 if used during cooldown period) | mnemonic = SMASTERY | available = Rogues, Rangers, Monks | requirements = None | prereqs = None | sq1 = 3 | sq2...) |
m (linked stamina) |
||
Line 23: | Line 23: | ||
*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not) |
*Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not) |
||
Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires. |
Shadow mastery has a fixed [[stamina]] cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires. |
||
[[Category: Combat Maneuvers]] |
[[Category: Combat Maneuvers]] |
Revision as of 16:33, 1 August 2008
| ||||||||||||||||||
|
Shadow Mastery is a Combat Maneuver that provides bonuses to hiding and sneaking for 3 minutes. At later ranks, it provides cumulative roundtime bonuses to HIDE and SNEAK when active, as shown below:
- Rank 3: -1 Roundtime to Sneak
- Rank 4: -1 Roundtime to Hide
- Rank 5: -1 Roundtime to Sneak (permanent, regardless of whether maneuver is active or not)
Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after the maneuver expires.