Swimming: Difference between revisions

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| Paladinranks = 2 | Paladincost = 2/0
| Paladinranks = 2 | Paladincost = 2/0
| Wizardranks = 1 | Wizardcost = 3/0}}
| Wizardranks = 1 | Wizardcost = 3/0}}
<br>
Popular Target Goals<br>
River's Rest - Sea Caves/Krolvin Ship, 20-25: 10-15 swimming ranks<br>
Bowels: 40 swim ranks<br>
Nelemar: 70-75 swim ranks<br>


== External Links ==
== External Links ==

Revision as of 19:21, 1 September 2015

Swimming is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, The Rift, the Ruined Temple, Old Ta'Faendryl, and Maelstrom Bay require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, Water Walking (112).

In areas where swimming is required, the swim verb is usually used.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 2/0 2/0 2/0 3/0 2/0 2/0 3/0 3/0 - 3/0 3/0


Popular Target Goals
River's Rest - Sea Caves/Krolvin Ship, 20-25: 10-15 swimming ranks
Bowels: 40 swim ranks
Nelemar: 70-75 swim ranks

External Links