Spirit points: Difference between revisions

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Spirit points play an integral role in many of the signs of the [[Council of Light]]. Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.
Spirit points play an integral role in many of the signs of the [[Council of Light]]. Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.


Possessing fewer spirit points than your maximum may result in a lowered [[AS]] and [[DS]]. Having fewer than 1 spirit point results in a [[spirit death]].
Possessing fewer spirit points than 20% of your maximum will result in a lowered [[AS]] and [[DS]]. Having fewer than 1 spirit point results in a [[spirit death]].

Revision as of 15:53, 26 September 2006

Your character's current and maximum spirit points can be found using the HEALTH command. The amount of maximum spirit points a character has is determined by that character's Aura statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.)

Different races will recover spirit at different intervals, or spirit regeneration rates. In addition, Clerics and Empaths can MEDITATE to gain spirit back faster, as is done with health and mana.

Spirit points play an integral role in many of the signs of the Council of Light. Some undead can drain spirit with a successful physical attack followed by a successful warding roll.

Possessing fewer spirit points than 20% of your maximum will result in a lowered AS and DS. Having fewer than 1 spirit point results in a spirit death.