Statistic: Difference between revisions
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==Racial Bonuses To Starting Statistics== |
==Racial Bonuses To Starting Statistics== |
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Depending on your character's [[race]], you are given bonuses or penalties |
Depending on your character's [[race]], you are given bonuses or penalties that add to or subtract from your starting statistics. These bonuses directly impact on many game systems. |
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| '''[[Sylvankind]]''' ||0||0||10||5||-5||-5||0||0||0||0 |
| '''[[Sylvankind]]''' ||0||0||10||5||-5||-5||0||0||0||0 |
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==Maximum Racial Bonuses== |
==Maximum Racial Bonuses== |
Revision as of 11:46, 28 April 2011
Statistics (stats), refer to a character's innate physical and mental abilities and aptitude. These are determined at the time of a character's creation. The highest a stat can be is 100, and you are given 640 points to divide between your character's ten stats. Each profession has two primary stats which get an additional 10 each after the initial 640 points. Based on profession and race, stats have an predetermined growth rate, and will increase as the character's level increases. Stats are a factor in many formulae, with different stats influencing various actions, attributes, spells, and combat values. Stat placement also significantly influences how many training points a character gets per level.
Racial Bonuses To Starting Statistics
Depending on your character's race, you are given bonuses or penalties that add to or subtract from your starting statistics. These bonuses directly impact on many game systems.
Race | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|---|
Aelotoi | -5 | 0 | 5 | 10 | 5 | 0 | 5 | 5 | 0 | -5 |
Burghal gnome | -15 | 10 | 10 | 10 | -5 | 5 | 10 | 5 | 0 | -5 |
Dark elf | 0 | -5 | 10 | 5 | -10 | 10 | 0 | 5 | 5 | -5 |
Dwarf | 10 | 15 | 0 | -5 | 10 | -10 | 5 | 0 | 0 | -10 |
Elf | 0 | 0 | 5 | 15 | -15 | 5 | 0 | 0 | 0 | 10 |
Erithian | -5 | 10 | 0 | 0 | 5 | 0 | 5 | 0 | 0 | 10 |
Forest gnome | -10 | 10 | 5 | 10 | 5 | 0 | 5 | 0 | 5 | -5 |
Giantman | 15 | 10 | -5 | -5 | 0 | -5 | -5 | 0 | 0 | 5 |
Half elf | 0 | 0 | 5 | 10 | -5 | 0 | 0 | 0 | 0 | 5 |
Half krolvin | 10 | 10 | 0 | 5 | 0 | 0 | -10 | 0 | -5 | -5 |
Halfling | -15 | 10 | 15 | 10 | -5 | -5 | 5 | 10 | 0 | -5 |
Human | 5 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 0 |
Sylvankind | 0 | 0 | 10 | 5 | -5 | -5 | 0 | 0 | 0 | 0 |
Maximum Racial Bonuses
Each race has a maximum non-enhanced stat bonus when the stat reaches a value of 100. This table displays those maximum values.
Note: It is not possible without enhancives for any race, at level 100, to have a 100 value in each stat.
Race | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|---|
Aelotoi | 20 | 25 | 30 | 35 | 30 | 25 | 30 | 30 | 25 | 20 |
Burghal gnome | 10 | 35 | 35 | 35 | 20 | 30 | 35 | 30 | 25 | 20 |
Dark elf | 25 | 20 | 35 | 30 | 15 | 35 | 25 | 30 | 30 | 20 |
Dwarf | 35 | 40 | 25 | 20 | 35 | 15 | 30 | 25 | 25 | 15 |
Elf | 25 | 25 | 30 | 40 | 10 | 30 | 25 | 25 | 25 | 35 |
Erithian | 20 | 35 | 25 | 25 | 30 | 25 | 30 | 25 | 25 | 35 |
Forest gnome | 15 | 35 | 30 | 35 | 30 | 25 | 30 | 25 | 30 | 20 |
Giantman | 40 | 35 | 20 | 20 | 25 | 20 | 20 | 25 | 25 | 30 |
Half elf | 25 | 25 | 30 | 35 | 20 | 25 | 25 | 25 | 25 | 30 |
Half krolvin | 35 | 35 | 25 | 30 | 25 | 25 | 15 | 25 | 20 | 20 |
Halfling | 10 | 35 | 40 | 35 | 20 | 20 | 30 | 35 | 25 | 20 |
Human | 30 | 25 | 25 | 25 | 25 | 25 | 30 | 30 | 25 | 25 |
Sylvankind | 25 | 25 | 35 | 30 | 20 | 20 | 25 | 25 | 25 | 25 |
See Also
References
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |