V'tull's Fury (1718): Difference between revisions

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'''V'tull's Fury''' sends the caster into a rage, resulting in +30 [[Attack Strength]] and forcing them to instantly melee attack all non-grouped targets in the room. Due to the exhausting effect it can have upon a person, this spell can only be activated every 30 seconds.
'''V'tull's Fury''' sends the caster into a rage, resulting in +30 [[Attack Strength]] and forcing them to instantly melee attack all non-grouped targets in the room. Due to the exhausting effect it can have upon a person, this spell can only be activated every 30 seconds.


This spell can commonly be found in [[bronze square]]s.
This spell can commonly be found in [[bronze square]]s. These are not rechargable.


==Roundtime==
==Roundtime==

Revision as of 19:46, 25 August 2012

V'tull's Fury (1718)
Mnemonic [FURY]
Duration Immediate
Attack Magic - Damage  
Subtype Melee 
Target(s) Ungrouped 
Interval Immediate 
Damage Type Hitpoint
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

V'tull's Fury sends the caster into a rage, resulting in +30 Attack Strength and forcing them to instantly melee attack all non-grouped targets in the room. Due to the exhausting effect it can have upon a person, this spell can only be activated every 30 seconds.

This spell can commonly be found in bronze squares. These are not rechargable.

Roundtime

The roundtime for such an action mimics that of MSTRIKE, which is dependent upon the number of attacks made, weapon speed, encumbrance, dexterity, and reflexes.

Roundtime = Weapon Speed + ((Number of Strikes - 1) * (Weapon Speed / 2)) + 1

If the character has a bonus to roundtime due to having high agility and dexterity scores, this roundtime will be reduced by that much, down to the minimum for the weapon.

If a character is using two weapons, the "weapon speed" is calculated as Primary weapon speed + secondary weapon speed - 2. If the off-hand weapon is slower than the primary hand weapon, a +2 penalty is applied to the roundtime when using two weapons. If the off-hand weapon goes above the off-hand weapon weight limit (the limit depends on the character's strength), an additional +1 penalty is applied to the base speed of the two-weapon attack.

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