Warding Sphere (310): Difference between revisions
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m (Added proximity effect, corrected stackable -> refreshable) |
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|base_dur = 900 sec |
|base_dur = 900 sec |
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|add_dur = 20 sec per [[Cleric Base]] rank |
|add_dur = 20 sec per [[Cleric Base]] rank |
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|span = |
|span = Refreshable}} |
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{{defensive spell enhancement |
{{defensive spell enhancement |
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|type = [[DS]] |
|type = [[DS]] and [[TD]] |
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|availability = [[Group spell]]}} |
|availability = [[Group spell]]}} |
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{{spellbox middle}} |
{{spellbox middle}} |
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{{Cleric base navigation}} |
{{Cleric base navigation}} |
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{{spellbox end}} |
{{spellbox end}} |
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Warding Sphere generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
'''Warding Sphere''' generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
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The base bonus is +10 DS/TD, +1 DS/TD per each [[Cleric Base]] ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD. |
The base bonus is +10 DS/TD, +1 DS/TD per each [[Cleric Base]] ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD. |
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== Proximity == |
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While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[Cleric]]'s conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires. |
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[[Category:Defensive Spells]] |
[[Category:Defensive Spells]] |
Revision as of 15:10, 9 February 2007
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Warding Sphere generates a bonus to the DS and TD of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.
The base bonus is +10 DS/TD, +1 DS/TD per each Cleric Base ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD.
Proximity
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the Cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.